Hey all,
With the staff stuff datamined – with the mixed feelings of wanting a rifle and wanting staff, I decided to amalgamate the two
Here is the result
The spec line is a little half baked – feel free to put some additions in there
The idea of the staff is that it is a combo of daggers and pistol with high burst at range as well as filling some condi/range support roles
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Steal change:
Light fingered spectre – 1200 range
Steal an artifact that gives periodic boons per x seconds and conditional damages per y attacks – buff lasts 5-10 seconds (can be changed as wished)
- stealing occurs at range: no shadow stepping toward target – artifact is granted/ stolen from range on F2 key
Eg. Guardian
Gain stab every x seconds
Every y attack daze for 1/4 second
This would be for all classes based upon what has been stolen
Anything which interacts with steal is effected by this
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Staff: range 900-1200
Attack style: all skills have an ebb and flow to them – akin to that of air and water bending like that of avatar series to keep the martial feel
- chain
Fire 1 shadow bolt – vuln
Fire 2 shadow bolts – vuln
Fire 3 shadow bolts – cripple
Stealth attack:
Umbral touch – basically a sniper shot taking a long time to cast and hitting like a truck
1200-1500 range
Basically a long range backstab
100% projectile finisher
- shadows teeth – a long range heart seeker
- dark pillar – regen/aegis on allies and blind/ poison on foes > AOE – dark field
- shadows maw – fury/prot on allies and chill/torment on foes > AOE – smoke field
- living ghost – 4 sec self stealth > next attack does additional damage
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Utilities:
Mantra’s
Due to how Mesmer’s also have a thing for stealth and playing with boons – I thought they would work well
The aim is to give the shadow Mage a way of long term positioning and harassment at range whilst being able to snipe commanders and support self and allies
Healing:
Mantra of the ghost song – gain distortion: heal x and y% of incoming damage avoided
Utility:
Mantra of umbral wrath – grant fury, stability and might on self and 5 allies
Mantra of living shadow – you and allies gain stealth, regen and protection periodically
(Useful for speed running dungeons/avoiding zergs coming your way)
Mantra of the deep beast – summons spectral creatures to attack your foes – like that of CoW of ranger but small AOE instead of single target
Ult:
Mantra of a bright death
-Gain fury, might and quickness
-Sneak attacks can be performored outside of stealth gaining stealthed benefits for x seconds
- lasts for 3-7 seconds
Spec tree:
Up for debate – if you think of something: if it fits/works well – might be a good add for it
A very rough thought of how this tree works
3 lines (need some names – support/condi/assassin) feel free to get creative with names
Minor
-gain access to staff/mantras
-stealth attacks occur 10-15% quicker/ 25% to blind for 1 second on bases attack (5 second CD)
- damage increase based on distance
Major:
Support
- allies blasting/leaping into your fields gain might
- allies/you gain hp when ini is spent OR fields heal periodically
- gain an extra mantra use/condi cleanse/ CD
Condi
- AOE fields now apply additional torment per tick/last longer
- inflict x stacks of bleed per ini spent
- blinds now inflict burning too
Assassination
- increase cast time by .25-.5 but gain 15 stacks of vuln on target prior to sneak attack
- exposed (I can’t think of the name when you’re forced out of stealth) now lasts 1 second less
- attacks from stealth now do increased damage/pierce with ranged weapons/attack up to 3 targets with melee (sword/dagger)
I hope this sounds okay
I thought of it during a ride around the city in a country I’m doing a short term mission in :P
Feel free to help me flesh out the ideas
Thank you for reading,
-Phyrak
Edit: added style of fighting with staff + combo fields
Edit 2: added extra details to steal change
(edited by Phyrak.7260)