So in preparation for Tuesdays patch I’m sitting here trying to pick out which of the new traits will fit best into a new D/D build, and that’s when i started looking at the new Shadow Arts line, currently this line is the go-to line for many D/D thieves due to the weapon sets reliance on stealth for survival and back-stabs for damage.
While the current master tier traits are lacking in this line; that isn’t so much of a problem because you can just use 2 of the adept traits instead, but with the coming patch you are forced to pick one of three (IMO) lackluster traits (for D/D) if you choose to take this line.
For reference here are the post-patch master traits:
Shadow Protector: When you grant stealth to an ally, they gain 3 seconds of
regeneration. No longer has an internal cool down.
Hidden Thief: Gain stealth for 2 seconds when stealing from an enemy. (Actually 3 seconds because of MwS)
Leeching Venoms: Siphon life from your foes when triggering a venom. This can only occur once per strike. Gain 2 stacks of might for 20 seconds when activating a venom.
So bearing in mind this is for a classic power based D/D (mostly WvW) build I’m having a hard time picking which of these will actually be the most useful.
First is Shadow Protector, currently this is actually a pretty decent trait that is seldom used due to it sharing slots with Shadow’s Embrace and Cloaked in Shadow, it gives 10 seconds of regeneration to you and allies every time you use a stealth ability which currently doesn’t stack if you already have Regen on you.
My problem with this one is twofold, firstly it’s been nerfed in duration by 70% which is pretty huge, however it now stacks if you have Regen (no ICD). The second problem with this is that SA no longer gives any healing power leaving thieves with a whopping 0 outside of gear choices meaning that 3 seconds of Regen will only end up healing for around 260-300 which is really weak and outside of Shadow Refuge you can’t really stack it anyways due to Revealed .
Second is Hidden Thief, another trait that seems good on the surface but is actually pretty useless to D/D for 2 reasons, first if you run the Mug trait currently any damage cause by mug will immediately cancel out the stealth caused by HT leaving you with nothing but 3 seconds of revealed.
Second is a D/D staple and one of the main reasons this isn’t used; the CnD/Steal combo which is universally better to use for stealth due to its high damage and synergy with Mug, running this trait would cause the combo to reveal you instantly.
Lastly is Leeching Venoms, Nothing wrong with this trait, overall it’s good however it’s only ever really useful with a primary venom build, which D/D – S/D are not, only potential use I can see is if you run Basilisk Venom which would really depend on how much the life siphon is.
TLDR; So i guess what I’m asking for are other opinions on what a good choice for this particular tier would actually be given that all 3 seem rather meh atm.