Shadow Assault

Shadow Assault

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Posted by: Simplicity.7208

Simplicity.7208

Dear ArenaNet,
This skill needs to either have its invulnerability removed or its initiative cost increased. It’s ridiculous to have two elementalists both use their elite skill and both be killed by one thief just because he can spam shadow assault on the ruins while the sharks kill us and he’s immune to all our damage. It essentially makes thieves unstoppable while underwater which is particularly troublesome for Raid on the Capricorn.

Here’s how it typically works, if a thief is on the ruins, you have two options; the first is to try to occupy the ruins at the same time so they can’t capture it and turn the NPC sharks against you. If you try to do this, the thief just spams shadow assault and makes himself immune to damage so neither you nor the sharks can kill or even damage him. This lasts long enough for the neutral sharks or his shadow assault damage to down you. At which point it’s easy to force you off the point or kill you. So he can capture the point. In this situation, you lose the point.

The second option is trying to stay out of the range of shadow assault which equals staying off the capture point. The thief is still immune to damage due to his shadow assault so he can’t be killed by the neutral sharks or pushed off by your control skills. Eventually, he captures the point and all the sharks turn on you. Now it’s a really one sided fight where you end up dying just like in the first option. You still lose the point.

Both these situations are if the point is neutral. Even if the point belongs to you, however, a thief can still force you off and take the point. Due to the damage of shadow assault coupled with its range and invulnerability, the sharks are unable to assist you in combat and over the course of his spamming of this skill, you can either decide to stand on the point and be downed or flee from the point to live and have the thief take it from you, at which point the sharks cease to be an ally and you’re back to fighting over a neutral point which we have already established a thief will win.

The only way to capture, hold, or attack the ruins is if you’re a thief because without this 20 second invulnerability skill, you’ll be killed by residual damage. It doesn’t seem right or fair to make thieves so overpowered and unstoppable in this regard. Please allow some way to counter this so other classes have a chance at capturing the ruins.

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Posted by: Tulisin.6945

Tulisin.6945

If it makes you feel any better: thief underwater combat is incredibly un-fun, so he’s hating life as much as you are. TBH, it was a mistake as a whole to have the underwater section of Raid on the Capricorn. Underwater combat is gimmicky, unbalanced, and unfun for many professions.

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Posted by: Kurow.6973

Kurow.6973

Didn’t you make this thread before and got bombarded by logic and was pointed out why you’re an idiot? Or was that someone else who was qqing about the same thing you are?

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Posted by: Lan.1968

Lan.1968

I wouldn’t call using shadow assault three times as using the skill forever. The range on shadow assault’s also pretty short, and the damage is mediocre at best. Aside from shadow assault, other thief skills underwater makes me want to cry. On the other hand, I’ve quite enjoyed elementalists underwater, so I’m not sure how you’re losing to a thief.

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Posted by: Cris Croix.2370

Cris Croix.2370

Didn’t you make this thread before and got bombarded by logic and was pointed out why you’re an idiot? Or was that someone else who was qqing about the same thing you are?

Different QQer, but still the same un-educated bulls hit.

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Posted by: castillle.5248

castillle.5248

Send an engineer down there and hell clear out the sharks and anyone trying to defend it.

Also, have you tried killing off the sharks first then killing him?

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Posted by: Stin.9781

Stin.9781

You do understand a full physical damage speced thief will have 15 points of initiative, 5 points for each shadow assault, we regenerate 1 initiative each 1.8 seconds, and shadow assoult dodge time is 2.5-3 seconds. Taking that in mind, lets say we steal egg from shark,3 innitiative for steal we can have 914 iniattive=cast shaddow assoult … 5 times at the best, IF we got the right spec and IF we get the egg from shark, making spamming shaddow assoult at best for 15 seconds, up to 18 seconds with non full dps spec making shadow assoult dmg into self rooting kinda low damage, frontal assoult. while still viable to conditions, and sink. That skill is entirely useless, for anything but capping that point, so take away that skill and make 2nd weapeon set of thieves useless in PvE too if you change it. In pvp as a thief i avoid any sort of water combat, as it us hell unbalanced, and stupid.

Former Devils Inside Thief R43