Skelk Venom...
Welcome to the club of people who use Skelk Venom. You’ll be the first one. Get used to loneliness.
Welcome to the club of people who use Skelk Venom. You’ll be the first one. Get used to loneliness.
Lol. But really, I guess I’ll have to go collect some skill points to unlock it and try it out.
I use skelk venom in a venom share build, but only if I’m running with a group (yes, you can do venom share solo if you use thieves guild). It can actually be a fairly potent heal when used like that, but you do end up giving up a lot of other benefits for something a guardian or ele usually handles.
Outside of venom share, I don’t know that it would work so well unless you could generate massive life steal… like using scavenger runes and using sneak attack through a shadow refuge or other dark field with sigil of blood and leeching.
I’ve used it more than I’ve used signet of malice though.
Old troll got up from a nap looking for food.
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.
Alright
Now tell us how to survive the other 40 seconds
Situationally awesome, but not that great otherwise.
I use skelk venom in a venom share build, but only if I’m running with a group (yes, you can do venom share solo if you use thieves guild). It can actually be a fairly potent heal when used like that, but you do end up giving up a lot of other benefits for something a guardian or ele usually handles.
Outside of venom share, I don’t know that it would work so well unless you could generate massive life steal… like using scavenger runes and using sneak attack through a shadow refuge or other dark field with sigil of blood and leeching.
I’ve used it more than I’ve used signet of malice though.
lol @ venom share. I’m sorry but that’s really hard to believe nor to be taken seriously.
Guardians shares healing just by being there — no activation, no cooldown required.
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.
Skelk is horrible… Fun on venom share for about 1 match in pvp then you start to realize other builds are better.
If they would just make poisons as the F2, F3, & F4 skills that some other classes have access to, I might use them more often… as opposed to never. I admit, I am not a skilled thief, and I die more often than I should because I can’t figure out how to play less aggressively. For those reasons alone, I find other utilities MUCH more beneficial to use over venoms. Shame too, since I loved how venoms worked in Everquest on mah rogue!
All classes, level 80
Dropbear Massacre, Necro Main
Venoms are obviously in bad need of a redesign.
Sacrificing utility slots just doesn’t seem woth it I’d usually take 2venoms at most cause stun breaks are mandatory against any good player. Basi venom is nice but if rather go with dagger storm for reflection due to the stupid amount of rangers in spvp.
When is the patch where they remove venoms and replace them with hidden ninja weapons?
Thoughts on venom redesign -
Option 1:
a.) increase the base number of stacks for each Venom. Something like 6 for Spider and Skale, 4 for Shelk and Ice Drake, 2 for Devourer and Basilisk .
b.) only grant half the base number to allies with Venom Share.
c.) increase the length of the immobilize and stone for PvE
Option 2:
redesign them to work more like signets. Equipping them grants a passive effect of a chance to proc the related condition on crit. This would potentially make Precision more attractive for Thieves.
Option 3:
???
(edited by Einlanzer.1627)
Yeah make them work like signets.
Or like mesmer mantras.
Or like mesmer mantras.
Yep this. I suggested this some time ago. The number one problem I have with venoms is they are all used on the first attacks. One may not need all that poison on one target. What is the point? A separate immobilize would be far more beneficial then stacking all on a single target.
If traited for lower venom cooldowns skelk could provide that upfront heal of 4200 base with the on demand extra 645 heal available as needed (4 or 5 available) every 32 seconds.
Now this still might be enough to compete with Withdraw and hide in shadows so consider adding something like
Each charge used is a lifesteal..
Or initial heal breaks stuns.
(edited by babazhook.6805)