http://www.twitch.tv/impact2780
Shadow Trap
http://www.twitch.tv/impact2780
I’m thinking about using this trap after xpax with the new strong hold I’ll be able to shut down the skrit bombers or any other enemy npc.
A shame that this skill’s Shadowstep feature remains the same. When it got that buff a few patches ago I tested it in a couple builds, (10 Might + Invis on TP is pretty useful). However, the way it shadowsteps you and the way it deals with any obstacle in the “path” causing your port to fail, makes this skill unusable.
All they have to do is remove the shadow step mechanics from it and have the character movement aspect of it act like Mesmer’s portal.
All they have to do is remove the shadow step mechanics from it and have the character movement aspect of it act like Mesmer’s portal.
This would require paying attention to the thief class.
Not gunna happen…
It not required the trap be set in the hopes one will step on it. I use this more and more in a build with high boon durations.
Cast on top of an enemy while in battle. You have 10 seconds to use it as the trigger effect will go off. If stunned in that 10 second period.
Use the trigger
break stun
Port to trap (It might be real close but who cares)
stealth 6 seconds if traited
clear two conditions if traited
blind if traited.
Gain 12 stacks of might if traited.
gain fury
I once felt shadow trap was unusable until i started using it . The ability to use it as a long range port is nice but does not have to be there to make this a very good utility. You can use this to stack 25 stacks of might .
Cast SR and stealth. Have might on stealth trait. Move close to a nearby enemy and while stealthed lay down your shadow trap. Come out of stealth and attack. Use the trigger to stealth again and get 12 stacks. 25 stacks for 20 seconds. Very potent.
(edited by babazhook.6805)
All they have to do is remove the shadow step mechanics from it and have the character movement aspect of it act like Mesmer’s portal.
While it should work better, this would make gankers rediculous because of the numbers associated with the trap. Adjust the numbers like CD and it would only ever be used by gankers.
And range indicator was be great, now we use Shadow Pursuit or Destroy Shadow Trap and nothing because we are out of range
Fredy Brimstone lvl 80 Mighty Warrior
Oupí lvl 80 Immortal Guardian
All they have to do is remove the shadow step mechanics from it and have the character movement aspect of it act like Mesmer’s portal.
While it should work better, this would make gankers rediculous because of the numbers associated with the trap. Adjust the numbers like CD and it would only ever be used by gankers.
Pardon, but I’m not sure what you mean. All we want is for the shadowstep action not to fail when the path is obstructed by elevation, etc. like in certain pvp maps or wvw obstacles
All they have to do is remove the shadow step mechanics from it and have the character movement aspect of it act like Mesmer’s portal.
While it should work better, this would make gankers rediculous because of the numbers associated with the trap. Adjust the numbers like CD and it would only ever be used by gankers.
Pardon, but I’m not sure what you mean. All we want is for the shadowstep action not to fail when the path is obstructed by elevation, etc. like in certain pvp maps or wvw obstacles
In other words: Teleport instead of Shadowstep
This would probably be the best solution to avoid any failure
If they would increase the rollover duration time, I would use this skill (again). I think a bigger window to use shadow pursuit as a stunbreak would make it more useful in combat. Really if they just reduced the return range to 1200 and made destroy shadow trap instant again, I might use it also. It’s too niche now in terms of use.
An actual remake of traps could be done to make them into marks (not like necro marks). In close combat (130 range) strike your opponent, marking them. The skill then gets a rollover for 20 seconds which allows you to activate the effect of the traps (as they currently are). In this way, you’d be able to plant the mark on someone, then use it tactically within the rollover time.
Example:
Needle Trap → Mark of Debility
1) Mark your target with MoD (range 130)
2)(activate mark, 20 second rollover) Immobilize, poison, and bleed marked target. (range 1200)
Tripwire → Mark of Exhaustion
1) Mark your target (Range 130)
2)(activate mark, 20 second rollover) Knock down marked target (range 1200)
Shadow Trap → Mark of Pursuit
1) Mark your target (range 130)
2) (activate mark, 20 second rollover) break stun. Shadowstep to marked target. Gain fury, might, swiftness, stealth. (Range 1200)
Ambush → Mark of Ambush
1) Mark your target (range 130)
2) (activate mark, 20 second rollover) Summon a thief to attack marked target (range 1200)