(edited by Nephrite.6954)
Seriously?!...==
Don’t get what your showing. Zerk ranger shoots zerk thief.
http://www.youtube.com/channel/UCIj3Z-gk5_7Zs17CQJNKkfg?feature=guide
Is this a complaint about sic ‘em? Because that is a 6 second reveal on a 40 second cooldown, that’s balanced pretty heavily in the thief’s favor if you ask me.
LGN
Is this a complaint about sic ‘em? Because that is a 6 second reveal on a 40 second cooldown, that’s balanced pretty heavily in the thief’s favor if you ask me.
No, not really as it destroys healing, condition removal and burst all with only one skill, don’t know if that’s ok. And as far as I know the thief has no option whether to dodge it or to notice it has been used on them. I don’t get why this was implemented because if one class has it every class should have it. Ranger’s or engineers aren’t that helpless that they’d need it.
Is this a complaint about sic ‘em? Because that is a 6 second reveal on a 40 second cooldown, that’s balanced pretty heavily in the thief’s favor if you ask me.
No, not really as it destroys healing, condition removal and burst all with only one skill, don’t know if that’s ok. And as far as I know the thief has no option whether to dodge it or to notice it has been used on them. I don’t get why this was implemented because if one class has it every class should have it. Ranger’s or engineers aren’t that helpless that they’d need it.
For 6 seconds. Learn to live for 6 seconds by using the plethora of ways provided to thieves instead of panicking and blowing all your initiative trying to stealth.
LGN
Is this a complaint about sic ‘em? Because that is a 6 second reveal on a 40 second cooldown, that’s balanced pretty heavily in the thief’s favor if you ask me.
No, not really as it destroys healing, condition removal and burst all with only one skill, don’t know if that’s ok. And as far as I know the thief has no option whether to dodge it or to notice it has been used on them. I don’t get why this was implemented because if one class has it every class should have it. Ranger’s or engineers aren’t that helpless that they’d need it.
For 6 seconds. Learn to live for 6 seconds by using the plethora of ways provided to thieves instead of panicking and blowing all your initiative trying to stealth.
You really don’t know how to play thief, right? It’s nice that you try to fool everybody by saying “we thieves have this and that”. Sic em isn’t used on CnD or blinding powder, it’s used on shadow refuge which is often the last refuge for thieves and which has got a rather long cooldown. So, there’s no justification as to why two classes have this skill and as to why they are allowed to interrupt (possible) 3 mechanics.
Trying to justify how thieves can survive inside enemy zerg alone?
i see no problem here. not to mention he clearly got out played, he didn’t even realize he got revealed, all he did was SR and he didnt even manage to get in.
Is this a complaint about sic ‘em? Because that is a 6 second reveal on a 40 second cooldown, that’s balanced pretty heavily in the thief’s favor if you ask me.
No, not really as it destroys healing, condition removal and burst all with only one skill, don’t know if that’s ok. And as far as I know the thief has no option whether to dodge it or to notice it has been used on them. I don’t get why this was implemented because if one class has it every class should have it. Ranger’s or engineers aren’t that helpless that they’d need it.
For 6 seconds. Learn to live for 6 seconds by using the plethora of ways provided to thieves instead of panicking and blowing all your initiative trying to stealth.
You really don’t know how to play thief, right? It’s nice that you try to fool everybody by saying “we thieves have this and that”. Sic em isn’t used on CnD or blinding powder, it’s used on shadow refuge which is often the last refuge for thieves and which has got a rather long cooldown. So, there’s no justification as to why two classes have this skill and as to why they are allowed to interrupt (possible) 3 mechanics.
You clearly don’t know anything about ranger. If the ranger can’t target a thief he can’t use sic ‘em. That means if the thief is already in shadow refuge sic ’em won’t work.
This is just like the thieves that complain that rapid fire tracks them when they try to stealth during the channeled attack. Learn and play the other professions so you are better equipped at fighting them.
LGN
Trying to justify how thieves can survive inside enemy zerg alone?
i see no problem here. not to mention he clearly got out played, he didn’t even realize he got revealed, all he did was SR and he didnt even manage to get in.
No kitten he got revealed and a power ranger was on his tail == he got point blink shotted and zerked down by a mesmer, of course he can’t get in you boob.
