Signet of Malice Buff?

Signet of Malice Buff?

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Posted by: Daecollo.9578

Daecollo.9578

I heard they were doubling signets, does that mean SoM will be 200 from 100 like it was in beta?

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Posted by: Dasorine.1964

Dasorine.1964

Probably not, they talked about doubling the passive attributes given by such signets and an increase to the actives of them to make them still a usable choice.

Its unlikely the healing would be doubled

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Posted by: Auesis.7301

Auesis.7301

I think they just meant the Signets with statistical bonuses ie. Power/Precision etc. SoM doesn’t really apply there. Same with SoS. I’d eat my hat if it became 50% passive speed…

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Posted by: Dasorine.1964

Dasorine.1964

I think they just meant the Signets with statistical bonuses ie. Power/Precision etc. SoM doesn’t really apply there. Same with SoS. I’d eat my hat if it became 50% passive speed…

If it did, you’d still be capped at 33% most likely :P

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Posted by: Gungnir Grimm.7123

Gungnir Grimm.7123

I think they just meant the Signets with statistical bonuses ie. Power/Precision etc. SoM doesn’t really apply there. Same with SoS. I’d eat my hat if it became 50% passive speed…

If it did, you’d still be capped at 33% most likely :P

yeah, but in combat it would be insane since the cap is 133% of out of combat speed, so it would be like our speed in stealth trait.

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Posted by: Daecollo.9578

Daecollo.9578

They said doubling the statistics, not the percents.

Healing is a statistic.

It wouldn’t make sense to not buff the other signets, but I can understand the percents.

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Posted by: Auesis.7301

Auesis.7301

Healing Power is a statistic, but the active heal from the Signet is not a stat akin to Power or Precision.

The actual description by the devs was that the 10+1 per level bonuses are now 20+2 per level, making the 90-stat bonuses from stuff like Assassin’s Signet or Signet of Agility effectively 180-stat bonuses. Nothing more.

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Posted by: Daecollo.9578

Daecollo.9578

Healing Power is a statistic, but the active heal from the Signet is not a stat akin to Power or Precision.

The actual description by the devs was that the 10+1 per level bonuses are now 20+2 per level, making the 90-stat bonuses effectively 180-stat bonuses. Nothing more.

Yes, but that means that the signets that need help like healing ones won’t get improved, so why take them over another slot?

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Posted by: Auesis.7301

Auesis.7301

Because you can heal endlessly so long as you keep effectively putting out and avoiding punishment, something that cooldown-based heals do not enable. It’s fine where it is.

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Posted by: Daecollo.9578

Daecollo.9578

Because you can heal endlessly so long as you keep effectively putting out and avoiding punishment, something that cooldown-based heals do not enable. It’s fine where it is.

No you cannot, that is pure speculation, you couldn’t even heal endlessly with SoM+Old Omnomberry Pie, which healed for even more.

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Posted by: Stooperdale.3560

Stooperdale.3560

It’s not speculation that Signet of Malice can heal massively. Thieves have made it work. Use it in the right situations with the right skills.

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Posted by: Auesis.7301

Auesis.7301

I’ve already given you video evidence that SoM is incredibly potent as a healing tool in another thread, “post-omnomberry pie nerf” as you always rant about. There is no speculation.

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Posted by: Daecollo.9578

Daecollo.9578

I’ve already given you video evidence that SoM is incredibly potent as a healing tool in another thread, “post-omnomberry pie nerf” as you always rant about. There is no speculation.

Sorry but that is for easy PvE. :<

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Posted by: Travlane.5948

Travlane.5948

I think they just meant the Signets with statistical bonuses ie. Power/Precision etc. SoM doesn’t really apply there. Same with SoS. I’d eat my hat if it became 50% passive speed…

If it did, you’d still be capped at 33% most likely :P

yeah, but in combat it would be insane since the cap is 133% of out of combat speed, so it would be like our speed in stealth trait.

i think its only 50% out of combat speed. bc of the thieves skill. it wont stack with anything else. basically i wasnt going 200% at all.

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Posted by: Auesis.7301

Auesis.7301

I’ve already given you video evidence that SoM is incredibly potent as a healing tool in another thread, “post-omnomberry pie nerf” as you always rant about. There is no speculation.

Sorry but that is for easy PvE. :<

All PvE is easy.

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Posted by: Gungnir Grimm.7123

Gungnir Grimm.7123

I think they just meant the Signets with statistical bonuses ie. Power/Precision etc. SoM doesn’t really apply there. Same with SoS. I’d eat my hat if it became 50% passive speed…

If it did, you’d still be capped at 33% most likely :P

yeah, but in combat it would be insane since the cap is 133% of out of combat speed, so it would be like our speed in stealth trait.

i think its only 50% out of combat speed. bc of the thieves skill. it wont stack with anything else. basically i wasnt going 200% at all.

by 133% I meant 133% total not 133% above normal speed.

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Posted by: PopeUrban.2578

PopeUrban.2578

At best I’d imagine them doubling the healing power ratio. Realistically I’d see it being untouched. Time will tell. As long as it’s not a nerf I’m okay with it.

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