Show me your Pistol/Pistol Build
Galsia | Jäshin | Çyndelle
[KK] – Henge of Denravi
Might as well scrap that idea since the upcoming nerf to Black Powder will definitely kill any P/P build. Don’t be fooled by the changes to Unload and Ricochet, those are nothing but “straw man” fallacy that ArenaNet have a habit of doing.
But for the sake of the topic, this is my current build.
Not recommended for new Thieves.
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.
i’m curious, is there any P/P build that does anything other than mashing 3 like a madman?
i’m curious, is there any P/P build that does anything other than mashing 3 like a madman?
Not really.
i’m curious, is there any P/P build that does anything other than mashing 3 like a madman?
Yes – my build. Albeit you can use my build and mash 3 anyway, but only madmen does that.
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.
i’m curious, is there any P/P build that does anything other than mashing 3 like a madman?
Yes – my build. Albeit you can use my build and mash 3 anyway, but only madmen does that.
you’re running a power/condi hybrid P/P with scorpion wire and sleight of hand, but no perplexity runes? :/
i’m curious, is there any P/P build that does anything other than mashing 3 like a madman?
Yes – my build. Albeit you can use my build and mash 3 anyway, but only madmen does that.
you’re running a power/condi hybrid P/P with scorpion wire and sleight of hand, but no perplexity runes? :/
Perplexity will ruin the build because perplexity is condition based. My build is not power/condi hybrid, the condition damage is an unfortunate “benefit” for traiting in Trickery.
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.
i’m curious, is there any P/P build that does anything other than mashing 3 like a madman?
Yes – my build. Albeit you can use my build and mash 3 anyway, but only madmen does that.
you’re running a power/condi hybrid P/P with scorpion wire and sleight of hand, but no perplexity runes? :/
Perplexity will ruin the build because perplexity is condition based. My build is not power/condi hybrid, the condition damage is an unfortunate “benefit” for traiting in Trickery.
30 points into trickery and caltrops. also pistol AA scales horribly with power.
i’m curious, is there any P/P build that does anything other than mashing 3 like a madman?
Yes – my build. Albeit you can use my build and mash 3 anyway, but only madmen does that.
you’re running a power/condi hybrid P/P with scorpion wire and sleight of hand, but no perplexity runes? :/
Perplexity will ruin the build because perplexity is condition based. My build is not power/condi hybrid, the condition damage is an unfortunate “benefit” for traiting in Trickery.
30 points into trickery and caltrops. also pistol AA scales horribly with power.
Ah, but this is not a power build. Power build will imply the mashing of skill #3 and I would’ve recommend it to new Thieves, but I’m not.
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.
I am P/P. non condi 26600
1 advantage for pp is not much thief run it.
Which mean many ppl dont know how to counter.
Work very well with ele engi thief.
I dont spam 3 mindlessly though.
3 then let AA out 2-3times to regen Ini. (I do 10% more dmg when more than 6 Ini)
when a lot of kitten hit the fan in the middle of the map.
I also use 2 to class that run like headless chicken. ele d/d, engi.
Mess up his combo and make him a siting duck for my teammates.
skill 2 Mix with Steal and Shadow step, no one can runaway from you.
(except WarGS and Thief)
My execution is Binding powder pop Thief guild when enemy below 50%
My thief pull him while I spam 3. after that I stay behind my thief make it harder to click on me.
I change my trait layout pretty often, but this is what I’m running currently for roaming:
I occasionally switch Scorpion Wire out for Smoke Screen in tougher 1vX situations.
Also, if you’re mashing 3, you’re doing it wrong regardless of your build. Especially with the quicker channel time that’s coming, it’ll be much easier to avoid the entire damage from an ill-timed Unload.
Can I ask why you guys use Scorpion wire with P/P?
Can I ask why you guys use Scorpion wire with P/P?
It’s Sir Vincent’s build…look around and you’ll find he’s about the only thief that will use that outside of Skyham. It’s not really a coincidence that no one else uses the build he posted…but I’m sure he’ll tell you that it’s really good and if you don’t do well with it, it’s because of your personal lack of skill rather than a shortcoming of the build. =P
But if you’re looking for a reason to use a dodgeable projectile pull outside of Skyham, I’m sure you’ll find an explanation that’s just as good as why you would use Caltrops on a power build.