Is this a complaint about sic ‘em? Because that is a 6 second reveal on a 40 second cooldown, that’s balanced pretty heavily in the thief’s favor if you ask me.
No, not really as it destroys healing, condition removal and burst all with only one skill, don’t know if that’s ok. And as far as I know the thief has no option whether to dodge it or to notice it has been used on them. I don’t get why this was implemented because if one class has it every class should have it. Ranger’s or engineers aren’t that helpless that they’d need it.
For 6 seconds. Learn to live for 6 seconds by using the plethora of ways provided to thieves instead of panicking and blowing all your initiative trying to stealth.
You really don’t know how to play thief, right? It’s nice that you try to fool everybody by saying “we thieves have this and that”. Sic em isn’t used on CnD or blinding powder, it’s used on shadow refuge which is often the last refuge for thieves and which has got a rather long cooldown. So, there’s no justification as to why two classes have this skill and as to why they are allowed to interrupt (possible) 3 mechanics.
You clearly don’t know anything about ranger. If the ranger can’t target a thief he can’t use sic ‘em. That means if the thief is already in shadow refuge sic ’em won’t work.
This is just like the thieves that complain that rapid fire tracks them when they try to stealth during the channeled attack. Learn and play the other professions so you are better equipped at fighting them.
Ok, but you just need to target the thief, so there’s no real skill behind it, just use it when the thief is half health and not on you and there’s a 70% chance that he will use SR.
Once you target a thief (or anyone) and use rapid fire there’s no escape and the animation of rapid fire is pretty much non existent so it’s pretty easy to get your rapid fire in.
Is this a complaint about sic ‘em? Because that is a 6 second reveal on a 40 second cooldown, that’s balanced pretty heavily in the thief’s favor if you ask me.
No, not really as it destroys healing, condition removal and burst all with only one skill, don’t know if that’s ok. And as far as I know the thief has no option whether to dodge it or to notice it has been used on them. I don’t get why this was implemented because if one class has it every class should have it. Ranger’s or engineers aren’t that helpless that they’d need it.
For 6 seconds. Learn to live for 6 seconds by using the plethora of ways provided to thieves instead of panicking and blowing all your initiative trying to stealth.
You really don’t know how to play thief, right? It’s nice that you try to fool everybody by saying “we thieves have this and that”. Sic em isn’t used on CnD or blinding powder, it’s used on shadow refuge which is often the last refuge for thieves and which has got a rather long cooldown. So, there’s no justification as to why two classes have this skill and as to why they are allowed to interrupt (possible) 3 mechanics.
You clearly don’t know anything about ranger. If the ranger can’t target a thief he can’t use sic ‘em. That means if the thief is already in shadow refuge sic ’em won’t work.
This is just like the thieves that complain that rapid fire tracks them when they try to stealth during the channeled attack. Learn and play the other professions so you are better equipped at fighting them.
Ok, but you just need to target the thief, so there’s no real skill behind it, just use it when the thief is half health and not on you and there’s a 70% chance that he will use SR.
Once you target a thief (or anyone) and use rapid fire there’s no escape and the animation of rapid fire is pretty much non existent so it’s pretty easy to get your rapid fire in.
And if he tries using SR when he has revealed on him instead of dodging, evading, porting, blinding, interrupting, etc. he made a stupid mistake.
LGN
And if he tries using SR when he has revealed on him instead of dodging, evading, porting, blinding, interrupting, etc. he made a stupid mistake.
I understand OPs frustration, but gonna have to agree with this. One of the first routines a thief should learn is checking status bar to see if he is currently revealed, which goes doubly so vs either Ranger or Engie.
If you try to SR when revealed that’s a mistake, not overwhelming unfairness, especially in the case of ranger and engie where you can just Dagger storm until not revealed or, in the event that said class is in your face, Black powder/infil arrow/shadow shot or any other port/blind/interrupt until you can stealth.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.
(edited by Azure The Heartless.3261)
Can we use this clip for when people say stealth/thief is OP/uncounterable?
Hm, fleeing Thief, outnumbered, he panicked and tried to stealth out without knowing he was under sic ’em.
