Signet of Shadows

Signet of Shadows

in Thief

Posted by: Calae.1738

Calae.1738

I tryed not having this signet take up a utility slot but, a constant 25% movement speed increase seems indispensable. I never activate the signet. Ever.

Do you guys think this is good game design? I’m looking at it from a class mechanics perspective. It feels like this signet is actually removing 1 utility slot from my belt.

Do any of you NOT use it?

Signet of Shadows

in Thief

Posted by: Lofat.2406

Lofat.2406

I always use it, it’s an instant blind.

P Sutton – 80 Warrior
Ferg Crossing

Signet of Shadows

in Thief

Posted by: Kantharr.2308

Kantharr.2308

I don’t use it but instead I use Infiltrator’s signet because I like having a skill that can shadowstep to the enemy, break myself out of stun if I need to, and increases my initiative by 1 every 10 seconds. I mostly use it for the shadow step though.

Signet of Shadows

in Thief

Posted by: Dee Jay.2460

Dee Jay.2460

I honestly don’t think it’s good design.

The problem is it renders many other effects like Swiftness obsolete as they prove to be a very minor boost.

It also has this addicting nature that playing without it feels clunky and slow.

It also sucks that it takes up one of our already very limited utility slots.

People may argue that you have a choice, but it’s not the good kind of choice. It’s a choice between playing slow-mode and what you’ve become accustomed to.

I’d much rather have a trait that grants a passive 25% speed and pick another active ability.

Signet of Shadows

in Thief

Posted by: kirito.4138

kirito.4138

Some builds I would use signet of shadows and its all about timing for the blind to avoid danger.

When I don’t equip it, i have swiftness on dodge traited in acrobatic tree

http://www.twitch.tv/kirito4138
The only exclusive skyhammer stream

Signet of Shadows

in Thief

Posted by: Lofat.2406

Lofat.2406

I honestly don’t think it’s good design.

The problem is it renders many other effects like Swiftness obsolete as they prove to be a very minor boost.

It also has this addicting nature that playing without it feels clunky and slow.

It also sucks that it takes up one of our already very limited utility slots.

People may argue that you have a choice, but it’s not the good kind of choice. It’s a choice between playing slow-mode and what you’ve become accustomed to.

I’d much rather have a trait that grants a passive 25% speed and pick another active ability.

I agree, you become accustomed to having it. Even on my other toons I feel slow now. But having it as a trait that grants it as a passive is a great solution DeeJay.

They could also make the active a little more interesting.

P Sutton – 80 Warrior
Ferg Crossing

Signet of Shadows

in Thief

Posted by: Elthurien.8356

Elthurien.8356

I’d much rather have a trait that grants a passive 25% speed and pick another active ability.

I agree. Also, since other professions got the 25% speed signets it no longer makes us the masters of mobility that we once were.

Btw, Infiltrators Signet can be used as an alternative to steal if you pre-load CnD or PW, making it harder for the enemy to avoid. I prefer Infiltrator Signet for this purpose.

Signet of Shadows

in Thief

Posted by: Doggie.3184

Doggie.3184

I feel like it’s a curse because backstab build just sucks without it in pvp. Signet of agility is my favorite signet but I can’t always use it.
I never find it necessary to use the blind. I more preferred when it’s active was a long range immobilize but Anet thought it was OP and changed it.

| Fort Aspenwood (NA): Sylvari Daredevil Thief Main: All Classes 80. |
Please Remove/Fix Thief Trait: “Last Refuge.”
“Hard to Catch” is a Horrible and Useless Trait. Fixed 6/23/15. Praise Dwayna.

Signet of Shadows

in Thief

Posted by: Ensign.2189

Ensign.2189

The active on Signet of Shadows is rather weak and far too situational. It’s very rare that I want to activate it for its effects.

I do wish that the Thief had better access to swiftness to lower the dependency on Signet of Shadows for a mobility boost.

Signet of Shadows

in Thief

Posted by: Gaaroth.2567

Gaaroth.2567

I always use it, it’s an instant blind.

For instance, this means you can cast it while you are CC to blind the next attack coming (like Blinding Power )

Tempest & Druid
Wat r u, casul?

Signet of Shadows

in Thief

Posted by: Taril.8619

Taril.8619

I don’t use it.

But I use a 30 Acro dodge spamming build so have decent uptime of swiftness.

I did used to use it (While leveling and WvW) but I decided that another utility would help me out more (I started leveraging mobility from HS, IA and Dodge)

The only times I use it now are: Long distance running where I can’t be bothered to keep pressing my roll button and some JP’s where it is infinitely easier to have the passive movement speed.