Can I ask why you guys use Scorpion wire with P/P?
i wouldn’t say “you guys”, more like “you, specific person”.
but anyway, there is such thing as a P/P condi build, it’s kinda gimmicky and has been nerfed indirectly. the idea is basically packing a ton of interrupts (scorpion wire works like one) to stack a bunch of confusion on enemies through rune of perplexity procs. it’s less effective now that perplexity runes have a somewhat long CD attached to the proc.
it’s also only really useful in WvW 1v1, since confusion is bad in PvE, perplexity runes don’t exist in PvP, and thief builds aren’t meant for teamfights.
i’m curious, is there any P/P build that does anything other than mashing 3 like a madman?
Yes – my build. Albeit you can use my build and mash 3 anyway, but only madmen does that.
you’re running a power/condi hybrid P/P with scorpion wire and sleight of hand, but no perplexity runes? :/
Perplexity will ruin the build because perplexity is condition based. My build is not power/condi hybrid, the condition damage is an unfortunate “benefit” for traiting in Trickery.
30 points into trickery and caltrops. also pistol AA scales horribly with power.
Ah, but this is not a power build. Power build will imply the mashing of skill #3 and I would’ve recommend it to new Thieves, but I’m not.
so it’s not power, it’s not condi, it’s not hybrid, it’s not support, it’s not tanky, and it has no defensive traits. WTF is it?
Can I ask why you guys use Scorpion wire with P/P?
I like it because it’s versatile and on a low-cooldown. I mainly use it to interrupt heals/big skills or to set up my unloads and steals. Typically when people get pulled, their first impulse is to immediately dodge roll on wakeup. So I pull, pause, then land anything I want. If they burned a dodge to avoid the pull, that’s also fine by me.
It’s also incredibly useful when chasing opponents that like to run away or for separating squishies from their group. It even lands on opponents that are trying to stealth (<3 SR thieves).
Can I ask why you guys use Scorpion wire with P/P?
It’s Sir Vincent’s build…look around and you’ll find he’s about the only thief that will use that outside of Skyham. It’s not really a coincidence that no one else uses the build he posted…but I’m sure he’ll tell you that it’s really good and if you don’t do well with it, it’s because of your personal lack of skill rather than a shortcoming of the build. =P
I can speak for myself, thank you very much.
But if you’re looking for a reason to use a dodgeable projectile pull outside of Skyham, I’m sure you’ll find an explanation that’s just as good as why you would use Caltrops on a power build.
Where did I ever posted that my P/P build is for PvP? So why are you talking about “dodgeable projectile”?
so it’s not power, it’s not condi, it’s not hybrid, it’s not support, it’s not tanky, and it has no defensive traits. WTF is it?
I guess you’ll never know since the concept of control is alien to you.
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.
so it’s not power, it’s not condi, it’s not hybrid, it’s not support, it’s not tanky, and it has no defensive traits. WTF is it?
I guess you’ll never know since the concept of control is alien to you.
it isn’t, but thief control is baaaaaad. and pure control isn’t a good idea anyway, just like full tank or full healing.
plus, panic strike is nowhere to be seen…
Here’s my take on a Pistol/Pistol build, though I use it for S/D and D/D as well…
(edited by Diak Atoli.2085)
This is the one I use: http://en.gw2skills.net/editor/?fZAQNAqaVl8Mp3plOx7JsPNROBt9DCwB88KTpzeMXA-T1SBwAZV6ZWJYkDhwVlB3U/h4+Do03M5ECI5AEo5IAA4BBQKgIGGB-w
It’s really bad. I don’t like it. But it’s the best I could do.
Basically you’ll run in, shoot some things, then die. Then you can respawn and do it again if you want, or opt to play something better.
I used to have a clerics variety that could heal a lot, but it was too hard to kill stuff. Not that it’s still not hard to kill stuff with the above version, but yeah (double negative, teehee).
The point was to try and get all the pistol traits (particularly ricochet and pistol mastery), although ankle shots was just so bad that I couldn’t stand using it.
I tried to make an all trap build with p/p, but it was even worse than the one I just linked.
I was hoping for some life to be breathed into p/p, but the “buffs” they showed in the skill bar were paltry at best (one of the announced buffs is just actually a bug fix). It is, in my mind, the worst weapon set in the game, and will likely remain so after the feature patch.
(edited by Yamsandjams.3267)
when i’m bored in pvp i sometimes use this build in hotjoin XD
it is the epitome of 3 3 3 3 3 3 and it has no stealth lol (so yeah, only hotjoin, no tournaments with this!)
still, it hits like a truck and survives fairly well with Signet of Malice proccing so much, especially with dagger storm!
it actually takes down things like hambows surprisingly well through Blackpowder and stolen whirl or blackpowder daggerstorm
so it’s not power, it’s not condi, it’s not hybrid, it’s not support, it’s not tanky, and it has no defensive traits. WTF is it?
