https://twitter.com/TalathionEQ2
Shadow Return bugged:
https://twitter.com/TalathionEQ2
Crap … sounds like whatever they re-coded made S.Return path like Phase Retreat used to. I always frigging hated that bug … >_<
Other 80s: Any but Warrior
Why can’t they just make it behave at least like shadow step?
It really isn’t worth the initiative to use anymore. It usually hurts you more then helps you.
https://twitter.com/TalathionEQ2
I can already see how this will go, lol.
1st response: We will take a look at it and see if we can reproduce the bug.
2nd response: We have extensively tested this on a target dummy placed in an open field and can’t reproduce the bug.
After video evidence and 3 pages of formulas posted by the community: I see how the bug is produced and we have the dev team working on the fix. Thanks for your help and we will get the fix out for you as soon as possible.
6-8 months later: Shadow Return no longer gets users stuck in uneven terrain/walls.
At least it works fine in an open field.
(edited by YourOwnFear.2743)
It really isn’t worth the initiative to use anymore. It usually hurts you more then helps you.
How so?
It really isn’t worth the initiative to use anymore. It usually hurts you more then helps you.
How so?
If you get stuck in pvp, you can’t move and people will either report you or kill you as you can’t move.
https://twitter.com/TalathionEQ2
That’s what happens when you try to fix something that was like that for a reason which the own developers forgot.
Now they have to fix the reason why they made SR unlimited in first place… ROFL
Shadow Return feels very ‘clunky’ and unintuative now.
I have no issue with a 1200m range but why does LOS and terrain elevation affect it now?
Quite often dropping you into scenery or under the world.
Please put the skill back to how it used to be but with a 1200m range
A bug that puts you in a permanently immobile state? I’m pretty sure that’s going to get looked at.
I mean, it only took them a few months to fix the warrior’s Fast Hands trait or half a year for Earthshaker’s damage radius. It’ll be looked at.
Shadow Return feels very ‘clunky’ and unintuative now.
I have no issue with a 1200m range but why does LOS and terrain elevation affect it now?
Quite often dropping you into scenery or under the world.Please put the skill back to how it used to be but with a 1200m range
Shadow Return: Return to your original location. Cure one condition.
Now does not work because instead of to you it returned to its original position you to move back to a 1200 and stuck you in teren
Fix this problem:
Move back unlimited range and fix spell hint 1200 yard to new unlimited
Fredy Brimstone lvl 80 Mighty Warrior
OupĂ lvl 80 Immortal Guardian
It really isn’t worth the initiative to use anymore. It usually hurts you more then helps you.
How so?
If you get stuck in pvp, you can’t move and people will either report you or kill you as you can’t move.
Target someone and shadow step to them with the sword. Steal will easily work.
This isn’t a new bug. its been this way for months. I’ve been having this bug happen allot the last few months.
I’m eager to check how much time will it take for people to begin exploiting it to bypass walls and gates…
Much like they exploited Super Adventure Box ‘Max Zoom lock’ to fire siege/arrowcarts at incredible angles.
It’s funny how GW1 shadow step return (i.e. Shadow of Haste) works well in comparison to GW2’s shadow return. In GW1, I can go thru doors, under bridge, zig zag alley and still returns to my original location. A simple code research will educate the GW2 team on how GW1 team did it.
I expected that the code and functionality research would be a routine by now before they make any changes…but I guess I gave them way too much credit based on the recent patches.
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.
It’s funny how GW1 shadow step return (i.e. Shadow of Haste) works well in comparison to GW2’s shadow return. In GW1, I can go thru doors, under bridge, zig zag alley and still returns to my original location. A simple code research will educate the GW2 team on how GW1 team did it.
I expected that the code and functionality research would be a routine by now before they make any changes…but I guess I gave them way too much credit based on the recent patches.
I could not agree more.
And to add to what the other gentleman above said: “…ORIGINAL LOCATION” <— how can ArenaNet developers not read their own words and actually make a function work the way it ‘was’ originally intended.
New Shadow Return in GW2 will become: “Originally return you to whatever location we chose for this month. Wait for further instructions before using”
At least these developers could have ‘given us a visual location indicator’ showing us “Oh hey, here’s your 1200 range, be aware of it so you know your limits/locations”. I guess this, too, was not suffice for the players.
First ArenNet places Orbs in WvW that basically said: If you’re winning, you get a buff that makes you ‘more’ powerful to dominate even more. That made no sense to me, and still doesn’t — thankfully they have removed the Orbs from WvW until a better format is introduced.
I feel these nerfs are a Dungeon and Dragons game to them: Simply roll dice to see what the ability/stat should be vs. doing hard logic on a change and what should be done to help the play with certain indications to know/understand the abilities actions/reactions.
(edited by Crawford.4135)