Signet of Malice

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Posted by: Spifnar.4712

Spifnar.4712

Why is this ability not used more? I can understand why it would be niche in PvP, but in PvE it seems almost essential:

Caltrops is widely used, and counts as a hit every second per target hit -> good self healing

Most weapons have AE and/or multi-hit. DB, Unload, Pistol whip, Cluster Burst, etc -> more good self healing, some with evasion built in

I’m pretty sure that lifetap procs and on-crit spells (Flame Burst) also count for an added bonus. Even with S/D I find myself back to SoM in PvE

Is there really so little condition removal that we’re forced to use Hide in Shadows? Or is it just that the more important fights are against one enemy?

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Posted by: Rottaran Owain.6789

Rottaran Owain.6789

Mostly due to a lack of condition healing otherwise. Most thieves use hide in shadows for mostly that reason.

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Posted by: Emerge.9640

Emerge.9640

SoM is pretty own with Assassin’s Reward and Sigil of Blood

ROAM | Oink | TLP

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Posted by: Wiser with Age.3714

Wiser with Age.3714

Is there really so little condition removal that we’re forced to use Hide in Shadows?

Yes, it’s the condition removal problem. Unless you have Shadow’s Embrace (Shadow Arts – 10 pt) and use at least x1 ability that generates Stealth, you’re going to have to “waste” at least x1 skill slot or more for DOT (Bleed, Burn, Poison) removal. Since most people don’t use the Sword (or don’t want to burn through that much Initiative for condition wiping), we’re left with Hide in Shadows as our Heal #6.

We do have some condition removal in our Utility skill slots. However most of the Thief builds that I’ve seen are just starved for Utility skills, so it’s really hard justifying your condition removal in those slots unless those specific skill are exactly what you need. The whole reason that I’m using Superior Runes of Lyssa on my Venomous Aura character is for the condition removal. While the Lyssa’s buffs are nice, it’s conditions that are my main concern.

EDIT

On a side note, I’ve always felt that Hide in Shadows was also pretty much required for any PvE who doesn’t normally use a Stealth generating skill. With all of the various PvE needs for an aggro wiping power, HiS just fullfills too many useful functions for your standard PvE Thief (or a PvP / WvW Stealth build).

We are Test Group F. (Don’t ask about what happened to the previous Test Groups.)

(edited by Wiser with Age.3714)

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Posted by: Dacromir.6207

Dacromir.6207

I use HiS because not only does it heal me and give regeneration, it also puts me in stealth, drops aggro, blinds nearby enemies, gives me 2 stacks of might for 25 seconds, and heals me for ~350 while I stay in stealth. Also, it’s always good.

With my build, I’d have to get ~75 hits for the SoM passive to be equal to one HiS. I usually don’t get 75 hits off in one PvE encounter. I’d rather take HiS because it doesn’t rely on having multiple enemies to hit, and because it does so much more than just heal.

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Posted by: Tulisin.6945

Tulisin.6945

The best heal to use all depends on how well it synergizes with your build. As Dacromir noted, a heavy stealth setup is going to benefit a lot more from the stealth that HiS provides. Signet of Malice benefits heavily from a high hit volume setup, as well as builds that benefit from signet use. Some of the other posts have pointed out how the SoM doesn’t provide stealth or condition removal. These are issues with specific weapon sets, but anything x/D provides stealth and S/x provides easy condition removal, as well as dodge-heavy builds utilizing Signet of Agility. If you’re running these things you don’t need HiS to fill gaps and SoM gets a more favorable comparison.

That said, none of the other heals can touch Signet of Malice in terms of raw healing potential, but that doesn’t always mean that SoM is the best choice.

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Posted by: Ixa.6523

Ixa.6523

SoM all the way here. 15 second cooldown compared to 30 seconds? Yes please.
I can heal twice for every one time from a HiS user.

With my build, I’d have to get ~75 hits for the SoM passive to be equal to one HiS.

You do realize you just compared the passive effect of SoM to HiS?
Are you trying to say that SoM passively does a comparable amount of healing as HiS does actively?

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Posted by: Tulisin.6945

Tulisin.6945

Are you trying to say that SoM passively does a comparable amount of healing as HiS does actively?

Depends on the situation, but I can definitely say that in the vast majority of PvE situations I get >150 hits per minute, which is the stated break-even point for SoM’s passive and HiS active.

