Skill Diversity!

Skill Diversity!

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Posted by: Kurow.6973

Kurow.6973

GW2 already lacks the amount of skill diversity compared to GW1.

This becomes more of an issue with a class like thief where the amount of flexibility is SEVERELY lacking.

There’s really only 4 builds that I see people running all the time. This is not because these builds are “OP”, but because there’s a SEVERE lack of options, mainly in weapon skills that are available to the thief.

Skill Diversity!

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Posted by: lolnotacat.9814

lolnotacat.9814

I think this is a problem with the game design overall. There are huge opportunities with skills chains, combo fields and finishers, weapon switching, etc… that are being passed by for simplicity at the expense of ‘fun’ (Ranger shortbow being a great example).

Skill Diversity!

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Posted by: Dee Jay.2460

Dee Jay.2460

Yes, Thieves do lack options which is why we tend to gravitate heavily to what works. It also means there aren’t a lot of choices for people who chose to follow a particular build (bleed vs. crit).

I mean realistically, how many weapon choices does a Thief have who specializes on Condition Damage?

I also agree about the missed opportunities with the combo-system. I mean skill-combos are great, but they seem so useless in the overall scheme of things.

Skill Diversity!

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Posted by: Vexus.5423

Vexus.5423

So, there’s room to improve in future expansions. Awesome!

Skill Diversity is not equal to dozens of skills you hardly ever use.

I only see one build for every class in the game: Damage, more or less.