So, Backstab.
for as long as no damage was done… no reveal
Yes. All classes only reappear from stealth when one of the following three things happens:
- Stealth runs out. Character reappears on screen. No “Revealed” applied
– Stealthed character does direct damage. Character reappears on screen. “Revealed” is applied.
– Stealthed character is forced to leave stealth by stealth trap (WvW) or similar mechanics. Character reappears on screen. "Revealed is applied and further affected by the mechanic which caused the character to leave stealth.
So – a blinded thief does no damage, therefore does not get revealed. A backstab getting blocked or evaded does not do damage, therefore does not cause “Revealed”. Attacks hitting immune or invulnerable foes don’t do damage either, so no “Revealed” here as well.
With the amount of random dodges, AoE blinds, blocks, invulnerabilities and immunities currently in the game this is for the better. Counterplay exists in the form of not getting hit by CnD in the first place or preventing a thief from using Heartseeker in smoke field. if thief uses heal or utility to go into stealth he blew a cooldown, which counts as the counterplay regarding preventing stealth in this case. Rangers and Engineers can do the same by applying “Revealed” onto the thief using utility skills.
- Stealthed character does direct damage. Character reappears on screen. “Revealed” is applied.
Just to expand on this a little. Traveling projectiles will reveal the Thief even if they stealth after releasing the projectile or if the projectile bounces (i.e. Dancing Daggers). In the case of bouncing projectile — it is an indirect damage but considered as a direct damage.
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.