I guess you’ll never know since the concept of control is alien to you.
it isn’t, but thief control is baaaaaad. and pure control isn’t a good idea anyway, just like full tank or full healing.
Who said that this is a “pure” control. You didn’t even analyzed the whole build and you’re making all the wrong assumptions.
plus, panic strike is nowhere to be seen…
Panic Strike is such a bad trait. If you look at my secondary set, I get my Immob from sword main hand and stealth from dagger main hand. I’ll even use bodyshot if I really really really want to to Immob any one. However, because of my over all build, it’s not necessary to Immob anyone, cripple is doing just fine.
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.
If you’re running P/P in PvE, there’s no reason in taking things like caltrops or scorpion wire. If you want to control mobs, just aggro them and then line of sight. Once they walk around the corner and stack on you, drop a blind field. Ta daa! All mobs in one place unable to hit you or your teammates!
Really if you want to use P/P in a dungeon, you can just make a few changes to the meta D/D & S/P build to adjust it for P/P.
Here’s the meta D/D & S/P build:
http://en.gw2skills.net/editor/?fYAQRAoY8alcmSPHcy4E95Ey2jdqC5JvCgl2DcqBbJA-jwBBYfDim8LQUBhOzsIasFXFRjVXDT5iIqGA-e
And here’s the changes you can make for using P/P:
http://gw2skills.net/editor/?fZAQRAqa8al8Mp6pFOxxJsPNxLhs9oKb8bsuTCA-ThRBABXt/o8DPNDAcQAy7IAQp6PmpEEA-e
Basically, you just take 1 out of DA and put it in Trickery. After that, swap out Side Strikes for Pistol Mastery, swap Practiced Tolerance for Combo Critical Chance, and change Improvisation (or whatever else you use in that trait spot) for Combined Training.
(edited by Dahkeus.8243)
Can I ask why you guys use Scorpion wire with P/P?
I use Scorpion Wire to keep my target inside Caltrops or to interrupt a heal/buff instead of using Head Shot. However, it is pointless to use Scorp Wire if you’re not trating for Trickster — might as well bring other utility skills.
Scorpion Wire + Caltrops combo allows you to control a large number of mobs. While everything else is inside Caltrops, you can use Scorpion Wire to pull a single Mob for a 1v1 action. As a P/P, it’s important that you take control of your surrounding else you’ll die horribly, and traiting in Trickster gives you this ability.
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.
If you’re running P/P, there’s no reason in taking things like caltrops or scorpion wire. If you want to control mobs, just aggro them and then line of sight. Once they walk around the corner and stack on you, drop a blind field. Ta daa! All mobs in one place unable to hit you or your teammates!
The dredge mob says hi.
Ta da!!!
I’m sure that “tweak” will work wonders in the Dredge Fractal.
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.
Can I ask why you guys use Scorpion wire with P/P?
I like it because it’s versatile and on a low-cooldown. I mainly use it to interrupt heals/big skills or to set up my unloads and steals. Typically when people get pulled, their first impulse is to immediately dodge roll on wakeup. So I pull, pause, then land anything I want. If they burned a dodge to avoid the pull, that’s also fine by me.
It’s also incredibly useful when chasing opponents that like to run away or for separating squishies from their group. It even lands on opponents that are trying to stealth (<3 SR thieves).
Why on earth would you need scorpion wire to set up a steal?
If you’re running P/P, there’s no reason in taking things like caltrops or scorpion wire. If you want to control mobs, just aggro them and then line of sight. Once they walk around the corner and stack on you, drop a blind field. Ta daa! All mobs in one place unable to hit you or your teammates!
The dredge mob says hi.
Ta da!!!
I’m sure that “tweak” will work wonders in the Dredge Fractal.
Yea, there’s one exception, but really you can still just burst through those mobs without a blind anyways.
I can assure you DnT doesn’t have to run caltrops to keep from wiping in Dredge fractals, lol.
P.s. That’s why people use S/P for trash anyways. If you can’t blind them, you can still pistol whip to stun and evade while cleaving down.
(edited by Dahkeus.8243)
If you’re running P/P, there’s no reason in taking things like caltrops or scorpion wire. If you want to control mobs, just aggro them and then line of sight. Once they walk around the corner and stack on you, drop a blind field. Ta daa! All mobs in one place unable to hit you or your teammates!
