Shadowstep crossing rings or barriers

Shadowstep crossing rings or barriers

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Posted by: Fistandanthilus.6824

Fistandanthilus.6824

Just wanted to discuss and let the Devs know (if they read this forum at all) about the effect of using shadowsteps when crossing rings or barriers.

So here we have the description of shadowstep mechanic:
https://wiki.guildwars2.com/wiki/Shadowstep_%28mechanic%29

It clearly specifies that it is a teleport.

For me a teleport is:
you are in point A —- disappear of point A —- appear in point B.

It is made instantly, and there is nothing like you cross or walk through the space between point A and point B.
No cross, no walk, just matter disintegrates in one place and synthesizes in next place.

In our game, it seems teleports are understood to cross or walk a distance which is completely wrong.

And that’s the reason why shadowstep works so bad with rings and barriers.

In particular I have problems with the following two shadowstep skills when going in and out of rings:

Using these skills to go in and out of any ring will trigger the effect of that ring in the same way it would trigger if we just walked through it.

Some examples of rings that trigger when shadowstepping are:

These are just some examples, but there are more, many more!

I think this should not be the way our shadowsteps interact with rings and barriers.

Maybe because of programming reasons, the shadowsteps have to be programmed like walking a distance in no time, but then it should also be programmed that the effects of rings and barriers take no effect when using shadowsteps.

I consider this to be game breaking, and would like to know your opinion and from a Developer (yes I know it is like wanting to talk with god) if this behavior is intended.

Thank you.

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Posted by: Kolly.9872

Kolly.9872

Posting here is useless. Devs don’t know about thief forum.

Thief might not be as strong as last year
but they’re a lot stronger
than they will be next year!

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Posted by: Slcrisis.6930

Slcrisis.6930

Posting here is useless. Devs don’t know about thief forum.

Our stealth game too OP ;D

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Posted by: Eisenwald.8562

Eisenwald.8562

Well this explains why I am always dying to Dragon Hunters when I teleport inside their Test of Faith trap instead of dodging through it. This is completely jank…please fix this crap devs so I can teleport and not take 6k damage please.

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Posted by: Gwalchgwn.1659

Gwalchgwn.1659

“Shadowstepping is a mechanic that allows the user to move instantly from one place to another. " is not “clearly stating that it is a teleport”

From GW1: http://wiki.guildwars.com/wiki/Shadow_step
Same description with the “instant moving” but

Shadow stepping differs from teleportation (with the exception of player skills that cause teleportation) in these important ways:
You always drop bundles when you shadow step.
You cannot shadow step to a target unless you could walk to the target without leaving compass range. For example, you cannot shadow step past closed gates.
When the target is outside compass range or in a location inaccessible to the player, the user will shadow step into the closest obstruction (in the target’s direction) instead of to the actual location.

I can’t remember where I read this, I think from the books. Shadowstepping is going into the realms of shadows and move physically to point B. In reality this seems instantly but the thief is still walking to point B.

Ring of Fire
GL – “The Afternoon’s Watch” [OATH]

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Posted by: Eisenwald.8562

Eisenwald.8562

I can’t remember where I read this, I think from the books. Shadowstepping is going into the realms of shadows and move physically to point B. In reality this seems instantly but the thief is still walking to point B.

Well if this is the case then things that aren’t in the shadow realm shouldn’t hit us. Also, I’m not sure that makes complete sense anyways seeing as how you can shadow step over terrain that you could normally not walk through/on.

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Posted by: meepeY.2867

meepeY.2867

Discovered the Test of Faith – Shadowstep bs today the hard way>_>

https://www.twitch.tv/meepeYPlays
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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

In GW2, shadowstep and teleport are functionally and mechanically one and the same. There are instances where they are even interchangeable (see Lightning Flash, Shadow Escape).

What the OP described is not the functionality of shadowstep nor teleport rather it is the functionality of a portal (i.e. Portal Entre).

Shadowstep and teleport is like moving to the new location in an instant, thus it checks for valid pathing. Portal, on the other hand, ignores the pathing checks.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

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Posted by: Gwalchgwn.1659

Gwalchgwn.1659

I can’t remember where I read this, I think from the books. Shadowstepping is going into the realms of shadows and move physically to point B. In reality this seems instantly but the thief is still walking to point B.

Well if this is the case then things that aren’t in the shadow realm shouldn’t hit us. Also, I’m not sure that makes complete sense anyways seeing as how you can shadow step over terrain that you could normally not walk through/on.

Again, I’m not sure where I had that info, but the GW1 description still counts. Shadowstep is in no way a teleport. It only functions as one in most cases. Teleport in GW2 got nerfed but it used to bypass a lot of things in GW1 like necrotic transversal or the ele’s air elite skill. This however does raise the question: Why is blink and other teleports (non-shadowsteps) getting hurt by rings or barriers?

Ring of Fire
GL – “The Afternoon’s Watch” [OATH]

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Posted by: Fistandanthilus.6824

Fistandanthilus.6824

This however does raise the question: Why is blink and other teleports (non-shadowsteps) getting hurt by rings or barriers?

That’s the point!!

I did not play Gw1, which is another game with different mechanics.

I play Gw2, and I consider to be game-breaking the actual mechanic that triggers the effect of rings and barriers when shadowstepping in or out of them.

As I said in my previous post: I understand shadowstep has to check path in order to allow the skill to happen, but I also understand that no matter what there is on the path, it should not affect or take effect over us thieves when we shadowstep.

