Shortbow animation..

Shortbow animation..

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Posted by: knbBlackTemplar.3059

knbBlackTemplar.3059

…have no sense without quiver back item. Thief tries to grab invisible arrow from invisible quiver.

80’s: Sylvari Necromancer (Main). Human: Thief, Warrior (PvP Main), Engineer. Charr Guardian

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Posted by: Sir Kaboomski.1508

Sir Kaboomski.1508

No animation would make sense with out a quiver back item unless it was a bow that shoots laser beams lol.. Lots of games do that though. It’s just a development shortcut. At least there is the option to get a quiver back item, it’s just not easy..

I’m more concerned about the fact that ANET can’t make hats/helmets that don’t remove your hair lol. Every hat has some flap that covers the whole back of your head to hide the fact that your hair disappears. Pretty bad shortcut IMO. But anyways, back on topic.

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Posted by: ryan.6217

ryan.6217

meh, while we are talking about it, i dont like how our shortbow isn’t consistent. Sometimes we shoot hunched, and sometimes upright, even when standing still. Not an issue or anything, just something that i dont find too aesthetic

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Posted by: Sir Kaboomski.1508

Sir Kaboomski.1508

meh, while we are talking about it, i dont like how our shortbow isn’t consistent. Sometimes we shoot hunched, and sometimes upright, even when standing still. Not an issue or anything, just something that i dont find too aesthetic

..isn’t that Warrior longbow?

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Posted by: Invizible.2960

Invizible.2960

meh, while we are talking about it, i dont like how our shortbow isn’t consistent. Sometimes we shoot hunched, and sometimes upright, even when standing still. Not an issue or anything, just something that i dont find too aesthetic

..isn’t that Warrior longbow?

Nah im fairly sure your character changes stances while shooting shortbow, from a more crouched one to one that’s upright.

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Posted by: Sir Kaboomski.1508

Sir Kaboomski.1508

Hmm.. My human thief doesn’t. Just kinda sways a little.

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Posted by: ryan.6217

ryan.6217

I’m human thief too… I won’t argue that yours doesn’t, but I’ve definitely noticed mine doing it. Again, i don’t really care, i just prefer the way a ranger 1 skill on short bow looks, consistent. Understood they fir at a faster rate.

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Posted by: Viking Jorun.5413

Viking Jorun.5413

No animation would make sense with out a quiver back item unless it was a bow that shoots laser beams lol.. Lots of games do that though. It’s just a development shortcut. At least there is the option to get a quiver back item, it’s just not easy..

I’m more concerned about the fact that ANET can’t make hats/helmets that don’t remove your hair lol. Every hat has some flap that covers the whole back of your head to hide the fact that your hair disappears. Pretty bad shortcut IMO. But anyways, back on topic.

They can easily make hats that don’t remove your hair, but most hairstyles would clip horribly through. Believe it or not it’s more aesthetically pleasing to have no hair than hair that comes through your hat..

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Posted by: Sir Kaboomski.1508

Sir Kaboomski.1508

Well that’s the thing, there are ways to do it so that it wouldn’t clip… it would be a lot more work yeah… but it would look a lot better than every hat having a nonsensical flap in the back. It’s just a big shortcut to do the no-hair thing.

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Posted by: Viking Jorun.5413

Viking Jorun.5413

Well that’s the thing, there are ways to do it so that it wouldn’t clip… it would be a lot more work yeah… but it would look a lot better than every hat having a nonsensical flap in the back. It’s just a big shortcut to do the no-hair thing.

As a 3D character and environment artist actually in the field I can tell you that there’s no way to easily do it. They would have to completely remodel every hair mesh to allow the replacing of only certain planes, which just isn’t worth the development time. An alternative and more likely method would be modeling new hair for each helm in the game to replace the default hair mesh for each race, which again isn’t worth the development time. You just have to deal with it, because the only game who’s actually pulled off being able to keep portions of the player’s hair while having helmets is AdventureQuest Worlds, which is a flash based game and extremely simple to do due to layering. Modeling is an entirely different ball game and with the amount of helmets multiplied by 10 (5 races, 2 genders) that’s just not something you want to allocate your resources to.