The dredge mob says hi.
Ta da!!!
I’m sure that “tweak” will work wonders in the Dredge Fractal.
Yea, there’s one exception, but really you can still just burst through those mobs without a blind anyways.
If your build works for you, then good for you.
In my experience, both Caltrops and Scorpion Wire bought our back line a lot of time multiple times over. If you think you can use Black Powder to create a gap between the mob and your team mate, go right ahead and use your “tweaked” build. I’m not the making all the false assumptions here.
I can assure you DnT doesn’t have to run caltrops to keep from wiping in Dredge fractals, lol.
What exactly does that prove? Does it prove that your line-of-sight-black-powder-combo works on Dredge?
No it doesn’t.
Caltrops on the other hand works on Dredge, especially during the bombing of the door.
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.
If you’re running P/P, there’s no reason in taking things like caltrops or scorpion wire. If you want to control mobs, just aggro them and then line of sight. Once they walk around the corner and stack on you, drop a blind field. Ta daa! All mobs in one place unable to hit you or your teammates!
The dredge mob says hi.
Ta da!!!
I’m sure that “tweak” will work wonders in the Dredge Fractal.
Yea, there’s one exception, but really you can still just burst through those mobs without a blind anyways.
If your build works for you, then good for you.
In my experience, both Caltrops and Scorpion Wire bought our back line a lot of time multiple times over. If you think you can use Black Powder to create a gap between the mob and your team mate, go right ahead and use your “tweaked” build. I’m not the making all the false assumptions here.
Who’s creating a gap? This is just the easiest way to take down mobs and you really don’t even need to do that much.
I can assure you DnT doesn’t have to run caltrops to keep from wiping in Dredge fractals, lol.
What exactly does that prove? Does it prove that your line-of-sight-black-powder-combo works on Dredge?
No it doesn’t.
Caltrops on the other hand works on Dredge, especially during the bombing of the door.
No, but it proves that you can still take down those mobs easily enough without some kite and run circus act, lol. Between all the other ways you can negate dredge damage (projectile reflects, weakness, protection, regen, etc.), there’s no reason to try to kite them around. If nothing else, line of sighting and dropping Smoke Screen will ensure that all projectiles are blocked, even if the mobs aren’t blinded.
Or you could run around trying to cripple mobs and pulling one of them back every 20 seconds or so…
Just remember that when you’re dodging, dropping caltrops, pulling mobs, etc., you’re not DPSing. When you drop so many of your traits into “control” talents, you also lose even more DPS and the slower mobs die, the more time they have to cause trouble.
I could say “well if that’s the way you like to play, then I just agree to disagree”, but your method is objectively less efficient. So, if you’re ok with that, then it’s your business, but for everyone else reading this thread, please don’t expect to be some great boon to your group by sacrificing efficiency like this.
Can I ask why you guys use Scorpion wire with P/P?
I like it because it’s versatile and on a low-cooldown. I mainly use it to interrupt heals/big skills or to set up my unloads and steals. Typically when people get pulled, their first impulse is to immediately dodge roll on wakeup. So I pull, pause, then land anything I want. If they burned a dodge to avoid the pull, that’s also fine by me.
It’s also incredibly useful when chasing opponents that like to run away or for separating squishies from their group. It even lands on opponents that are trying to stealth (<3 SR thieves).
Why on earth would you need scorpion wire to set up a steal?
I don’t NEED it to set up a steal. It’s simply a tool that can be applied to a multitude of situations. Since I don’t use stealth at all, SW is an option I can use to guarantee a steal connects, especially on opponents that are moving erratically.
If you’re running P/P, there’s no reason in taking things like caltrops or scorpion wire. If you want to control mobs, just aggro them and then line of sight. Once they walk around the corner and stack on you, drop a blind field. Ta daa! All mobs in one place unable to hit you or your teammates!
The dredge mob says hi.
Ta da!!!
I’m sure that “tweak” will work wonders in the Dredge Fractal.
Yea, there’s one exception, but really you can still just burst through those mobs without a blind anyways.
If your build works for you, then good for you.
In my experience, both Caltrops and Scorpion Wire bought our back line a lot of time multiple times over. If you think you can use Black Powder to create a gap between the mob and your team mate, go right ahead and use your “tweaked” build. I’m not the making all the false assumptions here.
Who’s creating a gap? This is just the easiest way to take down mobs and you really don’t even need to do that much.
Like I said, if that works for you, then good for you.
