(edited by skupuz.6940)
Short Bow Trick Shot
The fire rate could be slower than a Rangers with the short bow due to the ricochet, it’s hits 3 targets, where a Rangers short bow does not. Many classes have the ability to use the same weapon, but have their personal tactics (powers) do not mimic each other. Though if you want to compare the auto attack to something fitting you should look towards the Rangers Axe since it has the same ricochet effect.
This happens with most weapons. The tooltip time is very misleading (tooltips in general are super misleading in this game, they should fix it) as it’s the time it gets to shoot, but it doesn’t list the aftercast time it gets to start a new attack animation (and even then apparently sometimes the listed casting time isn’ right).
This is specially bad with Pistol main attack as it has a very long aftercat limiting its ability to stack bleeds compared with other weapons.
PS: Ranger’s Shortbow has a casting time of 0 if I remember well (or unlisted at all, I have to check) so it’s supposedly faster than our Shortbow autoattack.
(edited by Lokheit.7943)
As others have said it’s not the same and nor should it be.
Thief short bow can hit a hard armored target (1.9k+ toughness = 3k+ armor) for 1.5k per shot (4.5k if you count ricochets)
If ranger short bow could do anywhere near this they would much rather have trick shot as their #1 rather than crossfire.
Probably the attack I used most in WvW, and yes you are correct its certainly not .25 probably because , as said above of the ricochet otherwise you could be pumping off these bad boys and have multiple ricochets pulling off serious damage. On a side Shooting disabling shot from stealth is a favorite combo ability of mine, trick shot is great I really wear people down with this.
As others have said it’s not the same and nor should it be.
Thief short bow can hit a hard armored target (1.9k+ toughness = 3k+ armor) for 1.5k per shot (4.5k if you count ricochets)
If ranger short bow could do anywhere near this they would much rather have trick shot as their #1 rather than crossfire.
If the thief is pure glass cannon, then yes it can crit for 1.5K.
They can, you just have to look at it differently.
A ranger can get 2 – 3 shots off in a sec vs a thief 1 shot per sec. Each ranger’s SB auto can crit for 1K in a Glass Cannon build. Thats 2-3K damage single target with a chance to bleed if hitting from the side/back at 1200 range.
Trick shot should do more damage since it is 900 range.
They increased the arrow travel time on the ranger and the warrior in the December patch. They didn’t buff the thief’s SB; not sure why.
(edited by Sifu.6527)
As others have said it’s not the same and nor should it be.
Thief short bow can hit a hard armored target (1.9k+ toughness = 3k+ armor) for 1.5k per shot (4.5k if you count ricochets)
If ranger short bow could do anywhere near this they would much rather have trick shot as their #1 rather than crossfire.
If the thief is pure glass cannon, then yes it can crit for 1.5K.
They can, you just have to look at it differently.
A ranger can get 2 – 3 shots off in a sec vs a thief 1 shot per sec. Each ranger’s SB auto can crit for 1K in a Glass Cannon build. Thats 2-3K damage single target with a chance to bleed if hitting from the side/back at 1200 range.
Trick shot should do more damage since it is 900 range.
They increased the arrow travel time on the ranger and the warrior in the December patch. They didn’t buff the thief’s SB; not sure why.
Because weapon per weapon thief SB is a lot better. Ranger SB kinda a auto attack and that is all. Rnager SB also has zero AoE not counting crappy poison arrows.
As others have said it’s not the same and nor should it be.
Thief short bow can hit a hard armored target (1.9k+ toughness = 3k+ armor) for 1.5k per shot (4.5k if you count ricochets)
If ranger short bow could do anywhere near this they would much rather have trick shot as their #1 rather than crossfire.
If the thief is pure glass cannon, then yes it can crit for 1.5K.
They can, you just have to look at it differently.
A ranger can get 2 – 3 shots off in a sec vs a thief 1 shot per sec. Each ranger’s SB auto can crit for 1K in a Glass Cannon build. Thats 2-3K damage single target with a chance to bleed if hitting from the side/back at 1200 range.
Trick shot should do more damage since it is 900 range.
They increased the arrow travel time on the ranger and the warrior in the December patch. They didn’t buff the thief’s SB; not sure why.
This is exactly my thoughts on it. People neglect the range of the thief shortbow, which really is a HUGE limiting factor, compared to a rangers 1200 range (I’m seriously baffled how ANet hasn’t changed this yet, there were multiple complaints about it around launch) Thieves should be compensated for this huge limiting factor, yet it’s not happening. And on top of that our autoattack feels super slow on the SB… Okay, it bounces, but you cannot count on that at all… (and the damage is only significant IF it manages to crit)
I honestly would like to see SB Improvements by now, damage-wise… Eversince launch I feel that it has it’s uses in the thief weapon arsenal, but it should be much more than it currently is. Yes we have a great combo blast finisher, but the time until that frickin cluster bomb travels to the target takes 10 years!!! (Back in beta, the original travel time felt marvelous, and now this?! I can’t even burn my initiative on it!!)
Yep, it’s not working correctly. Neither is Vital Shot, and LB autoattacks for Rangers and Warriors. It’s not even so much a problem that Activation speed doesn’t accurately reflect rate of fire, it’s that the delay between ‘casts’ is erratic from weapon to weapon, causing balance issues with weapon comparisons. It’s painfully obvious that it isn’t intended, because the power of #1 skills for each weapon is precisely inversely proportional to cooldown of that skill. Basically, the Rifle and Ranger Shortbow are exactly as strong as you would expect, while the Pistol and Thief Shortbow are somewhat weaker than you’d expect and the Longbow is much weaker than you’d expect.
Basically, here’s a rundown:
Rifle (Warrior/Engineer): .75 activation, .85 refire, .1 delay (functional)
Pistol (Thief/Engineer): .5 activation, .80 refire. .3 delay (moderately broken)
Longbow (Warrior/Ranger): .75 activation, 1.2 refire. 45 delay (massively broken)
Shortbow (Thief): .25 activation. .5 refire, .25 delay (slightly broken)
Shortbow (Ranger): 0 activation, .25 refire, .25 delay (broken until activation speed was removed, now band-aid fixed)
It almost certainly affects Staffs and Scepters as well, but I don’t have the numbers for those. It’s a majorly egregious problem that Anet needs to address and that the forumites need to stop trying to deny.
I’ll be blunt here: The fact that this issue is as obvious as it is and goes continuously unnoticed and not commented on by Anet staff leaves me doubts about their competence to get this game as polished as it should be.
(edited by Einlanzer.1627)
I’ll be blunt here: The fact that this issue is as obvious as it is and goes continuously unnoticed and not commented on by Anet staff leaves me doubts about their competence to get this game as polished as it should be.
“I’ve always found if I ignore my problems they just magically fix themselves. Maybe Anet has Fairy Godparents watching over them also.”
Signed Timmy Turner.
Another one: when you use shortbow 3 to dodge. It says it’s 1/4 sec casting time. Riiight. You better press that 3 to dodge before you see their animation.