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

This however does raise the question: Why is blink and other teleports (non-shadowsteps) getting hurt by rings or barriers?

That’s the point!!

I did not play Gw1, which is another game with different mechanics.

I play Gw2, and I consider to be game-breaking the actual mechanic that triggers the effect of rings and barriers when shadowstepping in or out of them.

As I said in my previous post: I understand shadowstep has to check path in order to allow the skill to happen, but I also understand that no matter what there is on the path, it should not affect or take effect over us thieves when we shadowstep.

You need to picture shadowstep as if the Thief is the Flash. From our perspective, he teleported from point A to point B, but in reality, he’s simply moving too fast for us to see him walked to point B. Then you’ll understand why Thieves get burn when shadowstepping out of ring of fire.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

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Posted by: Eisenwald.8562

Eisenwald.8562

Vincent I understand the role playing aspect of shadow stepping that you’re trying to enlighten us with and I appreciate that. However, I don’t think that is the important thing to understand. What needs to be determined is whether or not having effects proc from shadow stepping through them is good gameplay mechanics and design.

From my perspective I feel that these types of mobility skills should be a good source for countering foes who sit in the middle or behind their rings such as test of faith. Not the other way around.

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

Vincent I understand the role playing aspect of shadow stepping that you’re trying to enlighten us with and I appreciate that. However, I don’t think that is the important thing to understand. What needs to be determined is whether or not having effects proc from shadow stepping through them is good gameplay mechanics and design.

From my perspective I feel that these types of mobility skills should be a good source for countering foes who sit in the middle or behind their rings such as test of faith. Not the other way around.

The thing is, I don’t see the problem with their decision making it that way because you can get in/out of the barrier using dodge or other evade skills.

If I’m on the receiving end, I don’t want Thieves shadowstepping into my barrier making it useless — if that happens, then that’s a real problem.

IMO, the problem with Test of Faith, and all of the DH’s traps, is that it lasts way too long. All the DH’s traps should only last 3s-4s like all other pulsing traps.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

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Posted by: glaphen.5230

glaphen.5230

Vincent I understand the role playing aspect of shadow stepping that you’re trying to enlighten us with and I appreciate that. However, I don’t think that is the important thing to understand. What needs to be determined is whether or not having effects proc from shadow stepping through them is good gameplay mechanics and design.

From my perspective I feel that these types of mobility skills should be a good source for countering foes who sit in the middle or behind their rings such as test of faith. Not the other way around.

The thing is, I don’t see the problem with their decision making it that way because you can get in/out of the barrier using dodge or other evade skills.

If I’m on the receiving end, I don’t want Thieves shadowstepping into my barrier making it useless — if that happens, then that’s a real problem.

IMO, the problem with Test of Faith, and all of the DH’s traps, is that it lasts way too long. All the DH’s traps should only last 3s-4s like all other pulsing traps.

Uhh do you even play this game? You can’t dodge inside a barrier because it gets interrupted. Only way to leave a barrier is stability or teleports.

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Posted by: Xeyon.6419

Xeyon.6419

Whether this is an intended design choice or not is still up for debate, and as such it is hard to say one way or another whether or not it is fair balancing. However, the inconsistency of the behavior across all the shadowstep/teleport type skills for the various professions is a problem that needs fixing, otherwise some clarification on the difference needs to be added to the affected skills. With that said, alot of similar BS differences like this have plagued the game since launch, but that is another issue.
(Like why the hell did shadow return get nerfed ages ago so as to make it not usable while disabled, yet phase retreat on mesmer staff has functioned this way since launch, fully usable while disabled and even are able to weaponswap to it while stunned. No one likes us because our class mechanic is being a dutchbag)

(edited by Xeyon.6419)

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Posted by: Eisenwald.8562

Eisenwald.8562

@glaphen – Confirmed, you can’t dodge roll through any barriers and if you shadowstep out of or through them you still get knocked down after which, in the case of dragon maw, leaves you wide open for an 8k arrow up your kitten

@Xeyon – I would agree that’s it’s up for debate as it’s a design choice. I also agree that the intentions of the abilities at least needs to be disclosed to the player. To my knowledge the Mesmer staff teleport says nothing about being able to be used while stunned, yet still can be used. It is the same way with steal for the thief. There is nothing that says you can use it while stunned, but you still can. IMO they need to add something in the skill description like “usable while disabled”

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Posted by: Nemaides.6873

Nemaides.6873

If I’m on the receiving end, I don’t want Thieves shadowstepping into my barrier making it useless — if that happens, then that’s a real problem.

That would be a problem indeed, but at the moment shadowstepping into/outo a traps and rings works as intended : you trigger and get the damage/CC.

The (maybe) unintended behaviour is that when shadowstepping over a trap or ring :

Thief —-—-Traps/Rings———ShadowStep endpoint

You trigger and take full damage, without actually crossing the trap.

This was already frustrating with Ele’s static field, where you cannot go out of it with shadowstep without being CCed at the ShadowStep endpoint. But with DH traps hype, if you find yourself unfortunately Shadowstepping over one (not into), you are just dead.

You need to picture shadowstep as if the Thief is the Flash. From our perspective, he teleported from point A to point B, but in reality, he’s simply moving too fast for us to see him walked to point B. Then you’ll understand why Thieves get burn when shadowstepping out of ring of fire.

In this case, why don’t we take AOE damage when shadowstepping over one ? For example, i can quietly Shadowstep over a necro mark without triggering it.

A dev response will be welcomed here, to clarify the situation.