I can assure you DnT doesn’t have to run caltrops to keep from wiping in Dredge fractals, lol.
What exactly does that prove? Does it prove that your line-of-sight-black-powder-combo works on Dredge?
No it doesn’t.
Caltrops on the other hand works on Dredge, especially during the bombing of the door.
No, but it proves that you can still take down those mobs easily enough without some kite and run circus act, lol.
Again with the false assumption. I guess that’s what you do when you bring Caltrops but that’s not the only use of it.
Between all the other ways you can negate dredge damage (projectile reflects, weakness, protection, regen, etc.), there’s no reason to try to kite them around.
Who ever said about kiting them around? That’s right it was you.
You assume that you can kite them around a corner to drop BP on them to blind them.
If nothing else, line of sighting and dropping Smoke Screen will ensure that all projectiles are blocked, even if the mobs aren’t blinded.
In a group scenario, having Trickster and Scorpion Wire gives me 3 ways to interrupt my targets and Caltrops scales when I get multiple stacks of Might.
What do you get from Smoke Screen?
Can it interrupt? No.
Does it scale with Might? No.
Doe is scale with any other buff? No.
It’s a waste of utility. Might as well bring Shadow Refuge.
Or you could run around trying to cripple mobs and pulling one of them back every 20 seconds or so…
“trying” to cripple mobs? There’s no trying, they get crippled. Blinding on the other hand comes with a lot of trying. Not only the blind fields are significantly smaller in AoE than Caltrops, it doesn’t last as long as Caltrops and it only last up to the mob’s next attack.
In my build, having 5 pts into DA extends the cripple while Trickster lowers the CD of Caltrops.
Thus your comment about “every 20 seconds or so” is based on false assumptions.
Just remember that when you’re dodging, dropping caltrops, pulling mobs, etc., you’re not DPSing. When you drop so many of your traits into “control” talents, you also lose even more DPS and the slower mobs die, the more time they have to cause trouble.
Did you even look at my build? Or you’re just mocking Scorpion Wire and Caltrops just because you can?
If you did yourself a favor and look at the build, you wont’ even begin to think that I’m not DPSing.
I could say “well if that’s the way you like to play, then I just agree to disagree”, but your method is objectively less efficient.
Less efficient based on what? You really think bringing Smoke Screen is more efficient?
Don’t be ridiculous. Smoke Screen is such a bad utility skill.
There’s really nothing to disagree on your position. Everything you’ve said is based on wrong assumptions.
So, if you’re ok with that, then it’s your business, but for everyone else reading this thread, please don’t expect to be some great boon to your group by sacrificing efficiency like this.
Ok, next time I’ll bring the ever efficient Smoke Screen the next time we get teh Dredge Fractal. I’ll kite them to a corner then Ta Da, blind them and DPS them to death. Great advice.
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.
Oh Vincent…If I didn’t know you better, I’d say this was troll bait.
Look, this is going down a very predictable path. You’re pretty sure that you have some super awesome strat behind using a low DPS build that no one else uses, and I don’t see any chance of you being talked out of it.
If there’s still anyone who is wanting to take your build seriously, I’ll leave the links below for them, but I don’t see any good in any more back and forth with you. =P
http://www.guildwars2guru.com/topic/87167-a-guide-to-the-thief-meta/
http://dulfy.net/2014/07/10/gw2-thief-pve-class-guide/
Way to take the P/P topic to a meta discussion just so you’ll feel superior.
First of all, nobody says that P/P is the meta nor it is a “super awesome” build.
The discussion is based on IF someone wants to use P/P, my build has a better chance of working very well.
You can have you videos and metas back, surely it doesn’t belong within the context of P/P builds.
I understand when people lose track of the topic or the context of the discussion because they really really want to be superior. Not sure if that is evidence as a compensation for something. Eh, who cares.
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.
P/P is not the meta, but that doesn’t mean you have to abandon everything the abandon does right, especially since a few small changes to the meta make a pretty optimal pistol build.
Just because you choose to do one thing inefficiently doesn’t mean you have to do everything that way.
P/P is not the meta, but that doesn’t mean you have to abandon everything the abandon does right, especially since a few small changes to the meta make a pretty optimal pistol build.
Just because you choose to do one thing inefficiently doesn’t mean you have to do everything that way.
You’ve been talking about this “tweaked” version of P/P from meta, yet until now have not posted the build for that “tweaked” version.
The build in the video lacks CC and only one way to interrupt that is using Head Shot.
Also using the word “inefficient” without basis is meaningless.
