guard ,nades eng ,Trap thief \ranger ,signet\shout warrior, zerk mes\ele & shiro rev.
Shrapnel mine
guard ,nades eng ,Trap thief \ranger ,signet\shout warrior, zerk mes\ele & shiro rev.
Only bad thing is that after the 20s cd, your trap disappears if not triggered. Ofc most of the time you use the skill in fight, which means it’ll trigger immediately. But it’s less effective in terms for trapping a place while waiting for enemies. Not that the other traps are actually good for that :P
GL – “The Afternoon’s Watch” [OATH]
Shadow trap is one of the best utility we have in PvP. Just takes some brains to use correctly, without wasting it – jumping between nodes in sPvP.
Ambush trap is very good for PvE and leveling. If the summoned thief isn’t killed for it’s duration, it gives insane amount of DPS (the thief can solo heavy golem in heart of the Mists). Also, they use scorpion wire and blind field.
Needle trap is crappy, but I believe some people might panic when getting immobilized, and burn cooldowns – healing with poison on. Otherwise, it’s not worth picking over tripwire.
Tripwire is good to chain some long stunlock, for example basilisk venom+scorpion wire+tripwire+tactical strike, but if you don’t plan killing people in stunlocks, don’t bother. Stunlocks are very effective against bunker builds, but you need fire support from your teammates. You can use tripwire trap 2 times in a row for 6 second stun from this single ability.
Both tripwire and needle trap sometimes doesn’t work. They just don’t hit the target, even if they walk straight over them. Therefore, they are extremly unreliable. I think I might know how this bug works, but I am not 100% sure yet.
So shrapnel mine + ambush will be the best
guard ,nades eng ,Trap thief \ranger ,signet\shout warrior, zerk mes\ele & shiro rev.
(the thief can solo heavy golem in heart of the Mists)
what does this mean? the golems don’t fight back…
what does this mean? the golems don’t fight back…
If the summon isn’t killed before its duration expires, it will deal about 20k damage (or how many armor+health the heavy golem has). The duration is 20 seconds.
In a true fight while leveling, you use pistol offhand to constantly blind mobs, so they never hit the thief = the thief never dies = he deals a lot of damage.
In PvP, people usually kill summons with AoE, but if they don’t, they just leave them alone and tank their damage output. If they attack summons without AoE, it’s good anyway, because summons are tanking damage or CC instead of you. For example, once a mesmer used Moa Morph on my summoned thief instead of on myself.