To start, I don’t play a thief. I haven’t really touched one in a while. And I just got an extra character slot thanks to pre-ordering Heart of Thorns so I thought I’d make one.
But this post isn’t about that. This is more an idea I had for a Elite Specialization that the thief could have. Though I Highly doubt they’ll get anything like this with the heavy suggestions of Rifle or Staff being the weapon they’re being given. But we’ll see.
So my idea for an Elite specialization Takes inspiration from my farming days back in GW1 with my assassin and from the D&D Assassin. In both casses you could play the assassin as a Sort of Caster. for GW1 everyone knew of the farming build the perma Sin which used Shadow form to be immune to almost everything that was thrown at them. That build favored spells from other professions or in some cases PvE only skills which in GW2 are racial skills. It often used a staff or sometimes sword shield(Sword shield or Axe shield were both commonly used by casters for their passive buffs such as enchantment duration and energy). Another build I found fun was the deadly arts assassin who favored a staff, scepter or spear to cast ranged deadly arts skills at range while summoning more assassins to fight for them. While in D&D the assassin could create portals to move long distances or stab someone in the back while remaining in the other room.
So the Type of Gameplay that a new specialization for the thief could be more in line of this deceptive magical method of assassination and movement. The Specialization in my idea would use either a Scepter or Staff. But preferably scepter since it opens up some interesting weapon combinations. Its F1 skill could change to teleport your target to you rather then you moving to them. Many of their skills could be designed around manipulating their targets at range allowing them more control over the field at range than just great movement at melee.
Some Skills they could have could be like Secret door which would act like a ground targeted shorter ranged portal for allies to use. But unlike Portal you don’t have to individually set each door. Just set the ranged one and the other will open at your location. Allowing allies to move through the door with you for a short duration. This could also traited to stealth allies who walk through it as well as stealthiness the door as to increase the sneakiness of your allies. Another utility skill could be able to grant all your melee skills a flanking strike against your foe without actually being by them. And of course the legendary Shadow Form that we all know and love could be their elite. Potentially making them immune to all damage sources like it did in GW1. That might be a bit powerful, but it wont be nearly as busted as it was in GW1 since you wouldn’t be able to reduce its cooldown so far to the point where you could cast it before it ends.
Traits could be interesting as well, giving you strange abilities to help your ability to kill. Such as Blindness causing damage on being triggered. Not very high since the Thief can already spam blind pretty well. But even a low damage trigger would be noticeable.
What do you guys think? Am I off my rocker? Or does this sound like it could be fun to play. Do note, I haven’t played something like a thief majorly since the GW1’s assassin. So please don’t be too harsh.