(edited by Liquid Blade.6529)
Shadow Ports to be useful
You can only port to a point if there’s a direct route to it nearby that doesn’t require jumping. It’s as easy as that.
You can only port to a point if there’s a direct route to it nearby that doesn’t require jumping. It’s as easy as that.
You can only port to a point if there’s a direct route to it nearby that doesn’t require jumping, without abrupt changes of elevations, don’t crosses a stair with a +45% angle, don’t find a peeble nor a tree chunk on the route, you are wearing your red socks of luck, and the gods of Teleportania approve your shadowstep attempt. It’s as easy as that.
If you made it, praise the gods, for tomorrow your attempt may not work, even if you try from exactly the same origin to the same target.
There is a difference in functionality between Mesmer’s blink and Thief’s shadow step?
You can only port to a point if there’s a direct route to it nearby that doesn’t require jumping. It’s as easy as that.
That is just plainly false. My shadowsteps fail on flat ground porting half the distance they should all the time
There is a difference in functionality between Mesmer’s blink and Thief’s shadow step?
They “fixed” shadowstep pathing around a month ago, before the balance patch, since then your lucky if shadowsteps work 50% of the time (in wvw, i cant speak for all the spvp maps, havnt played those much lately)
They “fixed” shadowstep pathing around a month ago, before the balance patch, since then your lucky if shadowsteps work 50% of the time (in wvw, i cant speak for all the spvp maps, havnt played those much lately)
kittens….
I find the best place to demonstrate how easy it is to break shadowstep is in Divinity’s Reach, from the hallway just north of the bank (minister’s waypoint?) into the garden area. There is a cracked tile that can be walked over just fine, but always breaks shadowstep.
I find the best place to demonstrate how easy it is to break shadowstep is in Divinity’s Reach, from the hallway just north of the bank (minister’s waypoint?) into the garden area. There is a cracked tile that can be walked over just fine, but always breaks shadowstep.
Hilarious!