Shadow Trap SotG
I’ve no problem with adding a duration once laid, the cast time idea seemed bad though. But yeah they really do need to make this skill more reliable, they should just make it a trait up teleport like portal if they are to add a duration on it. Overall disappointed with the Thief “segment” considering this was all that was mentioned outside of S/D being too good in the past.
As I mentioned in the SoTG thread in the sPVP forums, I’m very disappointed they didn’t bring up Thief being the only class without 1200 ranged weapon. Not to mention our class entirely is kind of under-performing, most people agree it’s at the bottom with Warrior and Ranger. Currently our only really good weapon sets are D/X and Shortbow (outside of WvW), S/D is alright but I wouldn’t say it’s remotely as good as those two. Sorry to go off-topic there, but I wanted to vent my slight frustrations with the lack of information towards our class.
Gotta love that “Grouch” guy
“agree[about it needing a nerf] unless you’re a thief”
They really need to change who they let in on these SoTGs
Gotta love that “Grouch” guy
“agree[about it needing a nerf] unless you’re a thief”
They really need to change who they let in on these SoTGs
I also found it rather cringe worthy when they mentioned Guardian being able to instagib people and they all laughed. It’s okay for Guardians to instantly kill people but when a Thief does it it’s OP (which I actually agree Thief shouldn’t be instantly killing people) I just find it so stupid Guardian gets no flak even though it’s often considered one of, if not the best class (outside of Necro right now). As far as sPvP goes Thief is considered in the bottom 3 with Ranger and Warrior from the majority of people. I’m pretty sure Grouch is the guy who makes these SoTGs happen, so I doubt he’s exclude himself in this.
Honestly I would like to see them make a sticky post in each of the profession’s forums with current ideas and future plans of the class, lock the threat and add an last updated tag on the title of it. I know the devs are busy but it would also be nice if they popped in and debated about changes as to why they did/didn’t do something (such as shortbow range) and if they have plans to make it make more sense in the long run.
Or even simply “promote” someone as the “ambassador” for each profession to bring ideas from the community and tell the community the current ideas the devs have.
(edited by KaiserCX.7103)
Thieves sotg section was hilarously sad.
It’s okay for every other class to have high damage, just not the thief.
Seriously though I don’t even think thief has the highest burst any more, with the mug nerf it pretty much brought thief on par with the other classes and the thief burst isn’t even aoe like say the mesmers.
What I think where all the QQ is coming from is the fact that the thief applies his burst from stealth and when people try to counter stealth they can’t see damage numbers popping up so they think they’re not doing any damage. This kinda creates the idea that the thief can burst you down and you can’t really do anything about it.
Mostly a issue with learning the mechanic.