So these are the changes we got, thoughts?
Thief
Panic Strike:
Reduced the immobilized duration from 4 seconds to 2.5 seconds. Reduced the cooldown of this trait from 30 seconds to 20 seconds.
Invigorating Precision:
Increased life steal from 5% to 8%.
Ricochet:
This trait now increases the range of all pistol skills by 150 in addition to giving bullets a chance to bounce to another target.
Fixed an issue that caused tertiary bounces to travel a much shorter distance than intended. These will now travel the full distance.
Assassin’s Equilibrium:
Increased the stability duration from 1 second to 1.5 seconds.
Venomous Aura:
This trait now maintains condition ownership when venoms are shared, using the thief’s condition damage and condition duration attributes instead of the condition damage and attributes of the player that poisoned the creature.
The thief may trigger secondary effects off of these condition applications, such as weakening an enemy with Lotus Poison when an ally poisons an enemy with a shared Spider Venom.
Healing effects, such as those from Skelk Venom or the Leeching Venoms trait, will use the thief’s healing power and power attributes but will continue to recognize the attacking player as both the healing source and healing target.
Basilisk Venom still treats the attacking player as the source. This was done to maintain the ability for other classes to activate on-control and on-interrupt effects such as Halting Strike when using a thief’s Basilisk Venom.
Instinctual Response:
Fixed a bug that caused this trait to grant fury and vigor when triggered on cooldown.
Whirling Axe:
Fixed a bug that caused this skill to continue to channel while dodging.
Double Strike, Wild Strike, Lotus Strike:
This attack chain now hits up to 2 enemies.
Black Powder:
Increased the interval between pulses to 2 seconds. Reduced the duration of blind to 2 seconds.
Unload:
Increased the speed of this skill by 20%.
Signet of Malice:
Fixed a bug that caused the passive healing amount displayed on the skill fact to be lower than the actual healing amount.
Choking Gas:
This skill now deals a small amount of damage on the initial impact.
Flanking Strike:
This skill now must successfully hit a target before giving the thief access to Larcenous Strike. Initiative cost has been increased to 4.
Larcenous Strike:
Initiative cost of this skill has been reduced to 1.
The Ripper:
This skill now pierces. Increased the damage of this skill by 40%. Increased the speed of this skill by 50%.
Deadly Strike:
This skill now cleaves, hitting up to 3 targets. Increased the speed of this skill by 33%.
Needle Trap:
Increased the damage of this trap by 10%. Added 3 stacks of bleeding for 3 seconds on hit.
Ambush:
Increased the speed of the ranged thief’s unload skill by 20%.
Thieves Guild:
Increased the speed of the ranged thief’s unload skill by 20%.
Hidden Thief:
Fixed a bug that caused the stealth from this trait to be applied before the attack from Mug, causing this trait combination to always reveal the thief.
Also some “interesting” runes and sigils:
New Runes and Sigils in PvE and WvW
Superior Sigil of Cleansing:
Remove 1 condition when you swap to this weapon while in combat.
Superior Sigil of Cruelty:
Gain a charge of +10 ferocity each time you kill a foe—five if you kill an enemy player.
Superior Rune of Evasion:
+25 Ferocity
When executing a dodge roll, you gain 3 seconds of swiftness.
+50 Ferocity
When executing a dodge roll, you gain 3 seconds of fury.
+100 Ferocity
When executing a dodge roll, deal a crippling strike to nearby enemies.
Superior Rune of the Trapper:
+25 Condition Damage
The duration of conditions you apply last 10% longer.
+50 Condition Damage
When you use a trap skill, gain 3 seconds of super speed.
+100 Condition Damage
Gain 3 seconds of stealth when using a trap skill.
Superior Rune of Radiance:
+25 Vitality
When you receive an aura, you gain 5 seconds of swiftness.
+50 Vitality
When you use a heal skill, you gain 4 seconds of light aura.
+100 Vitality
The duration of auras you apply are increased by 33%.
Maybe rune of evasion good for S/D acro build?
(edited by mompen.7952)