https://twitter.com/TalathionEQ2
(edited by Daecollo.9578)
This changes Signet of Malice so its active steals life, and its passive heals you based on damage you do.
Signet of Malice (1¼, 30 second cooldown.)
Passive: 33% of all physical damage done heals the thief. This caps out at 1000 per hit.
Active: Your next attack steals life, damage done this way cannot be mitigated and cannot critical, lasts 15 seconds.
Healing: 3,275 (0.1 power)?
Damage: 3,275 (0.1 power)?
This would bring back burst thief at a sacrifice to the healing slot, but also be a great healing ability.
(edited by Daecollo.9578)
I wouldn’t mind if Signet of Malice healed based on damage dealt, but I think that just might promote more zerker builds for max power, max crit.
Stealing Life on the active also doesn’t strike me as the best thing, since 3k+ life steal could be an awful lot in any fight. Life steals tend to be in smaller amounts from what I know.
Do you really think this is balance??
I would be the best tank in the whole game since my backstab hits for 20k+ it’s a full heal every 2-3 seconds
Do you really think this is balance??
I would be the best tank in the whole game since my backstab hits for 20k+ it’s a full heal every 2-3 seconds
You would have less access to stealth though, due to not having the stealth heal.
You would also have little to know defense, and your relying completely on that and damage to survive.
You could also miss it, and be fraked.
Signet of Malice got a slight buff recently, and I gotta say that it works perfectly fine. The power of SoM lies in its passive heal when you attack, the active heal is most used for offense (with signet traits) or as a small burst heal when needed.
It’s perfectly balanced IMO, so no, I don’t think it need any change. There’s plenty of other skills / traits that need balance instead..
Is this a joke? Seriously? D/P isn’t enouth OP? Give them 33% of damage convertion in healing, in addition to the regeneration in stealth. Oooh wait, and the passive should also increase the armor by 500 during 2sec on each hit and decrease the armor of the ennemy by 500.
The current passive (100+0.05/healing power) oblige you to take healing power and give up some dps to gain more survivability, it’s logical. You can’t have your cake and eat it. You have to do compromise.
And look, currently, the skill can be used by any builds, direct damages or condition damages, because it’s based on hit and not amount of damage. In your proposition, the skill become useless for the second type of build.
This changes Signet of Malice so its active steals life, and its passive heals you based on damage you do.
Signet of Malice (1¼, 30 second cooldown.)
Passive: 33% of all physical damage done heals the thief.Active: Your next attack steals life, damage done this way cannot be mitigated and cannot critical, lasts 15 seconds.
Healing: 3,275 (0.1 power)?
Damage: 3,275 (0.1 power)?This would bring back burst thief at a sacrifice to the healing slot, but also be a great healing ability.
You are kidding me ? I use Signet of Malice 99% of me play time because he is best of heal in this game and you want this “…….” ?
BTW your play time on Thief ? 30h ?
The passive keeps sword Thieves alive indefinitely in dungeons and the active eats Guardians alive.
Gentlemen, what we see here is a prime example of an absolutely overpowered suggestion.
The passive keeps sword Thieves alive indefinitely in dungeons and the active eats Guardians alive.
Gentlemen, what we see here is a prime example of an absolutely overpowered suggestion.
You read the opening post name and you expected something not overpowered?
Worst of all this isn’t even the first time he tries to make Signet of Malice super OP, apparently he isn’t comfortable using it on a build without multihits so he thinks he needs it to be god mode or something, that or he is trolling again which is more probable.
SoM already got a great buff, that wasn’t even neccesary but is welcomed. This sugestion is a joke (basically you want god mode, it’s literally impossible to die with that, please use that thing named maths before you post something so hilarious again and again and again, even if your intention is trolling, if at least you put some effort you may even create a debate, but most times it’s sooooo obvious).
There was a time Daecollo’s sugestions had a bit of fun, at this point they only serve to give a bad image of us as a community as players from other professions seeing his posts might think this is how we think and will never take us seriously when we tell them how to deal with thieves.
I think it’s so obvious you’re trolling with your posts that it may even be worth of infractions (if it were one or two threads based on wrong math… but you have become known because of your insanely OP threads and at this point it feels more like trolling, which is forbidden by forum rules, if it wasn’t trolling you would’ve stop long time ago).
(edited by Lokheit.7943)
Other professions see his posts already as he asks for ridiculous changes on their boards as well.
Do you really think this is balance??
I would be the best tank in the whole game since my backstab hits for 20k+ it’s a full heal every 2-3 secondsYou would have less access to stealth though, due to not having the stealth heal.
You would also have little to know defense, and your relying completely on that and damage to survive.
You could also miss it, and be fraked.
theres always dagger pistol perma stealthyness
I use SoM on my condition thief that deals kitten for damage this would be a horrible nerf.
Do you really think this is balance??
I would be the best tank in the whole game since my backstab hits for 20k+ it’s a full heal every 2-3 secondsYou would have less access to stealth though, due to not having the stealth heal.
You would also have little to know defense, and your relying completely on that and damage to survive.
You could also miss it, and be fraked.
I only play PvE so the chance to miss an attack is zero, I have access to stealth every 5 seconds with CnD and my defense is just dodging with 30-30-10-0-0.
Think about it
This changes Signet of Malice so its active steals life, and its passive heals you based on damage you do.
Signet of Malice (1¼, 30 second cooldown.)
Passive: 33% of all physical damage done heals the thief.Active: Your next attack steals life, damage done this way cannot be mitigated and cannot critical, lasts 15 seconds.
Healing: 3,275 (0.1 power)?
Damage: 3,275 (0.1 power)?This would bring back burst thief at a sacrifice to the healing slot, but also be a great healing ability.
Thanks for the good laugh. This would be ridiculously OP in my S/D + P/P build that I highly doubt it will become a reality. lol.
This would likely be a nerf for my S/P PvE thief as well since he uses PVT armor and relies on the multi hit proccing signet of malice to stay alive.
No doubt it would bring back burst thief, but in the process of it would kill just as many or more builds as it would resurrect.
Maybe there should be a threshold per hit for builds that don’t do much damage, and that threshold replaces what would be the 10% rather than 33% damage ratio if 10% of your damage is less than said threshold.
I changed it slightly.
Passive: … This caps out at 1000 per hit.
lol. Even then. Do you know how hard S/D hits? That cap means nothing.
Also do you realize that using Mug will only increase the amount healed?
Passive: … This caps out at 1000 per hit.
lol. Even then. Do you know how hard S/D hits? That cap means nothing.
Also do you realize that using Mug will only increase the amount healed?
How hard does your SD hit?
I can understand healing alot for hitting no armored underleveled targets.
I think this signet should heal the same amont of damage that the thief inflict, and the double if the hit is critical.
The active still eats guardians alive.
It’s basicalls 4k damage, which can not be reduced by armor in any way.
Plus this suggestion basically kills caltrop death blossom builds.
Passive: … This caps out at 1000 per hit.
lol. Even then. Do you know how hard S/D hits? That cap means nothing.
Also do you realize that using Mug will only increase the amount healed?
How hard does your SD hit?
I can understand healing alot for hitting no armored underleveled targets.
S/D’s auto attack hits for less than 1000, so capping it to 1000, means nothing. It will only affect hits that are over 3k. Like I said, this cap means nothing.
The only real fix to SoM is to allow us to keep the passive even on CD.
Other professions see his posts already as he asks for ridiculous changes on their boards as well.
Ha, this is nothing. Come stop by the Warrior forums. If Daecollo had his way, we’d be dual wielding Greatswords with perma retal and 300% protection uptime.
Worst idea ever
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