Shadow Rejuvenation and Initiative

Shadow Rejuvenation and Initiative

in Thief

Posted by: Sparrow.5936

Sparrow.5936

I had posted previously about this.
Shadow rejuvenation does not give initiative when you first stealth, you literally have to wait 3 seconds just recover 1 initiative??? What the kitten?
This needs to be fixed so you at least get 1 initiative back when you first stealth. Even with that, it’s still not as good as the 2 initiative we used to get back when traited with one of our old options.

Our initiative pool is a disaster post patch. All classes have had ways to trait into cooldown reductions for weapon sets, not to mention if their skill 2 is on CD they can still use skills 3 , 4 and 5. If thief lets say uses Cloak and Dagger and misses once and has to use it again.. their initiative is gone and can no longer use skills 2 ,3 ,4 , 5. (That was just one example, relax) .

Point is, It’s ridiculous how unbalanced initiative is towards every other classes cooldowns in the game. Sorry , I started ranting there. Can we work on at least fixing Shadow Rejuvenation first to give 1 ini up front. Extremely underwhelming for a GM trait the way it is.

Shadow Rejuvenation and Initiative

in Thief

Posted by: Kicker.8203

Kicker.8203

Shadow’s rejuv is in fact op, it already heals more than it should and it would be chosen by ppl even without any init gain whatsoever, the problem is with cloak and dagger its a rly high risk medium reward skill.

Shadow Rejuvenation and Initiative

in Thief

Posted by: Sparrow.5936

Sparrow.5936

So you’re saying , you are happy where we sit with initiative right now?
I don’t care about the heal, I’m talking about initiative and how it’s useless on that trait.