(edited by Tulisin.6945)

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Posted by: Ixa.6523

Ixa.6523

Depends on the situation, but I can definitely say that in the vast majority of PvE situations I get >150 hits per minute, which is the stated break-even point for SoM’s passive and HiS active.

I feel like I get very similar numbers, between the fast attack of d/d and bleeds+poison or the ability to hit multiple targets with the sword I just feel like SoM is better overall for PvE healing.

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Posted by: Webley.1295

Webley.1295

condition removal problems can be gone by traiting for Pain Response in the Acrobatics line, (Slowed pulse is not as good) which means you can then go for signet of malice

You can also remove conditions once every 3 secs in stealth by traiting for it in the shadow arts line which can be triggered by using cloak and dagger or any stealth utility such as blinding powder.

These traits allow you to use signet of malice and have condition removal

the malice itself is great for slowing down a bleed or poison as your healing while getting bleeded or poisoned when you attack

(edited by Webley.1295)

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Posted by: Dee Jay.2460

Dee Jay.2460

I find the “on use” heal effect of Malice to be too weak and the lack of condition removal is detrimental.

Malice is ok if if suits your build and you stack a lot of self-healing and fast, frequent attacks. But it only works well if your in a controlled environment.

This isn’t always the case in PvE and never in PvP.

We’d need much more Vitality and many more hitpoints to get much out of SoM. Currently our limited HP pool just doesn’t allow us to wait for a lot of the self-healing to kick in.

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Posted by: Malicious.6742

Malicious.6742

SoM is pretty awesome on a condition build if you get the Vigor on heal trait. You have pretty much perma self-healing with Caltrops, Choking Gas, Cluster Bomb, Death Blossom and kinda fast melee dagger swings.
If you feel like you need the active effect, you get a 10s Vigor for more dodging to make up for the loss of self-healing. For me it’s much more enjoyable to play with SoM than with HiS. But that’s probably just me.

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Posted by: Tulisin.6945

Tulisin.6945

But it only works well if your in a controlled environment.

Maybe if you refuse to use the active. Even without traiting towards signets the active heal on SoM rivals either of the other heals for burst healing in a pinch. It isn’t one or the other, SoM gets both amazing passive heals and active burst when you need it. The tradeoff is no condition removal or stealth.

You’re right that SoM requires a more controlled environment, but the phrasing makes it seem like such a thing is out of the thief’s hands. Control your environment and reap more benefits.

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Posted by: Deepsky.6083

Deepsky.6083

shadow embrace + signet of malice=win

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Posted by: BabelFish.7234

BabelFish.7234

SoM is a beastly skill.
I use it in my D/D, S/P build with Assassin’s Reward and I don’t use Caltrops (usually).

Haste+DS+SoM=full heal, lots of AoE dps
Haste+PW+SoM=10k AoE dmg, lots of heal
then you have DB+SoM which heals a good 1-2k
And with the speed daggers attack at that means I heal 300-400 health for every auto-attack cycle.

SoM is highly underrated but it’s more of a niche ability. If you build for the self-healing thief using Assassin’s Reward and SoM you’ll have some amazing survivability that rivals Guardians.

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Posted by: Dacromir.6207

Dacromir.6207

You do realize you just compared the passive effect of SoM to HiS?
Are you trying to say that SoM passively does a comparable amount of healing as HiS does actively?

Well… yeah. The SoM active heal is trash for my build, and even with most builds it’s worse than HiS and far worse than Withdraw. If you can use the SoM active heal exactly on cooldown, it will heal slightly more than HiS. However, you’ll spend 150% more time casting SoM than you will HiS, and if you can’t get that heal off every 15s on the spot or if its long cast time gets interrupted, it drops horribly in efficiency.

If you’re going to be using a healing skill every 15s, Withdraw will serve your purposes far better. Rather than having a long cast time, it casts instantly and evades well casting. SoM active forces you to spend 5 seconds every minute casting, whereas Withdraw forces you to spend ~4s every minute evading.

In my opinion, SoM is good for:

  • Active heal with a signet build.
  • Passive heal for any build with a high hit volume. Requires either constant AoE or attacks like Unload and Pistol Whip.

Withdraw is good for:

  • Mobility and highest total healing.
  • A guaranteed heal (can’t be interrutped, evades while casting).
  • Builds that give you some bonus when you heal and require you to heal frequently.