Well… stealth is merely one part of your defensive abilities. Surely one Thief could forsake that part for 6 seconds and use the rest, right?
Hm, fleeing Thief, outnumbered, he panicked and tried to stealth out without knowing he was under sic ’em.
Well… stealth is merely one part of your defensive abilities. Surely one Thief could forsake that part for 6 seconds and use the rest, right?
That right there is the difference between a good thief and a bad thief. Some people rely entirely on one gimmick and when it fails they panic and die. It’s just like the new generation of longbow rangers that don’t know how to use their melee weapons and melt the second they get focused.
LGN
There is a reason 99.99999999999999999999% of rangers in WvW use Longbow/Sic Em/Wolf.
We all know why. We can stop pretending.
Just got to wait for the next round of profession balance and cross your fingers the devs use their brain. Gotta realize the ones defending LB Rangers and spewing that “l2p skrub” garbage are usually closeted LB Rangers, afraid of loosing that gravy train-ez mode. It’s understandable. Rangers have been under powered for so long, there are fears of going back to that. Hence why people cling to the LB Ranger Sic Em Wolf is just fine mantra.
I’ve said it before and I’ll say it again:
It’s only fair to give the option of shutting down 1 defensive trait tree for each profession for 6 seconds. No warning. Lets not even be greedy and have them only for thieves, lets have it available to all classes.
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Don’t like that idea? Think it’s stupid?
Now you’re beginning to understand
There is a reason 99.99999999999999999999% of rangers in WvW use Longbow/Sic Em/Wolf.
We all know why. We can stop pretending.
Just got to wait for the next round of profession balance and cross your fingers the devs use their brain. Gotta realize the ones defending LB Rangers and spewing that “l2p skrub” garbage are usually closeted LB Rangers, afraid of loosing that gravy train-ez mode. It’s understandable. Rangers have been under powered for so long, there are fears of going back to that. Hence why people cling to the LB Ranger Sic Em Wolf is just fine mantra.I’ve said it before and I’ll say it again:
It’s only fair to give the option of shutting down 1 defensive trait tree for each profession for 6 seconds. No warning. Lets not even be greedy and have them only for thieves, lets have it available to all classes.
.
..
…
….
…..
……
…….
……..
Don’t like that idea? Think it’s stupid?Now you’re beginning to understand
Complaining about ranger longbow… clearly a good player right here.
Like I said before, if you rely entirely on 1 thing to keep you alive you are a bad player leaning on a gimmick. You should spend a month or so running a build that doesn’t use stealth, once you learn to use all the other tools available to thieves you will be a much better player.
LGN
There is a reason 99.99999999999999999999% of rangers in WvW use Longbow/Sic Em/Wolf.
We all know why. We can stop pretending.
Just got to wait for the next round of profession balance and cross your fingers the devs use their brain. Gotta realize the ones defending LB Rangers and spewing that “l2p skrub” garbage are usually closeted LB Rangers, afraid of loosing that gravy train-ez mode. It’s understandable. Rangers have been under powered for so long, there are fears of going back to that. Hence why people cling to the LB Ranger Sic Em Wolf is just fine mantra.I’ve said it before and I’ll say it again:
It’s only fair to give the option of shutting down 1 defensive trait tree for each profession for 6 seconds. No warning. Lets not even be greedy and have them only for thieves, lets have it available to all classes.
.
..
…
….
…..
……
…….
……..
Don’t like that idea? Think it’s stupid?Now you’re beginning to understand
Complaining about ranger longbow… clearly a good player right here.
Like I said before, if you rely entirely on 1 thing to keep you alive you are a bad player leaning on a gimmick. You should spend a month or so running a build that doesn’t use stealth, once you learn to use all the other tools available to thieves you will be a much better player.
gets annoying when you have a party of 5 lb rangers on sw tower and chain/rotate rapid fires for a stream of 50 arrows up your kitten -________-
There is a reason 99.99999999999999999999% of rangers in WvW use Longbow/Sic Em/Wolf.
We all know why. We can stop pretending.
