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So I’ve played teef since beta and I’ve toyed around with shadow trap off and on but it just is so buggy half the time that it is unreliable. It seems like mesmer portal always works why doesn’t shadowtrap work as reliably.?
I am not sure if it is because of where it’s placed or where I cast the skill but half the time it ports me partially towards the trap but can stop at a wall. This really just makes things worse if I am using it to get out of trouble and I’m still there.
So I’ve played teef since beta and I’ve toyed around with shadow trap off and on but it just is so buggy half the time that it is unreliable. It seems like mesmer portal always works why doesn’t shadowtrap work as reliably.?
I am not sure if it is because of where it’s placed or where I cast the skill but half the time it ports me partially towards the trap but can stop at a wall. This really just makes things worse if I am using it to get out of trouble and I’m still there.
its probably cause of terrain, like, if u could blink / shadowstep 5 k range, u would get stuck at 1000 range or so all the time too, well most of the time
if they were to make it like mesmer portal, totally ignoring terrain, it coulda work
Omg! If this skill was a real teleport like portal or spectral walk I’d actually use it! The inconsistency of its reliability is this skills main weakness.
This is the only trap that has potential to be useful it should be fixed to be more reliable
The only useful utilities for thieves has been deceptions/signets since the beginning
Build Diversity Anet!
I was also trying to pay attention to the red range indicator on the skill itself. If you notice it turns on and off in random areas/terrain even before it’s dropped and when it is dropped and ready to cast. I am not sure why this is.
If we are using it wrong then the description should be more informative but as it stands it’s a broken and potentially game changing skill if it actually worked.
When it pops you have 10 seconds to run toward the trap to decrease range. It works for me 9 out of 10 times when teleporting from mid to side node.
But still already having to keep an eye on it and not hearing a sound or anything it’s easy to not catch it. Also running towards it for 10 sec is a waste of time while someone is doing something or even decapping.
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