https://twitter.com/TalathionEQ2
Signet of Malice Buff?
https://twitter.com/TalathionEQ2
Probably not, they talked about doubling the passive attributes given by such signets and an increase to the actives of them to make them still a usable choice.
Its unlikely the healing would be doubled
I think they just meant the Signets with statistical bonuses ie. Power/Precision etc. SoM doesn’t really apply there. Same with SoS. I’d eat my hat if it became 50% passive speed…
Resident Thief
I think they just meant the Signets with statistical bonuses ie. Power/Precision etc. SoM doesn’t really apply there. Same with SoS. I’d eat my hat if it became 50% passive speed…
If it did, you’d still be capped at 33% most likely :P
I think they just meant the Signets with statistical bonuses ie. Power/Precision etc. SoM doesn’t really apply there. Same with SoS. I’d eat my hat if it became 50% passive speed…
If it did, you’d still be capped at 33% most likely :P
yeah, but in combat it would be insane since the cap is 133% of out of combat speed, so it would be like our speed in stealth trait.
Gungnir Aurus – 80 Guardian
[AUX] Isle of Janthir
They said doubling the statistics, not the percents.
Healing is a statistic.
It wouldn’t make sense to not buff the other signets, but I can understand the percents.
https://twitter.com/TalathionEQ2
Healing Power is a statistic, but the active heal from the Signet is not a stat akin to Power or Precision.
The actual description by the devs was that the 10+1 per level bonuses are now 20+2 per level, making the 90-stat bonuses from stuff like Assassin’s Signet or Signet of Agility effectively 180-stat bonuses. Nothing more.
Resident Thief
Healing Power is a statistic, but the active heal from the Signet is not a stat akin to Power or Precision.
The actual description by the devs was that the 10+1 per level bonuses are now 20+2 per level, making the 90-stat bonuses effectively 180-stat bonuses. Nothing more.
Yes, but that means that the signets that need help like healing ones won’t get improved, so why take them over another slot?
https://twitter.com/TalathionEQ2
Because you can heal endlessly so long as you keep effectively putting out and avoiding punishment, something that cooldown-based heals do not enable. It’s fine where it is.
Resident Thief
Because you can heal endlessly so long as you keep effectively putting out and avoiding punishment, something that cooldown-based heals do not enable. It’s fine where it is.
No you cannot, that is pure speculation, you couldn’t even heal endlessly with SoM+Old Omnomberry Pie, which healed for even more.
https://twitter.com/TalathionEQ2
It’s not speculation that Signet of Malice can heal massively. Thieves have made it work. Use it in the right situations with the right skills.
I’ve already given you video evidence that SoM is incredibly potent as a healing tool in another thread, “post-omnomberry pie nerf” as you always rant about. There is no speculation.
Resident Thief
I’ve already given you video evidence that SoM is incredibly potent as a healing tool in another thread, “post-omnomberry pie nerf” as you always rant about. There is no speculation.
Sorry but that is for easy PvE. :<
https://twitter.com/TalathionEQ2
I think they just meant the Signets with statistical bonuses ie. Power/Precision etc. SoM doesn’t really apply there. Same with SoS. I’d eat my hat if it became 50% passive speed…
If it did, you’d still be capped at 33% most likely :P
yeah, but in combat it would be insane since the cap is 133% of out of combat speed, so it would be like our speed in stealth trait.
i think its only 50% out of combat speed. bc of the thieves skill. it wont stack with anything else. basically i wasnt going 200% at all.
I’ve already given you video evidence that SoM is incredibly potent as a healing tool in another thread, “post-omnomberry pie nerf” as you always rant about. There is no speculation.
Sorry but that is for easy PvE. :<
All PvE is easy.
Resident Thief
I think they just meant the Signets with statistical bonuses ie. Power/Precision etc. SoM doesn’t really apply there. Same with SoS. I’d eat my hat if it became 50% passive speed…
If it did, you’d still be capped at 33% most likely :P
yeah, but in combat it would be insane since the cap is 133% of out of combat speed, so it would be like our speed in stealth trait.
i think its only 50% out of combat speed. bc of the thieves skill. it wont stack with anything else. basically i wasnt going 200% at all.
by 133% I meant 133% total not 133% above normal speed.
Gungnir Aurus – 80 Guardian
[AUX] Isle of Janthir
At best I’d imagine them doubling the healing power ratio. Realistically I’d see it being untouched. Time will tell. As long as it’s not a nerf I’m okay with it.
Writer/Director – Quaggan Quest
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