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Posted by: Sir Kaboomski.1508

Sir Kaboomski.1508

Well that’s the thing, there are ways to do it so that it wouldn’t clip… it would be a lot more work yeah… but it would look a lot better than every hat having a nonsensical flap in the back. It’s just a big shortcut to do the no-hair thing.

As a 3D character and environment artist actually in the field I can tell you that there’s no way to easily do it. They would have to completely remodel every hair mesh to allow the replacing of only certain planes, which just isn’t worth the development time. An alternative and more likely method would be modeling new hair for each helm in the game to replace the default hair mesh for each race, which again isn’t worth the development time. You just have to deal with it, because the only game who’s actually pulled off being able to keep portions of the player’s hair while having helmets is AdventureQuest Worlds, which is a flash based game and extremely simple to do due to layering. Modeling is an entirely different ball game and with the amount of helmets multiplied by 10 (5 races, 2 genders) that’s just not something you want to allocate your resources to.

That’s essentially what I was imagining would probably have to be done. Cool to hear it from someone that does the work. I know it really would be a ton of work and is basically not ever going to happen in guild wars, but it’s just so displeasing to see your female character go bald with anything on her head other than a mask lol. Thankful at least for the “hide helmet” option. :P

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Posted by: Excalibur.9748

Excalibur.9748

Well that’s the thing, there are ways to do it so that it wouldn’t clip… it would be a lot more work yeah… but it would look a lot better than every hat having a nonsensical flap in the back. It’s just a big shortcut to do the no-hair thing.

no there are no ways to do it that avoids hair clipping through.

there are no games in existence that has avoided this problem.

All is vain.

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Posted by: bobomb.5209

bobomb.5209

Well that’s the thing, there are ways to do it so that it wouldn’t clip… it would be a lot more work yeah… but it would look a lot better than every hat having a nonsensical flap in the back. It’s just a big shortcut to do the no-hair thing.

no there are no ways to do it that avoids hair clipping through.

there are no games in existence that has avoided this problem.

I would recommend looking at the previously posted forum above you by Viking Jorun

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Posted by: Excalibur.9748

Excalibur.9748

Well that’s the thing, there are ways to do it so that it wouldn’t clip… it would be a lot more work yeah… but it would look a lot better than every hat having a nonsensical flap in the back. It’s just a big shortcut to do the no-hair thing.

no there are no ways to do it that avoids hair clipping through.

there are no games in existence that has avoided this problem.

I would recommend looking at the previously posted forum above you by Viking Jorun

those are workarounds but to actually do it properly would require too much computational power which is just not worth it for the hat to look better.

All is vain.

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Posted by: Viking Jorun.5413

Viking Jorun.5413

Well that’s the thing, there are ways to do it so that it wouldn’t clip… it would be a lot more work yeah… but it would look a lot better than every hat having a nonsensical flap in the back. It’s just a big shortcut to do the no-hair thing.

no there are no ways to do it that avoids hair clipping through.

there are no games in existence that has avoided this problem.

I would recommend looking at the previously posted forum above you by Viking Jorun

those are workarounds but to actually do it properly would require too much computational power which is just not worth it for the hat to look better.

Actually, it costs no more computing power than simply rendering the models as they are. It’s all about what I explained earlier. I’m no programmer, but I can tell you that there’s no way to only render part of a single plane, which is what hair is made up of. I don’t know how you could program the system to do something which is impossible for a character artist to do without modeling hair specifically for each helm. Code can’t model for you.

(edited by Viking Jorun.5413)

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Posted by: Excalibur.9748

Excalibur.9748

Well that’s the thing, there are ways to do it so that it wouldn’t clip… it would be a lot more work yeah… but it would look a lot better than every hat having a nonsensical flap in the back. It’s just a big shortcut to do the no-hair thing.

no there are no ways to do it that avoids hair clipping through.

there are no games in existence that has avoided this problem.

I would recommend looking at the previously posted forum above you by Viking Jorun

those are workarounds but to actually do it properly would require too much computational power which is just not worth it for the hat to look better.

