Shadow Refuge

Shadow Refuge

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Posted by: synk.6907

synk.6907

I may be way late to the party, since I don’t often keep up with the profession subforums. Can you folks give me a head’s-up as to why I seem to reveal myself if I don’t wait for Shadow Refuge to go its full duration? It appears to apply revealed whenever I exit the circle before the refuge times out naturally.

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Posted by: Galandil.9641

Galandil.9641

Because that’s why it’s programmed since beta days. ^^

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Posted by: synk.6907

synk.6907

Oh, then I am just dumb. I thought you could leave it prematurely and still benefit from the first pulse or two. My fault!

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Posted by: Jana.6831

Jana.6831

You can enter it late = be in it for 2 seconds and leave = you’re stealthed for a shorter time – but as long as you leave the circle before the house disappears you’re revealed.
Maybe you confused these two things.

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Posted by: Kodama.6453

Kodama.6453

This is to give other players the opportunity to counter it. If you see the shadow refuge icon, you can use a knockback or launch to get them out of the circle and reveal them.

So like already said, you have to wait the whole duration.

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Posted by: Cobrakon.3108

Cobrakon.3108

It doesn’t make any sense when you think of it as a skill by itself. But when you consider how much stealth it gives you then you come to realize why leaving it has a penalty.

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Posted by: Cobrakon.3108

Cobrakon.3108

It doesn’t make any sense when you think of it as a skill by itself. But when you consider how much stealth it gives you then you come to realize why getting knocked out has a penalty. It is one of those trade off skills. If your worried about getting hit out , instead of leaving throw some well placed dodges in there or go to the safest edge and only bail if you absolutely have to.

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Posted by: Straegen.2938

Straegen.2938

Because that’s why it’s programmed since beta days. ^^

At beta it was buggy and would reveal inappropriately. They patched it so a player could stand in SR and gain stealth proportionate to how long they stayed in the “hut”. Then they patched that to work the way it works today. For a brief time, SR was crazy good now it is just a giant target best used for distraction or protecting downed players.

Sarcasm For Hire [SFH]
“Youre lips are movin and youre complaining about something thats wingeing.”

(edited by Straegen.2938)

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Posted by: Zodryn.4216

Zodryn.4216

It doesn’t make any sense when you think of it as a skill by itself. But when you consider how much stealth it gives you then you come to realize why getting knocked out has a penalty. It is one of those trade off skills. If your worried about getting hit out , instead of leaving throw some well placed dodges in there or go to the safest edge and only bail if you absolutely have to.

A wild Sneak Gyro appears! At least they addressed the cooldown, but you’re still talking 40s of stealth. SA is a good skill with healthy counterplay, but it really feels like the cooldown is too long.

Edit: SR not SA

(edited by Zodryn.4216)

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Posted by: Straegen.2938

Straegen.2938

A wild Sneak Gyro appears! At least they addressed the cooldown, but you’re still talking 40s of stealth.

34s I think and that assumes nobody blows it up which is relatively easy. Prior to the patch it took 5s or so to kill the gyro, they had another 4s and then redeployed 10s or so later. Now there is 30s or so till they can redeploy.

Sarcasm For Hire [SFH]
“Youre lips are movin and youre complaining about something thats wingeing.”

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Posted by: Zodryn.4216

Zodryn.4216

A wild Sneak Gyro appears! At least they addressed the cooldown, but you’re still talking 40s of stealth.

34s I think and that assumes nobody blows it up which is relatively easy. Prior to the patch it took 5s or so to kill the gyro, they had another 4s and then redeployed 10s or so later. Now there is 30s or so till they can redeploy.

Lasts 30s and pulses 4s stealth every 3s. So it’s either 40s total or 36 if you don’t get stealth on activation (I’ll have to check to be sure). Like I said, the cooldown change helps, but the counterplay for SR leaves the users revealed with a 60s cooldown. That’s pretty harsh. I think the gyro is in a mostly ok place, but SR needs a lower cooldown.

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Posted by: swinsk.6410

swinsk.6410

Shadow refuge doesn’t need a lower cd it needs to give you stealth and immunity to reveal while standing inside of it. Even on low CD it would be useless without improvements to the actual ability itself.

Just another noob thief…

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Posted by: Jana.6831

Jana.6831

immunity to reveal while standing inside of it.

That’s actually a really good idea.

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Posted by: Cobrakon.3108

Cobrakon.3108

immunity to reveal while standing inside of it.

That’s actually a really good idea.

That sounds delicious! Great Idea.

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Posted by: Geiir.7603

Geiir.7603

Because that’s why it’s programmed since beta days. ^^

If I remember correctly they added it after launch. Before you could drop it for a risk-free stealth since you could leave it or get knocked out without losing stealth.

It was a good change though, since it made the thief think before dropping it and opened up for counter play.

Melder – Thief