HiS is good for:

  • Builds that benefit from stealth
  • PvP (it’s a great escape skill)
  • Condition removal

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Posted by: Never.6014

Never.6014

I’ve gotten a lot of mileage out of SoM, but HiS has it’s place too. it really comes down to your playstyle. A backstab build isn’t going to want SoM, nor is a P/D bleed build. But a Deathblossom bleed build, or an unload or S/P build will want it. Sometimes I switch depending on what i’m about to do. The other heal, the third one… yeah I can’t figure out what to do with that thing.

Tell Anet’s boss what you think: http://tinyurl.com/arkgzku

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Posted by: Dacromir.6207

Dacromir.6207

The other heal, the third one… yeah I can’t figure out what to do with that thing.

Well Withdraw has the highest total healing of the three healing skills (except for SoM with 160+ hits per minute). It also has a guaranteed success. HiS and SoM active have a cast time and an obvious blue animation that means you’re healing, so they can be interrupted. There can also be times where they’re off cooldown but you can’t use them right away (say, you need to dodge or you need to interrupt the enemy or something). Withdraw cannot be interrupted because you’re evading while you cast it. Not only do you get healed, you get immunity to everything for about a second.

It’s best with a ranged build. It breaks movement-impairing effects on you, so it makes it much easier to kit the enemy. It also opens quite a big gap (rolls ~450"). When you’re melee, I’ve found that it’s not really worth it because it forces you to give up your position. If you’re fighting someone who’s trying to kite you, Withdraw will put you far away from them.

It also works well if you grab traits, food, or runes that give you _ when you use a healing skill, because of its ultra-short cooldown.

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Posted by: Walker.2184

Walker.2184

I’ve progressed from HiS to Withdraw to SoM. IMO in general PvE nothing really beats the signet. Pull out the sword which hits many enemies at once if you stack them which is hugely useful against event mobs where hordes of enemies spawn. My bro who is a guardian sitting next to me watched about 15 mobs gather on me as we were trying to duo the lyssa event which quickly drained my life away initially…..then came pistol whip and i went from 25% to full in 2 seconds….he was stun’d and said all he saw was countless 100, 100, 100 fly along my screen. Against large stacks of mobs you are nearly invincible with it passive
it also helps against those dungeon mobs with retaliation…

(edited by Walker.2184)

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Posted by: Einlanzer.1627

Einlanzer.1627

SoM is clearly better with some setups than with others, which is fine. However, I do feel that HiS is slightly above-average as a default heal skill while SoM is slightly below-average as a Signet/passive heal skill. I tend to feel that the heal/hit on SoM is a little on the low side and that HiS has some hard-to-pass-up utility.

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Posted by: Walker.2184

Walker.2184

absolutely…i would probably never use SoM with a d/d build for instance….it is nice to have a selection of heals to fit the situation

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Posted by: Auesis.7301

Auesis.7301

I take it not many people use a sword, because Infiltrator’s Strike is free on-the-spot condition removal, available almost at all times.

Gnome Child [Gc]
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Posted by: Tulisin.6945

Tulisin.6945

SoM is clearly better with some setups than with others, which is fine. However, I do feel that HiS is slightly above-average as a default heal skill while SoM is slightly below-average as a Signet/passive heal skill. I tend to feel that the heal/hit on SoM is a little on the low side and that HiS has some hard-to-pass-up utility.

SoM is so very effective with high hit volume that altering it might make it too powerful in some situations. It runs into the same issues that venoms have in that they’re balanced around people using them to their fullest so someone casually throwing it into a non-synergized build will find it mediocre.

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Posted by: Dacromir.6207

Dacromir.6207

I take it not many people use a sword, because Infiltrator’s Strike is free on-the-spot condition removal, available almost at all times.

I use S/D, but my initiative regen is fairly low and I can’t afford to remove conditions with IS. 5? per condition is way too much of a cost, especially when it might remove a cripple or something which is hurting me but not nearly as much as the damaging conditions. HiS is guaranteed to remove all damaging conditions on you, and you don’t have to worry about it removing the 3s weakness in stead of the ten stacks of bleeding.

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Posted by: Auesis.7301

Auesis.7301

I always engage starting off with IS from a distance to make quick escapes and break conditions before re-engaging, rinse + repeat. It’s worked wonders in dungeons etc.

Gnome Child [Gc]
Resident Thief

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Posted by: Never.6014

Never.6014

@Dacromir
Thanks for the info on Withdraw (or is it withdrawl lulz) I may actually use it now.

Tell Anet’s boss what you think: http://tinyurl.com/arkgzku