Shadow Trap

Shadow Trap

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Posted by: Impact.2780

Impact.2780

With the plot-twist that was the buff to ports, I thought maybe the problems that have plagued shadow trap for so long, making it unreliable in many positions – one step to the left can be the difference between a successful port, going nowhere, or getting stuck in a wall – and thus unreliable in practice, would be reduced or removed! Unfortunately shadow trap, a skill with so much potential, remains as it was before the patch.

A potential fix, I imagine, would be to execute the shadow step that is 10k range, 1k at a time instead of 10k at once. Those points can each be plotted at a valid location, avoiding obstructions, resulting in the player making up to 10 valid shadow steps instead of 1 which will inevitably have numerous, problematic obstructions. Were a thief to walk or infiltrator’s arrow to their destination, they would be sure to move around those obstructions anyway. It now works often flawlessly with short distances, so perhaps taking advantage of that for the longer range step is the answer to finally removing its bugs!

EU | Ímpáct / Impact Warlock / Impact Illusions
http://www.twitch.tv/impact2780

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Posted by: Nephrite.6954

Nephrite.6954

I’m thinking about using this trap after xpax with the new strong hold I’ll be able to shut down the skrit bombers or any other enemy npc.

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Posted by: Mister TaCo.8135

Mister TaCo.8135

A shame that this skill’s Shadowstep feature remains the same. When it got that buff a few patches ago I tested it in a couple builds, (10 Might + Invis on TP is pretty useful). However, the way it shadowsteps you and the way it deals with any obstacle in the “path” causing your port to fail, makes this skill unusable.

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Posted by: godmoney.6025

godmoney.6025

All they have to do is remove the shadow step mechanics from it and have the character movement aspect of it act like Mesmer’s portal.

La Fantoma – Aurora Glade

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Posted by: swinsk.6410

swinsk.6410

All they have to do is remove the shadow step mechanics from it and have the character movement aspect of it act like Mesmer’s portal.

This would require paying attention to the thief class.

Not gunna happen…

Just another noob thief…

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Posted by: babazhook.6805

babazhook.6805

It not required the trap be set in the hopes one will step on it. I use this more and more in a build with high boon durations.

Cast on top of an enemy while in battle. You have 10 seconds to use it as the trigger effect will go off. If stunned in that 10 second period.

Use the trigger
break stun
Port to trap (It might be real close but who cares)
stealth 6 seconds if traited
clear two conditions if traited
blind if traited.
Gain 12 stacks of might if traited.
gain fury

I once felt shadow trap was unusable until i started using it . The ability to use it as a long range port is nice but does not have to be there to make this a very good utility. You can use this to stack 25 stacks of might .

Cast SR and stealth. Have might on stealth trait. Move close to a nearby enemy and while stealthed lay down your shadow trap. Come out of stealth and attack. Use the trigger to stealth again and get 12 stacks. 25 stacks for 20 seconds. Very potent.

(edited by babazhook.6805)

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Posted by: Justine.6351

Justine.6351

All they have to do is remove the shadow step mechanics from it and have the character movement aspect of it act like Mesmer’s portal.

While it should work better, this would make gankers rediculous because of the numbers associated with the trap. Adjust the numbers like CD and it would only ever be used by gankers.

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Posted by: Evilek.5690

Evilek.5690

And range indicator was be great, now we use Shadow Pursuit or Destroy Shadow Trap and nothing because we are out of range

Evilek lvl 80 Charr Thief Why no ?
Fredy Brimstone lvl 80 Mighty Warrior
Oupí lvl 80 Immortal Guardian

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Posted by: godmoney.6025

godmoney.6025

All they have to do is remove the shadow step mechanics from it and have the character movement aspect of it act like Mesmer’s portal.

While it should work better, this would make gankers rediculous because of the numbers associated with the trap. Adjust the numbers like CD and it would only ever be used by gankers.

Pardon, but I’m not sure what you mean. All we want is for the shadowstep action not to fail when the path is obstructed by elevation, etc. like in certain pvp maps or wvw obstacles

La Fantoma – Aurora Glade

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Posted by: Meryn.6875

Meryn.6875

All they have to do is remove the shadow step mechanics from it and have the character movement aspect of it act like Mesmer’s portal.

While it should work better, this would make gankers rediculous because of the numbers associated with the trap. Adjust the numbers like CD and it would only ever be used by gankers.

Pardon, but I’m not sure what you mean. All we want is for the shadowstep action not to fail when the path is obstructed by elevation, etc. like in certain pvp maps or wvw obstacles

In other words: Teleport instead of Shadowstep
This would probably be the best solution to avoid any failure

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Posted by: Maugetarr.6823

Maugetarr.6823

If they would increase the rollover duration time, I would use this skill (again). I think a bigger window to use shadow pursuit as a stunbreak would make it more useful in combat. Really if they just reduced the return range to 1200 and made destroy shadow trap instant again, I might use it also. It’s too niche now in terms of use.

An actual remake of traps could be done to make them into marks (not like necro marks). In close combat (130 range) strike your opponent, marking them. The skill then gets a rollover for 20 seconds which allows you to activate the effect of the traps (as they currently are). In this way, you’d be able to plant the mark on someone, then use it tactically within the rollover time.

Example:
Needle Trap → Mark of Debility
1) Mark your target with MoD (range 130)
2)(activate mark, 20 second rollover) Immobilize, poison, and bleed marked target. (range 1200)

Tripwire → Mark of Exhaustion
1) Mark your target (Range 130)
2)(activate mark, 20 second rollover) Knock down marked target (range 1200)

Shadow Trap → Mark of Pursuit
1) Mark your target (range 130)
2) (activate mark, 20 second rollover) break stun. Shadowstep to marked target. Gain fury, might, swiftness, stealth. (Range 1200)

Ambush → Mark of Ambush
1) Mark your target (range 130)
2) (activate mark, 20 second rollover) Summon a thief to attack marked target (range 1200)

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