“Pull the trigger, move out ahead,
There’s two kinds of people… The quick and the dead”

Signet of Shadows

in Thief

Posted by: Rob.1039

Rob.1039

Since SoS is insta cast I usually use it half way through stomp. Works great on those annoying guardians and their buble (they can’t push your character while blinded). Same goes for finishing warriors, engies and necros, basically anything that uses cc in downed state.

Signet of Shadows

in Thief

Posted by: Kyrion.2749

Kyrion.2749

I always have it equipped while moving/roaming. As soon as I smell combat, I switch it to another utility.

However, if combat surprises me, it’s always an instant-cast blind. Not specially powerful, but not totally useless either.

Signet of Shadows

in Thief

Posted by: Gwalchgwn.1659

Gwalchgwn.1659

For the blinding part, I use “Cloaked in shadow” trait. More spammable, though not instant
The speed buff is addictive yes, but just play without it for a while, and you’ll get used to the normal speed again. I only use SoS when I know I can run a long distance in PvE/WvW without facing enemies. But in sPvP I’d never even think about using the skill. Infiltrator’s signet does a far much better job in most circumstances imo.

Ring of Fire
GL – “The Afternoon’s Watch” [OATH]

Signet of Shadows

in Thief

Posted by: Stiv.1820

Stiv.1820

SoS’s active is the best we have for stomps because it’s targetable and ranged. Besides using it on the stompee if a Guardian/Mesmer bro is coming to save them you can target them and blind them just before they get in knock-back range.

Signet of Shadows

in Thief

Posted by: ComeAndSee.1356

ComeAndSee.1356

Signet of Shadows on its own isn’t powerful, but when you use the Shortbow it makes you one the most mobile classes ingame.

It makes Thiefs great scouts in WvW. Commanders get all the glory, but scouts on VOIP help lead them to victory.

Sha Nari – 80 Guardian (http://bit.ly/12RNvtK)
Lorella Windrunner – 80 Thief
Shayera Nightfall – 80 Mesmer

Signet of Shadows

in Thief

Posted by: Einlanzer.1627

Einlanzer.1627

Yep, it’s bad design. I was floored when they announced they were buffing the Elementalist’s and Ranger’s signets to 25%. What they should have done is buffed them to 15% and nerfed ours to 20%. That way they wouldn’t feel as necessary and wouldn’t render other movement speeds buffs as obsolete. And, Thieves would still be the fasted class, which they should be.

Signet of Shadows

in Thief

Posted by: Agadar.4931

Agadar.4931

Yep, it’s bad design. I was floored when they announced they were buffing the Elementalist’s and Ranger’s signets to 25%. What they should have done is buffed them to 15% and nerfed ours to 20%. That way they wouldn’t feel as necessary and wouldn’t render other movement speeds buffs as obsolete. And, Thieves would still be the fasted class, which they should be.

The thief is still by far the most mobile class. Stop whining. Only the mesmer and the elementalist can come close to the thief’s mobility.

Signet of Shadows

in Thief

Posted by: style.6173

style.6173

It depends on the situation. If I run around WvW, I like having on SoS. Once I start to fight though, I’d much rather swap it out for a more battle specific utility.

Signet of Shadows

in Thief

Posted by: Einlanzer.1627

Einlanzer.1627

Yep, it’s bad design. I was floored when they announced they were buffing the Elementalist’s and Ranger’s signets to 25%. What they should have done is buffed them to 15% and nerfed ours to 20%. That way they wouldn’t feel as necessary and wouldn’t render other movement speeds buffs as obsolete. And, Thieves would still be the fasted class, which they should be.

The thief is still by far the most mobile class. Stop whining. Only the mesmer and the elementalist can come close to the thief’s mobility.

That’s not really the point. The more important point is that it’s bad design. It’s bad design because it forces you to use a utility slot to get something that should either be passive or baseline, and that the skill brings you close to the movement speed cap by itself, rendering lots of other things pointless and obsolete.

Signet of Shadows

in Thief

Posted by: Agadar.4931

Agadar.4931

Yep, it’s bad design. I was floored when they announced they were buffing the Elementalist’s and Ranger’s signets to 25%. What they should have done is buffed them to 15% and nerfed ours to 20%. That way they wouldn’t feel as necessary and wouldn’t render other movement speeds buffs as obsolete. And, Thieves would still be the fasted class, which they should be.

The thief is still by far the most mobile class. Stop whining. Only the mesmer and the elementalist can come close to the thief’s mobility.

