Signet of Agility cleanses only 1 condition

Signet of Agility cleanses only 1 condition

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Posted by: FrostSpectre.4198

FrostSpectre.4198

Despite having alot of Allies around me, the signet only cleanses 1 condition.

It doesn’t match the skill description at all, so it’s bugged. Unless there was a nerf on it, but the description was never changed to match the intended function.

All other functions seem to work like normal.

I’m a casual PvE adventurer, I enjoy combat, adventure and helping, but not farming.
I rarely do PvP or Hard PvE, unless it’s organized.

Signet of Agility cleanses only 1 condition

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Posted by: Dahkeus.8243

Dahkeus.8243

It’s only supposed to cleanse 1 condition. I think you’re misunderstanding the wording of the skill. It also cleanses 1 condition on each nearby ally. It doesn’t cleanse a number of conditions on you equivalent to the number of nearby allies.

Signet of Agility cleanses only 1 condition

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

They should just rewrite it to state;

“Refill endurance and cleanse 1 condition for you and your allies.”

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

Signet of Agility cleanses only 1 condition

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Posted by: FrostSpectre.4198

FrostSpectre.4198

It’s only supposed to cleanse 1 condition. I think you’re misunderstanding the wording of the skill. It also cleanses 1 condition on each nearby ally. It doesn’t cleanse a number of conditions on you equivalent to the number of nearby allies.

I think it would make sense, but wording doesn’t match, lets look at some skills in GW1 as examples:
“Lead the Way!”
“I Will Avenge You!”
All of the examples have the wording “for each ally”.

Signet of Agility has “cure a condition FOR each nearby ally”.
If it were to mean cleanse condition on an ally, it would be written as “cure a condition ON each nearby ally” or something that properly makes it clear who is the subject of the cleansing effect like “cleanse a condition on each nearby ally”…

I’m a casual PvE adventurer, I enjoy combat, adventure and helping, but not farming.
I rarely do PvP or Hard PvE, unless it’s organized.

Signet of Agility cleanses only 1 condition

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

It’s only supposed to cleanse 1 condition. I think you’re misunderstanding the wording of the skill. It also cleanses 1 condition on each nearby ally. It doesn’t cleanse a number of conditions on you equivalent to the number of nearby allies.

I think it would make sense, but wording doesn’t match, lets look at some skills in GW1 as examples:
“Lead the Way!”
“I Will Avenge You!”
All of the examples have the wording “for each ally”.

Signet of Agility has “cure a condition FOR each nearby ally”.
If it were to mean cleanse condition on an ally, it would be written as “cure a condition ON each nearby ally” or something that properly makes it clear who is the subject of the cleansing effect like “cleanse a condition on each nearby ally”…

Using “FOR” is correct otherwise it won’t make sense because that sentence has a conjunction “and” thus “Refill endurance ON each nearby ally” is weird. Using “for you and your ally” is the best solution.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

Signet of Agility cleanses only 1 condition

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Posted by: DeceiverX.8361

DeceiverX.8361

As mentioned, it’s not bugged, just a poor tooltip. I ran this once to get a bulk cleanse and was deeply disappointed when I learned that it wouldn’t help me in a condi-bomb situation.

Signet of Agility cleanses only 1 condition

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Posted by: ESKan.6782

ESKan.6782

Incidentally, does it refill endurance for nearby allies too? I’ve always assumed it did, but now I’m uncertain.

[PD] – Far Shiverpeaks.
Nameless Inversion/Ascension/Evasion/Ruination/Impression/Perdition/Compassion/Tactician
Guild Wars 2 will be an amazing game when it’s finished. Compare Prophecies to EotN!

Signet of Agility cleanses only 1 condition

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Posted by: Dahkeus.8243

Dahkeus.8243

Incidentally, does it refill endurance for nearby allies too? I’ve always assumed it did, but now I’m uncertain.

yes

Signet of Agility cleanses only 1 condition

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Posted by: Seabreeze.8437

Seabreeze.8437

It’s only supposed to cleanse 1 condition. I think you’re misunderstanding the wording of the skill. It also cleanses 1 condition on each nearby ally. It doesn’t cleanse a number of conditions on you equivalent to the number of nearby allies.

This confused me for the longest time until I realized this is actually how it works.

Signet of Agility cleanses only 1 condition

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Posted by: Hanza.6872

Hanza.6872

I would however advocate that, even if this is how it was supposed to work. In the current game this is not enough nor balanced.

Look at other signets that remove conditions:
Ranger > All conditions to pet
Warrior > Removes 12
Necromancer > Sends them (all?) to a foe

Our signet needs to be brought up to par!

Signet of Agility cleanses only 1 condition

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Posted by: alain.1659

alain.1659

Then our dmg and dodges would be too.

Signet of Agility cleanses only 1 condition

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Posted by: DeceiverX.8361

DeceiverX.8361

It’s a low cooldown instant-cast ability that refunds 100% of base endurance, cleanses a condition, and does this to all of your allies, too.

Asking for more is way out of bounds without bumping that cooldown into the stratosphere. The core thief lacks burst condition cleansing, and really needs ways to get access to it that doesn’t overpower the DrD, but asking for an increase in potency on SoA is not the right place to look for it contradicts the above goal and in it of itself isn’t justifiable.

Signet of Agility cleanses only 1 condition

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Posted by: Ragion.2831

Ragion.2831

It’s only supposed to cleanse 1 condition. I think you’re misunderstanding the wording of the skill. It also cleanses 1 condition on each nearby ally. It doesn’t cleanse a number of conditions on you equivalent to the number of nearby allies.

360 radius, so basically it is going to be useless 99.99% of the time. Thieves don’t huddle with their teammates, thats the fastest way to get killed. It shoud be cleanse based on number of enemies but i guess that makes too much sense to be implemented.

The sigs flaw has been overlooked anyway because of its active and some of the other cleansing options.