ShadowReturn not a breakstun anymore but!?
i think it’s an underserved nerf. now we have to slot a stun breaker??
It still ports you back when you’re stunned, but you stay stunned. I thought it was pretty dumb, but it really doesn’t hurt as much as I expected.
I still don’t know why it was nerfed though.
Honestly 1 condition removed + shadow step for 2 initiative is fine… if it worked correctly all the time. Too often do you use shadow return and not actually move because of the annoying shadow step pathing changes they did. Also wouldn’t be as bad for WvW if we weren’t forced into using Signet of Shadows for movement speed, if we had more means of getting better movement speed we could simply replace SoS with another stun breaker utility.
This is anecdotal evidence, but I had some good luck with the pathing for SR to the point that I thought it might’ve been fixed. I’ve only played a few games (and now I’m at work), but it seems like it’s working better.
They nerfed to force thieves use the stunbreakers of the utilities, you know, to improve variety in builts <- sarcasm.
The only stunbreaker that my VS built used now is gone, dredge are worst than before.
Shadow Return not a breakstun anymore but still cost 2 initiatives!? what do u guys think? giv us your thought.
It is fine!
It still teleport you back when you are stun.
Yeah, it acts just like Phase Retreat now for Mesmer staff – I actually think it may have been a thoughtful change unlike some other things :P.
Oh no, slot a stunbreaker?? Like every other class?? OMG
Consigliere
The Dragoon Brotherhood
i think it’s an underserved nerf. now we have to slot a stun breaker??
LOL. Yeah, what a shame.
All of my utilities were already stun breakers.
This is anecdotal evidence, but I had some good luck with the pathing for SR to the point that I thought it might’ve been fixed. I’ve only played a few games (and now I’m at work), but it seems like it’s working better.
Actually it does seem better, thank god! Hmm on one side I do want to make the suggestion to straight up make all shadow returns a teleport but simply be removed and return to Infiltrator’s Strike/go on cool-down. But at the same time I could see how that would be pretty imbalanced being able to jump off of something pretty high and shadow return. Would be fun nevertheless!
(edited by KaiserCX.7103)