That’s not really the point. The more important point is that it’s bad design. It’s bad design because it forces you to use a utility slot to get something that should either be passive or baseline, and that the skill brings you close to the movement speed cap by itself, rendering lots of other things pointless and obsolete.

I agree it’s bad design. If it were up to me I’d remove any and all signets providing speed buffs. Hell, I would remove any and all traits providing any sort of passive speed buffs as well. The only speed buff I would allow would be the swiftness boon. Nothing else.

Signet of Shadows

in Thief

Posted by: Dee Jay.2460

Dee Jay.2460

Yeah, I kind of agree.

All these passive speed increase force you into something of an arms-race. It’s already hard to land a Backstab successfully at times and it gets really difficult when people have constant speed boosts.

This and the fact that these speed boosters take up the place of an active ability slot which could otherwise provide more combat depth is pretty bad design.

I too would be much happier if we lost all these passive speed boosters and were left with Swiftness.

Signet of Shadows

in Thief

Posted by: oZii.2864

oZii.2864

This thread is Signet of Shadows is to good to say no to!

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

Signet of Shadows

in Thief

Posted by: Woaden.9425

Woaden.9425

Same as above poster, if I don’t have Sig of Shadows I trait 15 into Acrobatics for the swiftness on evade and extra endurance. Pair this with the shortbow and orrian truffle stew and you’ve got 2 might per dodge, near perma swiftness, and shortbow to fill the gaps. It makes you just as fast (faster) but agreed it’s clunky, and takes more work.

Kole —Thief
youtube

Signet of Shadows

in Thief

Posted by: Stiv.1820

Stiv.1820

Yep everyone is just mad we have a utility that is so good we feel like we have to use it. Every time I try to break myself of it I go back 15 minutes later when I fail a stomp I would have completed if I had SoS.

Signet of Shadows

in Thief

Posted by: Brando.1374

Brando.1374

I like signet of agility better.

Xxkakarot [GF] Good Fights
Dark Wizard Incar [GF] Good Fights
http://www.twitch.tv/xxkakarot

Signet of Shadows

in Thief

Posted by: Elmuerto.9840

Elmuerto.9840

Yeah I’ve kicked the habit, I think SOS is a waste of a slot now tbh. I quite like Signet of Agility also as its nice for the crit extra and also the endurance refill and condition removal is useful in defence when needed. SOS can be slotted for mindless travelling over terrain and thats about it for me.

Signet of Shadows

in Thief

Posted by: Zeoli.3402

Zeoli.3402

Kinda wish that they removed all the passive run speed increases from all classes.

  • Make the out of combat run speed faster by 25%
  • Make more interesting signet passives.

Don’t worry. Thieves will still be the most mobile class, with near 100% uptime on swiftness and an almost infinite number of shadowsteps/teleports.

This change would put everyone on a base run speed.

Signet of Shadows

in Thief

Posted by: Gwalchgwn.1659

Gwalchgwn.1659

How do you get 100% uptime of swiftness on a thief? I can maintain a swiftness for maximum of 10 seconds or something.
On my engineer I can maintain swiftness forever (change kit every 5 seconds = swiftness for 5 seconds, no cooldown) but not on my thief ..

Ring of Fire
GL – “The Afternoon’s Watch” [OATH]

Signet of Shadows

in Thief

Posted by: KillaFu.2790

KillaFu.2790

I tried to kick the SoS habit last night and was it tough. It is one of the hardest things to get rid of when roaming Wv3. I feel so slow and its harder to escape, even spec’d Acro 15. I don’t run SB (i used to) so escaping is super hard if I dont have SoS.In the end, I kept it I will try again tonight.

80 THF|Kagera Heartblade
Anvil Rock

Signet of Shadows

in Thief

Posted by: Gwalchgwn.1659

Gwalchgwn.1659

Trying to kick the habit in Wv3 is a tough call Killafu .. I suggest trying it in dungeons, spvp and pve first .. Once you get accustomed there, try it in wvwvw..
Though ye, without shadowsteps I still feel slow in wv3

Ring of Fire
GL – “The Afternoon’s Watch” [OATH]

Signet of Shadows

in Thief

Posted by: Elmuerto.9840

Elmuerto.9840

I suppose it could be tough. I always equip Shadow Step and SB – just cant do WvW without them so those coupled with Swiftness on evade means I move about quicker than with a flat 25% boost.

Signet of Shadows

in Thief

Posted by: Iohanna.4863

Iohanna.4863

D/P Thieves do not need Signet of Shadows. We simply take up Fleet Shadow and stealth our way across the map (alternate between dodge swiftness and stealth).