So, Choking Gas
did you see the stream where they said the poison was reduced by 1s because “in practice it was just insane” or something like that?
it’s probably because their “in practice” means testing on the golems in spvp lobby
they probably got 35 stacks of poison by spamming it on the stationary golems that don’t attack and thought it was gamebreaking
now by spamming it on the golems you can only get around 20-25 stacks
see? balance
Not even 20-25 stacks, even with Potent Poisons, venom sigil, runeset with 30% poison duration and SB #4 spam … Arenanet is just straight up, stupid. Hands down, stupid. They do not think / test things out in the field, type stupid. Ready to assume things are strong when they aren’t, and assume things are weak when they aren’t without testing it at all type stupid.
You can get maybe 12 stacks when running potent poisons (trash trait) a venom sigil and a runeset with a 30% poison bonus on it by spamming SB #4. Even if SB #4 were buffed to a 4 second duration base and Potent Poisons buffed up to 50% uptime and took that along with a venom sigil and poison rune set, we would get 12 seconds total uptime out of the field if someone were to stand in it like last patch, except it would do a little more damage yet would still pale compared to cluster bomb, especially detonated which ironically costs less initiative.
Meanwhile, burning. Do I even need to say more? Burning ticking for thousands of damage with easy instant applications baked into powerful damage rotations. God forbid you ever seen more than 10 stacks on you. Take an Elementalist which is bad enough or the new burn Guardians … absolutely ridiculous what they can pull off with burning. Who needs condis / layering (or skill) when you can litter the ground with burn effects, or when your constant block spam applies burning on top of your other sources to it + great damage even with condi stats.
I’m going to say this again. Anet it … is @#$%‘ing stupid. ^^ Condi thief is no longer a viable option, at all. Our condi dmg actually went down due to formula changes and stacking going higher without giving us any compensation – and we are the only class that can condi without burning, so now we’re the joke-tier condi class \o/. And if you think at least our damage is good? https://www.youtube.com/watch?v=wlU76B50hvs
Enjoy.
I can promise ya’ll, that at this rate, there is no way in hell from a pvp perspective that I will ever considering buying Heart of Thorns. I knew based on what I read that this patch was going to be a trainwreck in terms of balance and that thief was going to suck thanks to Karl being an idiot who stutters over our traits during livestream with things like “I haven’t looked at these in weeks” – Oh, that’s nice, glad to know we’re in not only capable but also caring hands, hahahaha.
“Trainwreck” is an understatement. This is by far the most garbage patch with the most mind blowing level of terrible balance that rewards bad players far more than any other patch I have ever seen.
i agree with the most part of your post
just have to say, though
me pointing out vs golems and you posting a video…. vs golem, and talk about testing in a real environment
i mean
this is just a bug on the symbols, right?
anyone can get 5 people and faceroll the golem, especially with this current bug…
but, again, i do agree with the most of what you’re saying here, it is really frustrating how blissfully unaware they can be about their game
Simple awnser to a simple question:
To guys named Karl and Josh did, they also thought thatburning as it is would be cool ’cause condi guadian you know…
Yeah, I suppose on Golems that doesn’t compare to in actual practice, but as far as PvE goes it actually does. All Guardian team is the new meta, until this joke is fixed.
Still, I really think condi thief needs a little love. I’m not suggesting putting burning on it, that would fix nothing other than add to the mess that this game is currently. I’ve posted about it before but I think Dagger Training, Potent Poisons, and SB#4 need love.
I don’t know what to suggest for P/D but I feel like they might be able to utilize dagger training while running P/D & D/D. Maybe not ideal, and if that’s the case, P/D definitely needs something. Even if it’s just a faster #1 attack which would help P/P as well since they also got the nerf stick up in unmentionable places this patch too.
:/
did you see the stream where they said the poison was reduced by 1s because “in practice it was just insane” or something like that?
it’s probably because their “in practice” means testing on the golems in spvp lobby
they probably got 35 stacks of poison by spamming it on the stationary golems that don’t attack and thought it was gamebreakingnow by spamming it on the golems you can only get around 20-25 stacks
see? balance
This. Anet at it’s best.
Who cares about poison damage? Choking gas is an utility tool to block healing, not to deal damage, even if you have condi build. It should apply minimum 9 seconds of poison base with initial hit, without any pulsing.
Not even 20-25 stacks, even with Potent Poisons, venom sigil, runeset with 30% poison duration and SB #4 spam … Arenanet is just straight up, stupid. Hands down, stupid. They do not think / test things out in the field, type stupid. Ready to assume things are strong when they aren’t, and assume things are weak when they aren’t without testing it at all type stupid.
