Skill Diversity!
I think this is a problem with the game design overall. There are huge opportunities with skills chains, combo fields and finishers, weapon switching, etc… that are being passed by for simplicity at the expense of ‘fun’ (Ranger shortbow being a great example).
Yes, Thieves do lack options which is why we tend to gravitate heavily to what works. It also means there aren’t a lot of choices for people who chose to follow a particular build (bleed vs. crit).
I mean realistically, how many weapon choices does a Thief have who specializes on Condition Damage?
I also agree about the missed opportunities with the combo-system. I mean skill-combos are great, but they seem so useless in the overall scheme of things.
So, there’s room to improve in future expansions. Awesome!
Skill Diversity is not equal to dozens of skills you hardly ever use.
I only see one build for every class in the game: Damage, more or less.