Just got to wait for the next round of profession balance and cross your fingers the devs use their brain. Gotta realize the ones defending LB Rangers and spewing that “l2p skrub” garbage are usually closeted LB Rangers, afraid of loosing that gravy train-ez mode. It’s understandable. Rangers have been under powered for so long, there are fears of going back to that. Hence why people cling to the LB Ranger Sic Em Wolf is just fine mantra.I’ve said it before and I’ll say it again:
It’s only fair to give the option of shutting down 1 defensive trait tree for each profession for 6 seconds. No warning. Lets not even be greedy and have them only for thieves, lets have it available to all classes.
.
..
…
….
…..
……
…….
……..
Don’t like that idea? Think it’s stupid?Now you’re beginning to understand
Complaining about ranger longbow… clearly a good player right here.
Like I said before, if you rely entirely on 1 thing to keep you alive you are a bad player leaning on a gimmick. You should spend a month or so running a build that doesn’t use stealth, once you learn to use all the other tools available to thieves you will be a much better player.
gets annoying when you have a party of 5 lb rangers on sw tower and chain/rotate rapid fires for a stream of 50 arrows up your kitten -________-
Just as annoying kitten zerk thieves porting to you and spiking you down, or 5 of anything else focusing you and coordinating their burst skills… what’s your point?
LGN
As a thief/ranger dual main I’ll state this:
Good thieves won’t die as soon as they leave stealth. I’ve said investing more than 2 points in SA is a crutch that doesn’t teach thieves how to play well before, and I’ll say it again. Conversely, WvW LB ranger deals far too much damage along with some other builds not because of the inherent damage it deals but because it pretty much guarantees repeated fire/air procs. You can be very good on evades but still take 7k damage to the face from RF because 4k came from fire/air.
Imho, I’d rather see barrage replace the damage output from RF as I think the skill itself is a bit too strong, and barrage’s damage too weak overall (an evade or just some strafing can avoid the damage and an interrupt can just stop it cold), and the retal punishment in larger groups is often overbearing. A lower cooldown with perhaps slightly less damage dealt but more damage dealt per hit/few damage pulses paired with a smaller casting animation or one which allowed movement would probably bring the skill in line and allow for a tweak to RF.
Generally speaking, I’d like to see more options for glass builds in PvP environments as simply put, fire/air is overwhelmingly strong to the point where nothing else can come even close to competing; only at around the 20k damage per second mark would Sigil of Force prove equivalent, and even then, the RNG burst makes your damage more difficult to avoid and impossible to properly react to.
https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/
As a thief/ranger dual main I’ll state this:
Good thieves won’t die as soon as they leave stealth. I’ve said investing more than 2 points in SA is a crutch that doesn’t teach thieves how to play well before, and I’ll say it again. Conversely, WvW LB ranger deals far too much damage along with some other builds not because of the inherent damage it deals but because it pretty much guarantees repeated fire/air procs. You can be very good on evades but still take 7k damage to the face from RF because 4k came from fire/air.
I’m curious what you mean by LB guarantees repeated fire and air procs. I mean how is it different from any other weapon with fire and air sigils?
LGN
Its effectively guaranteed multi-hit gives a massive number of proc chances very quickly. You can evade most of RF, but between beginning and end and the next auto, about three strikes will land on blowing two evades followed by a LRS. This is enough to basically guarantee fire + air as it is expected of these four shots, two will crit, and thus fire + air will be procced.
As I said, fire+air being too strong isn’t unique to the ranger so much as it is emphasized on the ranger; evading multi-hits is much easier on other classes since either the attacks do not track, do not deal as much damage, or have a shorter duration which allows for a double dodge especially to negate the procs from occurring within such a small time frame from such relative safety.
Is the matchup of thief and ranger a fair one? I’d say so for the most part, yes – at the very least for LB. S/T+Shortbow conditions is a whole other beast which destroys thieves, but that’s a whole other issue. In the case of LB berserker vs thief, it’s pretty much whoever gets the jump on who. I’ve definitely been killed by rangers before from RF alone at 20k HP on my thief (again solely because of fire/air procs as it’s mathematically impossible to RF me for my maximum HP without 25 might and all criticals), but I’ve also killed them instantly with just mug and cloak and dagger alone.
