Hypercrushed
So I rolled a thief for SPVP
Hypercrushed
Thieves* are good only if you practice. You don’t stand behind other players, go in for a backstab, stealth stomp and run away. We’re mobile for a reason, and that reason is being squishy like a newborn kitten, but that doesn’t mean not fighting. It means timing your dodges, your evades, knowing what the player you’re against and acting appropriately.
Also you didn’t make it clear if you’re playing a D/P setup or a D/D setup. What’s the question here? How are D/P builds in general? From a W3 perspective they do pretty good. For PvP I’d say less, you don’t need that much stealth, you’d probably do better with a D/D.
Just in case I didn’t make this clear. Thieves* are not OP, neither are they UP, they are a class you need to practice to play well – and will reward you for that.
Thieves* are good only if you practice. You don’t stand behind other players, go in for a backstab, stealth stomp and run away. We’re mobile for a reason, and that reason is being squishy like a newborn kitten, but that doesn’t mean not fighting. It means timing your dodges, your evades, knowing what the player you’re against and acting appropriately.
Also you didn’t make it clear if you’re playing a D/P setup or a D/D setup. What’s the question here? How are D/P builds in general? From a W3 perspective they do pretty good. For PvP I’d say less, you don’t need that much stealth, you’d probably do better with a D/D.
Just in case I didn’t make this clear. Thieves* are not OP, neither are they UP, they are a class you need to practice to play well – and will reward you for that.
Was wondering about what would be an ideal build in this current meta, I hate conditions, want burst and raw damage.
I am assuming d/d or d/p
is S/P any good?
Hypercrushed
Thieves* are good only if you practice. You don’t stand behind other players, go in for a backstab, stealth stomp and run away. We’re mobile for a reason, and that reason is being squishy like a newborn kitten, but that doesn’t mean not fighting. It means timing your dodges, your evades, knowing what the player you’re against and acting appropriately.
Also you didn’t make it clear if you’re playing a D/P setup or a D/D setup. What’s the question here? How are D/P builds in general? From a W3 perspective they do pretty good. For PvP I’d say less, you don’t need that much stealth, you’d probably do better with a D/D.
Just in case I didn’t make this clear. Thieves* are not OP, neither are they UP, they are a class you need to practice to play well – and will reward you for that.Was wondering about what would be an ideal build in this current meta, I hate conditions, want burst and raw damage.
I am assuming d/d or d/p
is S/P any good?
S/P won’t get you far in PvP. If you want a complete burst glass cannon go D/D. D/P is more survivability based with the BP and Headshot..
Mesmer is 100x better than thieves, you realize it sooner or later and go back lol.
>I like D/P, but is this considered a kitten build now?
OH BOY lol
Pls tell me you are basing this at least off solo ques and not hotjoin matches,
Thieves* are good only if you practice. You don’t stand behind other players, go in for a backstab, stealth stomp and run away. We’re mobile for a reason, and that reason is being squishy like a newborn kitten, but that doesn’t mean not fighting. It means timing your dodges, your evades, knowing what the player you’re against and acting appropriately.
Also you didn’t make it clear if you’re playing a D/P setup or a D/D setup. What’s the question here? How are D/P builds in general? From a W3 perspective they do pretty good. For PvP I’d say less, you don’t need that much stealth, you’d probably do better with a D/D.
Just in case I didn’t make this clear. Thieves* are not OP, neither are they UP, they are a class you need to practice to play well – and will reward you for that.Was wondering about what would be an ideal build in this current meta, I hate conditions, want burst and raw damage.
I am assuming d/d or d/p
is S/P any good?
S/P won’t get you far in PvP. If you want a complete burst glass cannon go D/D. D/P is more survivability based with the BP and Headshot..
If you haven’t played it that doesn’t mean it is bad.
I’m currently running my very own S/P build and it is carrying me easily. I’ll post a vid today or tomorrow. Check for it later.
Thieves* are good only if you practice. You don’t stand behind other players, go in for a backstab, stealth stomp and run away. We’re mobile for a reason, and that reason is being squishy like a newborn kitten, but that doesn’t mean not fighting. It means timing your dodges, your evades, knowing what the player you’re against and acting appropriately.
Also you didn’t make it clear if you’re playing a D/P setup or a D/D setup. What’s the question here? How are D/P builds in general? From a W3 perspective they do pretty good. For PvP I’d say less, you don’t need that much stealth, you’d probably do better with a D/D.
Just in case I didn’t make this clear. Thieves* are not OP, neither are they UP, they are a class you need to practice to play well – and will reward you for that.Was wondering about what would be an ideal build in this current meta, I hate conditions, want burst and raw damage.
I am assuming d/d or d/p
is S/P any good?
S/P won’t get you far in PvP. If you want a complete burst glass cannon go D/D. D/P is more survivability based with the BP and Headshot..
If you haven’t played it that doesn’t mean it is bad.
I’m currently running my very own S/P build and it is carrying me easily. I’ll post a vid today or tomorrow. Check for it later.
I didn’t say it’s bad, I actually really like the set in PvE and Dungeons, I just didn’t get along with it too well; I’d love to see it in PvP!
just wanted some advice on the solo hotjoin builds!
and yeah I think thieves are better than mesmers at this point in time
Hypercrushed
Thieves* are good only if you practice. You don’t stand behind other players, go in for a backstab, stealth stomp and run away. We’re mobile for a reason, and that reason is being squishy like a newborn kitten, but that doesn’t mean not fighting. It means timing your dodges, your evades, knowing what the player you’re against and acting appropriately.
Also you didn’t make it clear if you’re playing a D/P setup or a D/D setup. What’s the question here? How are D/P builds in general? From a W3 perspective they do pretty good. For PvP I’d say less, you don’t need that much stealth, you’d probably do better with a D/D.
Just in case I didn’t make this clear. Thieves* are not OP, neither are they UP, they are a class you need to practice to play well – and will reward you for that.Was wondering about what would be an ideal build in this current meta, I hate conditions, want burst and raw damage.
I am assuming d/d or d/p
is S/P any good?
Hey man, why don’t you give this build a try: http://intothemists.com/guides/294-rand_x_al_thors_swordpistol_build
S/P can be very good as a far point assaulted in tpvp and almost anything can work in hot join. I recommend you go to a dueling server with the build for an hour and really learn how the build works 1v1. People underestimate S/P, but it’s actually pretty strong when traited right
Dragonbrand |Twitch: twitch.tv/pantsforbirds