Seraph on Thief?
Cuz the build editor doesnt have this stat comb yet, I combined existing ones to get the condi dmg and heal stats as close as possible (so just add some crit chance and boon duration to it). This is a most logical i could make in theory.
http://gw2skills.net/editor/?vZAQRAqY4Yl8MhmnYbTwoJQ/EHtElOA6iFovYN6W4Lj7IFB-TBSAQB2UJYP2fQa6HIpSPPp+D2UGAgnAgBOJAkCwv1WA-e
Interesting take. I was thinking P/D might work as I had used it in a hyrbid using sinister way back. Shadowstrike is not all bad damage wise with the second part of skill. If torment PvP app is moved to WvW it just might work.
It might work, but I’m not sure how useful the boon duration is outside of P/P builds.
It might work, but I’m not sure how useful the boon duration is outside of P/P builds.
Yes I would think p/p as offhand set. I really think you need to leverage that might somehow.
the boon doration might be usefull on boon aplying traits, might on trap, vigor on evade, swiftness on dodge, regen on truck under 75% hp. not much to be true, but for condi, the enchanted vigor with better uptime, and the longer regen with healing power and the swiftness helps a bit to stay alive, and the might is just a lil adding for it
I’m wondering what this might look like.
Commander’s is replaced by Seraph, but otherwise would look like this. Power goes into Condi Power and Toughness goes into Healing Power, so you’d have 1.1k Condi, 500 hpow, Precision, Concentration, and Expertise as stated.
Easy Might stacking, lots of initiative for Unloads and Sneak Attacks, Boon rip, and CC. You could always swap in Mug (which really might be the better option), and if Sigil of Agility just isn’t doing it for ya then Doom instead for a nice ~16s poison. Agility is nice for Sneak Attack(especially out of trap stealth)>Swap>Quickened Unload for bleeds and might. Also helps with swiftness uptime from Steal.
P/P trapper (with might on trap use and possibly trapper runes), bound and earth/strength/frailty sigils could work if you played it right. You’d probably need DA, SA/trickery and DD to make it work though.
Edit: that said, assassin’s reward/pain response and acro with good healing power and a low health pool could be better than SA.
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Power Build Condi Build
(edited by Jugglemonkey.8741)
Thieves do not have access to enough boons to make the set work well compared to others. Healing is also vastly underpowered unless in a group setting.
“Youre lips are movin and youre complaining about something thats wingeing.”
the healing power might help the self sustain, if u choose Assassin’s Reward. With Quick Pockets its a great way to stay alive, and signet of malice helps too