So, Backstab.

So, Backstab.

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Posted by: Panncakez.1290

Panncakez.1290

Here to ask you sneaky kittens a question. As a guardian, when facing a thief, I know that blocking a backstab doesn’t reveal the thief (because reasons), does the same thing applies if target is dodging/immune or thief him/herself blinded?

So, Backstab.

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Posted by: Coloxeus.3480

Coloxeus.3480

for as long as no damage was done… no reveal

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Posted by: Fenda.1398

Fenda.1398

Yes. All classes only reappear from stealth when one of the following three things happens:

- Stealth runs out. Character reappears on screen. No “Revealed” applied
– Stealthed character does direct damage. Character reappears on screen. “Revealed” is applied.
– Stealthed character is forced to leave stealth by stealth trap (WvW) or similar mechanics. Character reappears on screen. "Revealed is applied and further affected by the mechanic which caused the character to leave stealth.

So – a blinded thief does no damage, therefore does not get revealed. A backstab getting blocked or evaded does not do damage, therefore does not cause “Revealed”. Attacks hitting immune or invulnerable foes don’t do damage either, so no “Revealed” here as well.

With the amount of random dodges, AoE blinds, blocks, invulnerabilities and immunities currently in the game this is for the better. Counterplay exists in the form of not getting hit by CnD in the first place or preventing a thief from using Heartseeker in smoke field. if thief uses heal or utility to go into stealth he blew a cooldown, which counts as the counterplay regarding preventing stealth in this case. Rangers and Engineers can do the same by applying “Revealed” onto the thief using utility skills.

So, Backstab.

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Posted by: Sir Vincent III.1286

Sir Vincent III.1286

- Stealthed character does direct damage. Character reappears on screen. “Revealed” is applied.

Just to expand on this a little. Traveling projectiles will reveal the Thief even if they stealth after releasing the projectile or if the projectile bounces (i.e. Dancing Daggers). In the case of bouncing projectile — it is an indirect damage but considered as a direct damage.

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