I’m much an advocate for the removal of fire/air and the implementation of better sigils for damage which allow for more predictable and reliable damage patterns for counter-play, but I know I’m in a small minority as it seems everyone likes their burst without actually needing to trait for what I believe is a real damage investment build.
https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/
Its effectively guaranteed multi-hit gives a massive number of proc chances very quickly. You can evade most of RF, but between beginning and end and the next auto, about three strikes will land on blowing two evades followed by a LRS. This is enough to basically guarantee fire + air as it is expected of these four shots, two will crit, and thus fire + air will be procced.
As I said, fire+air being too strong isn’t unique to the ranger so much as it is emphasized on the ranger; evading multi-hits is much easier on other classes since either the attacks do not track, do not deal as much damage, or have a shorter duration which allows for a double dodge especially to negate the procs from occurring within such a small time frame from such relative safety.
Is the matchup of thief and ranger a fair one? I’d say so for the most part, yes – at the very least for LB. S/T+Shortbow conditions is a whole other beast which destroys thieves, but that’s a whole other issue. In the case of LB berserker vs thief, it’s pretty much whoever gets the jump on who. I’ve definitely been killed by rangers before from RF alone at 20k HP on my thief (again solely because of fire/air procs as it’s mathematically impossible to RF me for my maximum HP without 25 might and all criticals), but I’ve also killed them instantly with just mug and cloak and dagger alone.
I’m much an advocate for the removal of fire/air and the implementation of better sigils for damage which allow for more predictable and reliable damage patterns for counter-play, but I know I’m in a small minority as it seems everyone likes their burst without actually needing to trait for what I believe is a real damage investment build.
Okay I get what you’re saying. The way you phrased it I thought you were trying to argue that rapid fire will proc fire and air multiple times during 1 channel which didn’t make sense because of the internal cooldown.
My argument against projectile tracking is that there are multiple counters to projectiles that I doubt I have to go over with you.
As far as whether or not fire and air is too strong… I really don’t have much of an opinion on that. If I really thought about it I would lean towards I’m in favor of keeping them how they are because the crit nerf encouraged a lot of people to go condi and fire and air on power weapons help balance that out.
LGN
You’re right in that in PvP power/precision is an underperformer and thus game-balance wise on a broader level it’s fitting these exist. I still believe they break PvP formats though because of the unpredictability.
For example, I just came from fighting a ranger on my thief, did evades perfectly and whatnot, got him to around ~1000 hp left, and just as I was about to finish him off while having 5k HP, I took an auto-attack for 2k + 4k from the fire/air and fell over dead. I knew I had him but RNG won him the fight on that particular attack. I’d already taken a 4k fire/air previously from those few remaining hits on RF landing and proccing both.
I’m hoping we see some improvements in time, but I’m not expecting much to become of it.
https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/
You’re right in that in PvP power/precision is an underperformer and thus game-balance wise on a broader level it’s fitting these exist. I still believe they break PvP formats though because of the unpredictability.
For example, I just came from fighting a ranger on my thief, did evades perfectly and whatnot, got him to around ~1000 hp left, and just as I was about to finish him off while having 5k HP, I took an auto-attack for 2k + 4k from the fire/air and fell over dead. I knew I had him but RNG won him the fight on that particular attack. I’d already taken a 4k fire/air previously from those few remaining hits on RF landing and proccing both.
I’m hoping we see some improvements in time, but I’m not expecting much to become of it.
Yeah that’s bad luck but at the same time you can completely outplay someone running a condi spec or something like a cele ele and they will still win the fight because of their sustain. If we nerf the damage fire and air gives those types of fights will be even more unbalanced. I’m going to have to say your fight fell under the risk vs. reward of playing power, you just had an unlucky roll.
Edit: I will agree though that the rng of it is very annoying and removes some of the skill involved in a fight but unless they give power a buff I think it’s a necessary evil.
LGN
(edited by Jim Hunter.6821)
Correct, which is why I’d like to see improved scaling sigils versus just auto-damage ones based off of RNG, or even have fire/air/blood apply every strike but deal small scaling-based damage and be able to critically hit to keep the DPS similar.
https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/
Is this a complaint about sic ‘em? Because that is a 6 second reveal on a 40 second cooldown, that’s balanced pretty heavily in the thief’s favor if you ask me.
