Shadow Trap/Pursuit feedback & possible bug
Imagine if you had the possibility to mark a target trying to capture your close point, while you are reinforcing the far point. You’d be able to port back and contest the point much like mesmers do with their portal. While the trap and the thief would be less ideal to deal with those situations (portal allows you to take back not just yourself and it doesn’t need to be actively triggered, while also allowing you to return to the point of origin in case you have no chance of successfully contesting the point), it would have the advantage of a much lower cooldown and a less obvious animation (easy to spot when the portal is opening, while the trap ports you back to your mark while also putting you into stealth)
I am kind of confused and if I was paranoid, I’d think you just ninja-fixed this somehow. 30 minutes ago I was testing this trap and it would have that very range limitation I described. I just went back and used the trap again and the range seems to be working fine…
Is it possible that there’s a bug with its range working at some times and not at others? Any circumstances that would influence its range?
After further testing it would seem as if the difference in height between the location of your mark and yours when you activate Shadow Pursuit is responsible for the range discrepancies.