You can get maybe 12 stacks when running potent poisons (trash trait) a venom sigil and a runeset with a 30% poison bonus on it by spamming SB #4. Even if SB #4 were buffed to a 4 second duration base and Potent Poisons buffed up to 50% uptime and took that along with a venom sigil and poison rune set, we would get 12 seconds total uptime out of the field if someone were to stand in it like last patch, except it would do a little more damage yet would still pale compared to cluster bomb, especially detonated which ironically costs less initiative.
Meanwhile, burning. Do I even need to say more? Burning ticking for thousands of damage with easy instant applications baked into powerful damage rotations. God forbid you ever seen more than 10 stacks on you. Take an Elementalist which is bad enough or the new burn Guardians … absolutely ridiculous what they can pull off with burning. Who needs condis / layering (or skill) when you can litter the ground with burn effects, or when your constant block spam applies burning on top of your other sources to it + great damage even with condi stats.
I’m going to say this again. Anet it … is @#$%‘ing stupid. ^^ Condi thief is no longer a viable option, at all. Our condi dmg actually went down due to formula changes and stacking going higher without giving us any compensation – and we are the only class that can condi without burning, so now we’re the joke-tier condi class \o/. And if you think at least our damage is good? https://www.youtube.com/watch?v=wlU76B50hvs
Enjoy.
I can promise ya’ll, that at this rate, there is no way in hell from a pvp perspective that I will ever considering buying Heart of Thorns. I knew based on what I read that this patch was going to be a trainwreck in terms of balance and that thief was going to suck thanks to Karl being an idiot who stutters over our traits during livestream with things like “I haven’t looked at these in weeks” – Oh, that’s nice, glad to know we’re in not only capable but also caring hands, hahahaha.
“Trainwreck” is an understatement. This is by far the most garbage patch with the most mind blowing level of terrible balance that rewards bad players far more than any other patch I have ever seen.
Rage level – through the roof.
well that skill is absolutelly useless at the moment. they could really just remove it from the game with the same result.
This change was really unnecesary, specially considering most burning applications were buffed instead of nerfed. If this one was nerfed in fear of it becoming powerful with the new conditions status quo, same should’ve been donde with the others…
Choking gas should be reverted to its previous state, and to be honest, it wouldn’t hurt if Lotus Poison cooldown lasted as long as the applied weakness, this way you can’t stack it for way too long but you can keep it if they stay on a choke point (which would be great to support a team in dungeons and not OP in PvP with players moving all the time).
Yeah, it feels like total crap to use in PvP situations. Hell even PvE, like, why does it even have a poison effect anymore? The uptime is nearly nothing, especially in PvP, it is not worth wasting the initiative on unless you plan to blast finisher inside of it.
The poison duration seriously needs to be reverted or even buffed up to 4 seconds per pulse due to the fact it stacks. It’s not like it’s going to do crazy damage, even with a condi build invested fully into poison duration.
I really wish Anet cared enough about things like this to actually test them in pvp situations to see how worthless it is right now. I now out of habit from years of using it prior to this trash-patch, use it when people are running away to try to slow healing.
Even with hidden thief to immobilize them in choking gas from surprise shot, it ticks for maybe two pulses, that’s THREE seconds of poison uptime, which is a total waste of effort. Anet, are you serious? Like, please, I’d love to know why thieves of all classes basically ate nothing but nerfs to condi damage and pressure thanks to formula changes due to stacking higher than 25. (Bleeds do less, what little torment we could apply do less, and poison got nerfed too. Yes it stacks but if you don’t have at least three stacks, you are losing damage, which I don’t know about you, but to me that = nerf)
You could say SB can do more damage now that it stacks. Honestly it cannot. Formula change + duration nerf makes it do not only less damage than previous patch but our poison uptime from it is borderline worthless, as in no value, as in Anet please sit down and play your game with these changes and tell us this is somehow “sick in practice” from actual experience.
Poison stacking is I was looking forward to the most in this patch. I honestly thought that it might have brought condi thieves up to par with other classes that have access to burning and they would be able to hold their own with the changes.
But then Anet went and changed SB #4 and on top of that, completely skimped out on our poison stacking related traits. Potent Poisons … received a 10% damage increase to poisons (which doesn’t even help) and stayed at it’s base of 33% duration which then moved to Grand Master as if it somehow belongs there thanks to that literally negligible amount of damage increase.
I really hope Anet does something for condi thieves. But from my experience and their negligence, I’m hoping for nothing at all.
(edited by Jesiah.2457)