Shadowstep/steal etc. broken on stairs?
don’t recall it ever working, TBH. inclines were always weird for shadowsteps.
Shadowstep has always been funky. I also do not recall shadowstep working on steps even though I think it should. Sometimes I stop right at the bottom of the steps and other times I get halfway up. Same thing with bridges, sometimes nothing happens and other times I actually step a decent distance across the bridge. Also I recently found out that when a wall in wvw is broken you can actually shadowstep from one side of the wall, across the broken half, to the other side which I find is very useful in arming siege and such on a stranded wall.
Primi Agminis Legio [PAL]
Yaks Bend
They are both broken everywhere. First prize to “out of range” steal when you’re in melee.
And yeah, stairs make it even worse, because of rules against vertical teleporting. Just like you can’t ( and shouldn’t be able to) teleport from the floor to a tower wall, you can’t teleport from a stair to the upper part of that stair ( and that is wrong).
Shadow step only work if there is a path you can normally walk up to.And steal need target and line of sight to activate. But as certain as the internet latency sometime server don’t think you have both . Thats why things not going as planed.
You can’t, the stairs to a tower wall are a complete teleport dead zone and a “break” in pathing purposely so you can not just teleport up tower/keep walls from the outside.
One of 3 Base Thieves still playing the game
I don’t remember this being like this before, but lately if in WvW in a tower or a keep if you try to steal to someone who is on a stairway or try to shadowstep up said stairs, even if the ground target marker is green you will not move at all, and the skill/steal goes on cooldown.
Thought this used to work before until recently.
Not sure if it used to work on tower walls but.. Yes, teleports used to work better. This had to change tho because there were some glitches/bugs that allowed you to get to places you shouldnt be able to. These glitches used the same mechanics as some of the teleports we now arent able to do, but should be able to. (see the connection?)
As for the tower walls etc, they are considered different objects as the ground and even tho they connect, the walls are different from normal terrain and thus arent considered a viable pathing somewhere deep in the mechanics. Why does this work with some other stairs like in Lions Arch? Those are a different kind of terrain and are probably even considered normal terrain instead of a different object. These do connect to the ground, making teleports viable.
Yep its a shame some ports dont work, but im sure its really hard to implement it in such a way it works where it should.
EDIT:
Before i get flaming comments on this post; I have to say this is mostly based on assumptions. Being a programmer myself I’m just trying to understand how this is implemented.
Feel free to kindly correct me.
(edited by Meryn.6875)
Interesting theory. I’ve always thought it doesnt work on tower/keep walls/stairs because of something to do with the destructible aspect to them.
Interesting theory. I’ve always thought it doesnt work on tower/keep walls/stairs because of something to do with the destructible aspect to them.
That is kinda what I meant to say with the “object” stuff.
Since its not considered terrain but rather an object (destroyable or not) its not a viable pathing
Would be nice to have an official response on this subject tho, makes understanding (and predicting!) teleporting failures a lot easier.
(edited by Meryn.6875)