Shadowstep would actually be useful in PvP if....

Shadowstep would actually be useful in PvP if....

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Posted by: Isabis.9561

Isabis.9561

…it would teleport you behind a opponent, not in it’s face. What is the point of shadowstepping to break stun and incoming burst if you get teleported to the same location?

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Posted by: FatalQuin.3057

FatalQuin.3057

I don’t know, I saw a sick PvP video posted in these forums a few days ago with a Thief in I think SPvP using it VERY well! He got behind people alright, now like shadow stepping behind them, but I bet you they never saw it coming.

I so like the idea of using it, but how often do you really get a set up to use it how you want to is my problem, that and it seems that when I am ready to use it, it has already reset on me >.<

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Posted by: Ruufio.1496

Ruufio.1496

Sounds like you meant Infiiltrators signet. It is probably the most under-estimated utility we have. Knocked off of a height? Just use it to get right back up again. It also penetrates floors and walls so you can recover and get right back in. And againt a Warrior who stuns you because he uses quickness for 100 blades you can use the stunbreaker and attack him while he takes 50% more dmg from his quickness.

Many uses for it. Also, the Shadowstep utility is the best utility the Thief has.

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Posted by: ShneakySquirrel.7491

ShneakySquirrel.7491

Cause you know… a 900 range teleport is totally useless… especially one that is guaranteed to give you a utility skill.

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Posted by: Auron.2657

Auron.2657

It’s not hard to move a little to the side to be able to hit the ‘Back’ hitbox, stop being lazy.

Best Thief EU.
New Video Coming Soon.
youtube.com/AuronGW2

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Posted by: Shintai.5618

Shintai.5618

Sounds like you meant Infiiltrators signet. It is probably the most under-estimated utility we have. Knocked off of a height? Just use it to get right back up again. It also penetrates floors and walls so you can recover and get right back in. And againt a Warrior who stuns you because he uses quickness for 100 blades you can use the stunbreaker and attack him while he takes 50% more dmg from his quickness.

Many uses for it. Also, the Shadowstep utility is the best utility the Thief has.

Nor the signet infiltrator, steal or shadowsteps can pass walls or floors.

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Posted by: rook.4625

rook.4625

It’s pretty useful when someone is running away :P

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Posted by: Dervim.3817

Dervim.3817

Naturally, in ideal world, I’d prefer if our shadowsteps would’t have such silly limitations as “may only teleport where normal movement is possible.”

But as it stands right now, I’d be happy if it would at least teleport my thief somewhere, instead of blinking him one spot.

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Posted by: Dagins.5163

Dagins.5163

If you have so big issues with warrior bursting you with hundred blades, or a thief with pistol whip, spec into deep Acrobatics and pick Hard to catch.

Keep in mind, that shadowstep also clears knockdown and immobilize, not only stun. Anyway, you can chase your target and get stopped by his friend, so it makes sense to break stuns.

Signed, level 1 alt

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Posted by: Ruufio.1496

Ruufio.1496

Sounds like you meant Infiiltrators signet. It is probably the most under-estimated utility we have. Knocked off of a height? Just use it to get right back up again. It also penetrates floors and walls so you can recover and get right back in. And againt a Warrior who stuns you because he uses quickness for 100 blades you can use the stunbreaker and attack him while he takes 50% more dmg from his quickness.

Many uses for it. Also, the Shadowstep utility is the best utility the Thief has.

Nor the signet infiltrator, steal or shadowsteps can pass walls or floors.

Oh I guess I am just imagining things when I run down the ramps in clock tower to recover below and then use Infiltrators Signet to instantly get back up to my target.

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Posted by: Leriff.8362

Leriff.8362

Sounds like you meant Infiiltrators signet. It is probably the most under-estimated utility we have. Knocked off of a height? Just use it to get right back up again. It also penetrates floors and walls so you can recover and get right back in. And againt a Warrior who stuns you because he uses quickness for 100 blades you can use the stunbreaker and attack him while he takes 50% more dmg from his quickness.

Many uses for it. Also, the Shadowstep utility is the best utility the Thief has.

Nor the signet infiltrator, steal or shadowsteps can pass walls or floors.

Oh I guess I am just imagining things when I run down the ramps in clock tower to recover below and then use Infiltrators Signet to instantly get back up to my target.

If that is happening, it is a bug that will sadly be fixed. In beta, they removed the ability for Shadowstep to pass through any wall or floor.

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Posted by: Vexus.5423

Vexus.5423

It’s a pathing issue not a line of sight issue. You can use the shadowstep mechanic to get somewhere you normally could walk, so it is possible to do this, although it seems not all mechanics work the same – Steal for example seems not to fire without LOS. Shadow Trap doesn’t worry about LOS it seems.

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Posted by: Shintai.5618

Shintai.5618

Ink Shot(Thief) and Ride the Lightning(Elemetalist) is sofar the last 2 skills thats bugged in that matter that they can pass areas they shouldnt.

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Posted by: Bazeleel.8219

Bazeleel.8219

Shadowstep is a great idea. It removed 3 conditions and gives you 2 stun breaks. The issue with it is that the range is way to short. Your dodge can cover a little over half of the full range of SS. It really is only good for the stun break and the condition but I think it needs a bigger range.

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Posted by: spif.7580

spif.7580

Shadowstep is a great idea. It removed 3 conditions and gives you 2 stun breaks. The issue with it is that the range is way to short. Your dodge can cover a little over half of the full range of SS. It really is only good for the stun break and the condition but I think it needs a bigger range.

http://wiki.guildwars2.com/wiki/Shadowstep

Range 1200.

If you meant the SS on infiltrators – it would be completely overpowered if it was 1200 range since it is spammable.

—- Kaineng : Nuke → Saarc ---

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Posted by: Louien Coldrany.7280

Louien Coldrany.7280

I think there is some confusion about what can and can not go through walls (even as a bug). Shadowstep can not go through walls (or over hills, or over gaps in the ground, or up onto ledges, or down off of ledges.), but Shadow Return doesn’t seem to have this issue.

eg I can Shadowstepon the edge of a cliff, teleport into the same spot I am standing, jump off a cliff and attack something, then Shadow Return back to the top of the cliff. It will go through walls/floors etc as well.

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Posted by: Shintai.5618

Shintai.5618

I assume Shadow Return is “broken”. Just like Ink Shot cough.

But problem with Shadow Return is, that it can quickly get useless if you run around a corner after a “fix”.

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Posted by: Merendel.7128

Merendel.7128

Nor the signet infiltrator, steal or shadowsteps can pass walls or floors.

Depends on the situation. If the shadowstep can path to the location without the need to jump and without going too far around sometimes it will still work. I’ve had a few times where I was able to shadowstep to someone on a platform directly above me when the ramp up was right next to me as well. Its not 100% consistant though, you’ll note some cliffs you can shortbow accross even though you’d need to cover almost twice the range on foot to cross them and other times you’ll hang up on a 2 inch ripple in the ground.

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Posted by: Louien Coldrany.7280

Louien Coldrany.7280

The thing that really bugs me about Shadowstep, though, is that I always thought it would be a cool skill to make us actually…well..thieves in WvW. Shadowstop up the side of a wall, off a wall, etc. Get into the fort and disrupt people inside while everyone else wails on the door outside.

Guess there is no such luck.