Actually, it costs no more computing power than simply rendering the models as they are. It’s all about what I explained earlier. I’m no programmer, but I can tell you that there’s no way to only render part of a single plane, which is what hair is made up of. I don’t know how you could program the system to do something which is impossible for a character artist to do without modeling hair specifically for each helm. Code can’t model for you.

well the only reason hair clips through is because there is no anti-collision physics. but anti-collision physics would be very expensive computationally due to there being so many hair strands. so in the future we’d be able to do it, but not now. practically all clipping issues can be solved by better physics but people want better textures, lighting, shading etc and don’t care as much for physics.

hair clipping on shoulders and/or clothes is one of my pet peeves so i tend to choose a hairstyle that has less chance of clipping or doesn’t clip at all. you can tell for example that long black hair will definately clip against the back when you run.

All is vain.

(edited by Excalibur.9748)

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Posted by: Viking Jorun.5413

Viking Jorun.5413

Well that’s the thing, there are ways to do it so that it wouldn’t clip… it would be a lot more work yeah… but it would look a lot better than every hat having a nonsensical flap in the back. It’s just a big shortcut to do the no-hair thing.

no there are no ways to do it that avoids hair clipping through.

there are no games in existence that has avoided this problem.

I would recommend looking at the previously posted forum above you by Viking Jorun

those are workarounds but to actually do it properly would require too much computational power which is just not worth it for the hat to look better.

Actually, it costs no more computing power than simply rendering the models as they are. It’s all about what I explained earlier. I’m no programmer, but I can tell you that there’s no way to only render part of a single plane, which is what hair is made up of. I don’t know how you could program the system to do something which is impossible for a character artist to do without modeling hair specifically for each helm. Code can’t model for you.

well the only reason hair clips through is because there is no anti-collision physics. but anti-collision physics would be very expensive computationally due to there being so many hair strands. so in the future we’d be able to do it, but not now. practically all clipping issues can be solved by better physics but people want better textures, lighting, shading etc and don’t care as much for physics.

Hair is one or a series of joints painted into Havok Cloth which only reacts with constraints, movement and wind. Hair meshes aren’t “physics based”, and thusly you cannot expect to compress the meshes against the skull to appear at the underside of the helmet (I assume this is what you mean) and end up with less clipping issues than there already are.

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Posted by: Excalibur.9748

Excalibur.9748

Well that’s the thing, there are ways to do it so that it wouldn’t clip… it would be a lot more work yeah… but it would look a lot better than every hat having a nonsensical flap in the back. It’s just a big shortcut to do the no-hair thing.

no there are no ways to do it that avoids hair clipping through.

there are no games in existence that has avoided this problem.

I would recommend looking at the previously posted forum above you by Viking Jorun

those are workarounds but to actually do it properly would require too much computational power which is just not worth it for the hat to look better.

Actually, it costs no more computing power than simply rendering the models as they are. It’s all about what I explained earlier. I’m no programmer, but I can tell you that there’s no way to only render part of a single plane, which is what hair is made up of. I don’t know how you could program the system to do something which is impossible for a character artist to do without modeling hair specifically for each helm. Code can’t model for you.

well the only reason hair clips through is because there is no anti-collision physics. but anti-collision physics would be very expensive computationally due to there being so many hair strands. so in the future we’d be able to do it, but not now. practically all clipping issues can be solved by better physics but people want better textures, lighting, shading etc and don’t care as much for physics.

Hair is one or a series of joints painted into Havok Cloth which only reacts with constraints, movement and wind. Hair meshes aren’t “physics based”, and thusly you cannot expect to compress the meshes against the skull to appear at the underside of the helmet (I assume this is what you mean) and end up with less clipping issues than there already are.

i’m not in the gaming industry so i don’t really care to know what kind of optimizations they’re making so that hair simulations doesn’t bog down the whole game but it’s easy to see that if they have hair on a single cloth you will never be able to get realistic physics since you can’t separate the individuals hairs to go around the hat and/or back when the character model moves.

but yea, reading it over i get what you’re trying to say. there is no physics involved at all like i expected. I was really excited for tressfx when it was first announced but what I saw in game didn’t really impress me. It seemed like hair was still dangling over an invisible polygon… (but at least it didn’t clip with that object suggesting there is some sort of physics)

They still have a long way to go before they can perfect hair physics (if they can ever)

All is vain.

(edited by Excalibur.9748)