Snipe mechanic prediction

Snipe mechanic prediction

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Posted by: lordhelmos.7623

lordhelmos.7623

I have a feeling we are going to get something very intereting with thief’s new specialization:

First person sniping. I’m thinking the new mechanic is going to be a first person sniper scope. The game’ engine already supports first person camera and projectile based hit detection. I can already hit people without targeting them by “aiming” my longbow at them as a ranger.

I think this mechanic will be boom headshot powerful but think about it. If you are tunnel visioned on your scope then you won’t be able to see people coming up on you. This is where the high ground and tactical positioning comes into play.

It’s possible the first person snipe will be extended to other weapons such as throwing a dagger, short bow, pistol. Each weapon might have a differet effect, with the rifle just plain blowing your head off.

(edited by lordhelmos.7623)

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Posted by: BikeIsGone.8675

BikeIsGone.8675

Dear God, please no!

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Posted by: Asur.9178

Asur.9178

I will actually quit the game.

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Posted by: Hitman.5829

Hitman.5829

Knowing that Anet developers main thieves, I predict the following:

  • Rifle will have 1500 range snipe
  • # 1 will be a Shadow Step to target and upon hit it will be a retreat 1500 to any location, cleaning all conditions and gaining 1 stack of might.
  • # 2 will evade all attacks for 3 seconds and deal a massive hit at the end of evade, gain 3 initiative, 500 health, 10 sec of regeneration.
  • # 3 will be a powder combo field and projectile that deals 10K damage if you evade it and its unblockable.
  • # 4 will deal a 20k damage if thief is below 99% health.
  • # 5 will fire 10 rounds in 1 second dealing 50K damage, this skill is unblockable, but if its dodged then you and everyone around you will be instantly killed.

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Posted by: InsaneQR.7412

InsaneQR.7412

Maybe a second steal mechanic that works on 1500 range would be more realistic.

Pale Raiders united.
9 Sylvari, 9 unique Builds.

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Posted by: Sirbeaumerdier.3740

Sirbeaumerdier.3740

I have a feeling we are going to get something very intereting with thief’s new specialization:

First person sniping. I’m thinking the new mechanic is going to be a first person sniper scope. The game’ engine already supports first person camera and projectile based hit detection. I can already hit people without targeting them by “aiming” my longbow at them as a ranger.

I think this mechanic will be boom headshot powerful but think about it. If you are tunnel visioned on your scope then you won’t be able to see people coming up on you. This is where the high ground and tactical positioning comes into play.

It’s possible the first person snipe will be extended to other weapons such as throwing a dagger, short bow, pistol. Each weapon might have a differet effect, with the rifle just plain blowing your head off.

Think of how horrible this is going to be for everyone BUT the thief. The only way I can even listen to such a proposition is if that thief spec loose all stealth capabilities. Otherwise its just troll material waiting to be used.

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Posted by: Exciton.8942

Exciton.8942

Posted this on the other thread

my prediction:
Your sniping skill will have a long charge up time after you select target. You can release the charge up at any time. However, the longer you charge up, the higher crit chance(or just flat damage) will be. So if you are willing to take more risk of being interrupted, you can charge up longer and do massive damage. Or you can release early and do little damage.

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Posted by: Exciton.8942

Exciton.8942

Also I think the new sniper spec will have good access to anti-steath skills.

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Posted by: Sirbeaumerdier.3740

Sirbeaumerdier.3740

Posted this on the other thread

my prediction:
Your sniping skill will have a long charge up time after you select target. You can release the charge up at any time. However, the longer you charge up, the higher crit chance(or just flat damage) will be. So if you are willing to take more risk of being interrupted, you can charge up longer and do massive damage. Or you can release early and do little damage.

Again, as long as you can’t charge from stealth since no risk should result in no reward…

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Posted by: Exciton.8942

Exciton.8942

Posted this on the other thread

my prediction:
Your sniping skill will have a long charge up time after you select target. You can release the charge up at any time. However, the longer you charge up, the higher crit chance(or just flat damage) will be. So if you are willing to take more risk of being interrupted, you can charge up longer and do massive damage. Or you can release early and do little damage.

Again, as long as you can’t charge from stealth since no risk should result in no reward…

There could be some forced revealed mechanics associated.

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Posted by: fluffdragon.1523

fluffdragon.1523