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.
P/P is not the meta, but that doesn’t mean you have to abandon everything the abandon does right, especially since a few small changes to the meta make a pretty optimal pistol build.
Just because you choose to do one thing inefficiently doesn’t mean you have to do everything that way.
You’ve been talking about this “tweaked” version of P/P from meta, yet until now have not posted the build for that “tweaked” version.
The build in the video lacks CC and only one way to interrupt that is using Head Shot.
Also using the word “inefficient” without basis is meaningless.
You don’t need CC in PvE.
P/P is not the meta, but that doesn’t mean you have to abandon everything the abandon does right, especially since a few small changes to the meta make a pretty optimal pistol build.
Just because you choose to do one thing inefficiently doesn’t mean you have to do everything that way.
You’ve been talking about this “tweaked” version of P/P from meta, yet until now have not posted the build for that “tweaked” version.
That the kind of build that spawned the comment about madmen spamming Unload.
Funny enough that your build uses almost full ascended, yet my build has more power, toughness, and vitality without taking Assassin’s Signet.
Anyway, I guess if you are running with someone that can watch your back and constantly topoff your HP, why not.
But to say that is more efficient is nothing but a joke.
The skills I’ve picked and the runes I use on my build makes me self-sufficient and self-healing. I can even CC my own aggro.
The build in the video lacks CC and only one way to interrupt that is using Head Shot.
Also using the word “inefficient” without basis is meaningless.
You don’t need CC in PvE.
Riiiight. That’s why you use blind fields and line of sight right?
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.
this is what i use in spvp. have issues doing 2v1 but great for 1v1.
dont use refuge to hide, life steal allows for a great spike and a great heal
Current iteration always in flux.
It built around the concept of 100 percent proc on crit for sustain. My armor has ranged from 2000 to the current 2400 as I try and find a sweet spot between survival and damage.
Condi cleanse is pretty decent with the purity/generosity combo. Without stealth condi classes were an issue.
I also made sure thief a human JUST in case I slip in Kormir as another cleanse. (This allows me to put air/fire on the pp set. I am still trying to see which works best.)
(edited by babazhook.6805)
This is interesting. I think I’ll try to insert some P/P gameplay in my next video
Would a P/P+SB work?
>>Would a P/P+SB work
someone put up a video of this in action< he was using SB for the evades
Current iteration always in flux.
It built around the concept of 100 percent proc on crit for sustain. My armor has ranged from 2000 to the current 2400 as I try and find a sweet spot between survival and damage.
Condi cleanse is pretty decent with the purity/generosity combo. Without stealth condi classes were an issue.
I also made sure thief a human JUST in case I slip in Kormir as another cleanse. (This allows me to put air/fire on the pp set. I am still trying to see which works best.)
You use assasins gear. is it better than berserker? And when yes..why?
>>You use assasins gear. is it better than berserker? And when yes..why?
Just for the higher crit rate. In essence I wanted nearly every shot to be a crit for the 200+ percent damage on crit plus the crit procs for IP. Power not as high as Zerker but I am relying on a high crit rate to feedback that health on an ongoing basis. The Ricochet trait acts as pseudo cleave so you can get multiple crits with one attack. (Fired into a zerg it all crits).
If one uses an off hand weapon a lot (And I do to to be flexible) SB AA and bounce all crits SB AOE attacks all crit/dagger cleave all crits.Pistil whip all crits. You get the picture I am sure
IP is the reason for this as I gave up executioner in favor of IP. Note this build nearly always has 100 percent crit rate so hidden killer is moot. It sort of like two GM traits off the CS line in one.
The theory is I can use withdraw as a spike heal skill and gap opener for the p/p set and the unloads and attacks will help keep health on an ongoing basis. An unload on three wolves as example will give me about (8*2.5)*48 health before buffs from ip and 325 from ghost for 1225 health. That feedback goes up quite a bit if one buffed with bloodlust guard stacks and the like. I could use SOM in there instead of withdraw and bump that heal to around 3500 but prefer to reserve a spike heal for when INI low and feel withdraw just to handy at opening gaps with a p/p set to give up.
I would likely get more outright damage from the zerker with a lower crit rate but less sustain. There being no stealth in the build and with the nerf to BP i need sustain.
Now if focused you will likely die but if you are able to get off the first shots in a 1v1 or even a 1v2 you can keep the pressure on early and especially if the enemy close together.
I would not use assassins over zerker unless I was leveraging on crit effects.
(edited by babazhook.6805)