Shadow Mage

Shadow Mage

in Thief

Posted by: Lily.1935

Lily.1935

To start, I don’t play a thief. I haven’t really touched one in a while. And I just got an extra character slot thanks to pre-ordering Heart of Thorns so I thought I’d make one.

But this post isn’t about that. This is more an idea I had for a Elite Specialization that the thief could have. Though I Highly doubt they’ll get anything like this with the heavy suggestions of Rifle or Staff being the weapon they’re being given. But we’ll see.

So my idea for an Elite specialization Takes inspiration from my farming days back in GW1 with my assassin and from the D&D Assassin. In both casses you could play the assassin as a Sort of Caster. for GW1 everyone knew of the farming build the perma Sin which used Shadow form to be immune to almost everything that was thrown at them. That build favored spells from other professions or in some cases PvE only skills which in GW2 are racial skills. It often used a staff or sometimes sword shield(Sword shield or Axe shield were both commonly used by casters for their passive buffs such as enchantment duration and energy). Another build I found fun was the deadly arts assassin who favored a staff, scepter or spear to cast ranged deadly arts skills at range while summoning more assassins to fight for them. While in D&D the assassin could create portals to move long distances or stab someone in the back while remaining in the other room.

So the Type of Gameplay that a new specialization for the thief could be more in line of this deceptive magical method of assassination and movement. The Specialization in my idea would use either a Scepter or Staff. But preferably scepter since it opens up some interesting weapon combinations. Its F1 skill could change to teleport your target to you rather then you moving to them. Many of their skills could be designed around manipulating their targets at range allowing them more control over the field at range than just great movement at melee.

Some Skills they could have could be like Secret door which would act like a ground targeted shorter ranged portal for allies to use. But unlike Portal you don’t have to individually set each door. Just set the ranged one and the other will open at your location. Allowing allies to move through the door with you for a short duration. This could also traited to stealth allies who walk through it as well as stealthiness the door as to increase the sneakiness of your allies. Another utility skill could be able to grant all your melee skills a flanking strike against your foe without actually being by them. And of course the legendary Shadow Form that we all know and love could be their elite. Potentially making them immune to all damage sources like it did in GW1. That might be a bit powerful, but it wont be nearly as busted as it was in GW1 since you wouldn’t be able to reduce its cooldown so far to the point where you could cast it before it ends.

Traits could be interesting as well, giving you strange abilities to help your ability to kill. Such as Blindness causing damage on being triggered. Not very high since the Thief can already spam blind pretty well. But even a low damage trigger would be noticeable.

What do you guys think? Am I off my rocker? Or does this sound like it could be fun to play. Do note, I haven’t played something like a thief majorly since the GW1’s assassin. So please don’t be too harsh.

Shadow Mage

in Thief

Posted by: coso.9173

coso.9173

I don’t want thief spec to be a caster thogh, I hate magic classes in games, I prefer physical ones.
that being said the idea is still cool.

Shadow Mage

in Thief

Posted by: AegisRunestone.8672

AegisRunestone.8672

Hi, Lily!

You’re not off your rocker IMO. I think it’s a cool idea, indeed. I like the idea of Shadow Door, that would be fun. Personally, I’d like to stick to my current build, but I’m sure there would be others who would have fun with this.

Shadow Mage

in Thief

Posted by: Murmaider.1805

Murmaider.1805

Sweet idea =) I’d personally love to see some sort of monk/friar/acrobatic-like elite spec where thieves use staves as martial weapons. I think it could be cool, but I’m probably alone on that one

Shadow Mage

in Thief

Posted by: coso.9173

coso.9173

I love the acrobatic part of a thief and I sure hope the spec includes some of it too

Shadow Mage

in Thief

Posted by: alicatrawz.9567

alicatrawz.9567

mained thief since launch, but read a few books about ‘shadow assasins’ – less caster but sacrificing stealth for a deathshroud perma blind\evade would be nice. almost d3 demon hunter.

or something.

gravity is my arch-nemesis.

Shadow Mage

in Thief

Posted by: Michal.4513

Michal.4513

Or offhand Sword and Shadow Warrior spec… Basing on Stances

f2 Ability:
Shadow Escape: Teleport away frome foe( and forlimited time, its open f3 and f4 ability:
f3>Shadow Neutrality; Heal yourself while moving end when you attack or get hit by direct attack
f4>Unseen Treat: Gain 15s of Stealth (cannot be stacked) end if you take or deal dmg. next attack will work as flanked

Elite:
Shadow Blitzz-change yourself into shadow, and strike your foe repeatedly (can hit multiple foes)
-hits 5x over 3s
-Always hits( its unblockable, go trough evades, imunes etc)
- can crits
- immune for dmg, conditions under assult

Pure Finisher skill with resonable CD like 120cd,

Some utility:
Shadow Armor(stance): for 10s gain Protection and Ressistance (40cd) also remove 3 conditions
Critical Eye(stance): Gain Fury(15s) Quickens (5s), Critical strikes now deal 3x more damage for 10s (60cd)
Shadow Remedy (stance) for 10s skills remove 1 condition, and heal if any was removed (1icd)(45cd)
Trait
-Minor:
adept) Shadow Warrior- unlock offhand sword, stances and trait
Master) Shattering Assult- Critical hits have 50% chance to remove Boon ( icd)
GMaster) Way of The Shadow Warrior- Reduce cost of abilites by 1 initiative

Adepts:
1) Viper Defense – when health drops below 25% teleport away frome target, cripling (5s) them and apply poison(10s)
2) Master of Attack- critical strikes return 1 initiative (3s icd)
3) Unseen Fury-All attacks frome stealth works now as Flanking

Master:
1) Stance Master: Reduce Stance coldowns by 20% and increase their duration by 25%
2) Blind fury: After being blinded gain Critical Eye stance
3) Contagion Shadows: Critical hits have 33% chance to transfer 1 condition (1icd)

Gmaster:
1) Shadow freenzy: Killing enemy reset Shadow Blitzz coldown by 5s, attack additional 1 time
2) Shadow Impale: Striking a foe that is below the health threshold(50% knockdwon them.
3) Shadow Prison: Steal now Teleport enemy to you, and immobilaze them(3s).

Shadow Mage

in Thief

Posted by: xXBurningEmberXx.6085

xXBurningEmberXx.6085

Like the idea, but thief just isn’t a magic wielding class. The closest thing to magic is stealth and shadow steps. However, I can see that you were trying to fill that emptiness that thieves have for magic, and I think this is the best way to do it. The thing with magic thieves is that you can’t have the standard flashy fireballs from hell. It just attracts too much attention to a class called the “thief”. Thieves are a get in and out class, which I can’t see happening with magic. Also, thieves are med armour. I know that gw2 breaks the magic is a light armor thing rule due to the guardian, but I’d rather see maybe engies or rangers get magic since they do not have that subtrafuge/undercover feel.

Shadow Mage

in Thief

Posted by: xXBurningEmberXx.6085

xXBurningEmberXx.6085

Or offhand Sword and Shadow Warrior spec… Basing on Stances

f2 Ability:
Shadow Escape: Teleport away frome foe( and forlimited time, its open f3 and f4 ability:
f3>Shadow Neutrality; Heal yourself while moving end when you attack or get hit by direct attack
f4>Unseen Treat: Gain 15s of Stealth (cannot be stacked) end if you take or deal dmg. next attack will work as flanked

F3 and F4 hella op! 15 seconds! Thats 15 seconds of the f2 ability, which would either be a ton of healing, or this ability would be weak af and give like 2k up back… I suggest you modify your times a little.