No, not really as it destroys healing, condition removal and burst all with only one skill, don’t know if that’s ok. And as far as I know the thief has no option whether to dodge it or to notice it has been used on them. I don’t get why this was implemented because if one class has it every class should have it. Ranger’s or engineers aren’t that helpless that they’d need it.
For 6 seconds. Learn to live for 6 seconds by using the plethora of ways provided to thieves instead of panicking and blowing all your initiative trying to stealth.
You really don’t know how to play thief, right? It’s nice that you try to fool everybody by saying “we thieves have this and that”. Sic em isn’t used on CnD or blinding powder, it’s used on shadow refuge which is often the last refuge for thieves and which has got a rather long cooldown. So, there’s no justification as to why two classes have this skill and as to why they are allowed to interrupt (possible) 3 mechanics.
Hint: Don’t run Shadow Arts and your 3 mechanics won’t be shut down….
In terms of Shadow Refuge, cast it on top of yourself and don’t cast it when you’re revealed. If he timed it right, then props to him. Use shadow step to enlarge the gap, switch to sb, … . There’s more to thief survivability than just stealth.
Trillmatic |tM| / Angelic Synergy |Holy|
I’ve been playing since GW2 beta, and launch of GW1. I’ve rolled all classes and have a fairly stable understanding of each. I stay away from SA because I despise that line. I don’t like Sic Em/UGoggles but I’ve learned to cope with it. What I do have a problem with is the absurd damage and range and ease of which the LB presently is.
Oh so I just need to learn to play?
Thanks for proving my point, Ranger Puck Marshrunner- err I mean Jim.
;)
(edited by Odyssey.2613)
I’ve been playing since GW2 beta, and launch of GW1. I’ve rolled all classes and have a fairly stable understanding of each. I stay away from SA because I despise that line. I don’t like Sic Em/UGoggles but I’ve learned to cope with it. What I do have a problem with is the absurd damage and range and ease of which the LB presently is.
Oh so I just need to learn to play?
Thanks for proving my point, Ranger Puck Marshrunner- err I mean Jim.
;)
Ranger had the same range and damage for years. You know how I know this? Because I have also been playing GW1 since 2005 and GW2 since the betas and while I also have every profession I have mained my ranger. If you were complaining that condi ranger is a pain in a 1v1 situation I could understand but if you can’t handle that they finally gave longbow a burst skill then the problem is entirely on your end of the keyboard.
LGN
So many shadow arts tears in here. It just shows what a colossal crutch that trait line really is. “Oh no! I can no longer open on a 1v10 and get away when it doesn’t go my way! Such broken!”
1 point into Shadow Arts will already reveal you for being offensive so it really doesn’t matter if rangers can do the same right?
There is a reason 99.99999999999999999999% of rangers in WvW use Longbow/Sic Em/Wolf.
We all know why. We can stop pretending.
Just got to wait for the next round of profession balance and cross your fingers the devs use their brain. Gotta realize the ones defending LB Rangers and spewing that “l2p skrub” garbage are usually closeted LB Rangers, afraid of loosing that gravy train-ez mode. It’s understandable. Rangers have been under powered for so long, there are fears of going back to that. Hence why people cling to the LB Ranger Sic Em Wolf is just fine mantra.I’ve said it before and I’ll say it again:
It’s only fair to give the option of shutting down 1 defensive trait tree for each profession for 6 seconds. No warning. Lets not even be greedy and have them only for thieves, lets have it available to all classes.
.
..
…
….
…..
……
…….
……..
Don’t like that idea? Think it’s stupid?Now you’re beginning to understand
Complaining about ranger longbow… clearly a good player right here.
Like I said before, if you rely entirely on 1 thing to keep you alive you are a bad player leaning on a gimmick. You should spend a month or so running a build that doesn’t use stealth, once you learn to use all the other tools available to thieves you will be a much better player.
gets annoying when you have a party of 5 lb rangers on sw tower and chain/rotate rapid fires for a stream of 50 arrows up your kitten -________-
Just as annoying kitten zerk thieves porting to you and spiking you down, or 5 of anything else focusing you and coordinating their burst skills… what’s your point?
1500 range with height advantage, pretty kitten with the range. At least 5 of anything else, there won’t be channeling skills tracking you as effective as rapid fire.