Signet of Shadows underpowered
Stunbreak would probably be pretty fair, as it’s activation purposes are fairly niche or are used for signet builds, which creates more interesting play than just “activate for more damage.”
https://forum-en.gw2archive.eu/forum/professions/thief/ES-Suggestion-The-Deadeye-FORMAL/
we get a stunbreak off another that being Infiltrators.
Add to the blind on activation 5 seconds resistance. Or maybe a 3 second TAUNT at the blind guy. or perhaps added to that Blind a slow. Something new and different.
(edited by babazhook.6805)
Since the passive effect is to raise speed, we could have blind + slow as active effect.
Or lower cooldown.
Would be great if we had a spammable signet. Something like 10~15 seconds cooldown.
Do want… any buff to SoS would make me happy.
its possibly the most worthless utility. I’d rather take ANYTHING else than signet of shadow. Its more of a pve speed buff thing so you can cross the map faster.. thats it. It has no use in combat.
Thief is neglected since 2012 …
We have so many useless utilities, stupid / bugged or underpowered traits !
SoS is one of them – back in 2012 we were the only profession with 25% movement speed on a signet & but they changed it and now every profession got something like that.
It’s fine with me – but they fail to give or Signet ANYTHING else in addition !!
Look at our traits , they feel so weak – eg .http://wiki.guildwars2.com/wiki/Sundering_Strikes – compare this ( which is not even a passive trait ) to other professions …. it really makes one sad !
I concur. I stopped using Signet of Shadows a year ago when I swapped my runes out for Travelers (which were much better back then) and haven’t looked back since. SoS just fails to stack up against almost all other possible thief utilities right now.
I’d love to be able to swap my travelers out for a more substantial rune set but i can’t fathom going back to using SoS or moving slow as hell in combat. It would be nice to see the 25% speed bonus folded into all classes though traits.
Another suggestion would be to change a couple signets like this:
Infiltrator’s Signet: Passive: Grants a 25% increase in movement speed. Active: Shadowstep to your foe.
Signet of Shadows: Passive: Regenerates one extra initiative every ten seconds. Active: Blind foes near you(if no target)/your target. Increase Initiative regeneration rate by 50/100% for 5 seconds.
This would specialize the signets more towards a theme (movement and initiative) rather then the seemingly random passive/active mix on them currently.
The 25% movement speed bonus would make much more sense on a signet with a mobility orientated active which also happens to have an icon and name that already fit it.
For SoS I took the passive from Infiltrator’s and added a completely new active in addition to improving it’s old one to work without a target. The idea was to create an initiative focused signet that didn’t completely overshadow the other initiative utility (roll for initiative) so instead of giving you all the initiative at once it disperses it over 5 seconds so you would end up getting a total of 3-5 at the end in addition to the blind.
Just a suggestion so take it with a grain of salt.