So.. Scorpion Wire

So.. Scorpion Wire

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Posted by: Grimwolf.7163

Grimwolf.7163

After the last couple buffs, first giving it an impressive 1200 range then dropping the cooldown to 20 seconds, I thought this would finally be an amazing and fun skill to use. I’ve used it before certainly, but not much since it was never any good. Mostly the recharge was morbidly unjustified relative to the effect.
So I’ve been trying to use it a lot now, and it almost never seems to work. Not unless the enemy is perfectly still.
It travels at an incredibly slow pace, and has absolutely no tracking whatsoever past initial activation. The slightest movement will cause it to completely miss.
On top of that, it suffers the same issue as Shadowsteps, wherein the tiniest bump in terrain will stop the target from reaching you. I’ve had many occasions where I’d manage to hit someone and they’d just fall flat down without going anywhere.
In fact, I’ve had it fail to pull someone to me in a situation where I’m quite sure Steal would have successfully taken me to them. I’ve even done exactly that a couple times after it failed to move them.

So… still a long way to go in improving it I guess.

(edited by Grimwolf.7163)

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Posted by: BrunoBRS.5178

BrunoBRS.5178

>equip scorpion wire
>go to skyhammer
> stay on top of glass pad
>pull
>roll out of the pad
>profit.

EDIT: don’t forget you can pull from stealth too. and if that pesky guardian is sitting there with his aegis, just hit him with whatever you have, thieves always have a ranged attack on their weapon skillset.

LegendaryMythril/Zihark Darshell

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Posted by: Ghostwolf.9863

Ghostwolf.9863

I’m quite disappointed at this skill as well.

After a warrior trying to knock me down from a platform in Obsidian Sanctum last
night, I switched one of my utilities to Scorpion wire, hoping to drag that kitten
down on his kitten . He was dragged towards me and then stopped on the edge and stood up.

I find this very unfair with Engineers, Guardians, Warriors, Elementalist and Mesmers having the ability to knock multiple people of ledges, ranger 1 target (and I think it’s piercing), necromancers fear multiple ppl off, while thief can’t even drag 1 target off with a rope.

Thief, Engineer, Mesmer – Seafarer’s Rest (EU)

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Posted by: wish.1027

wish.1027

Which is to bad, cause we need a cool Scorpion build that works. We got the pull and the teleport punch (mug+steal) and almost the clothes! Just need the flaming skull head and the guardian torch #5 skill. lol.

Attachments:

Jade Quarry Warrior Strike Force [SF]
w/ an alt Thief and Guardian.
Math is your friend.

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Posted by: BrunoBRS.5178

BrunoBRS.5178

Which is to bad, cause we need a cool Scorpion build that works. We got the pull and the teleport punch (mug+steal) and almost the clothes! Just need the flaming skull head and the guardian torch #5 skill. lol.

hellfire helm can be applied to medium armor not the same, but close enough.

LegendaryMythril/Zihark Darshell

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Posted by: Kyrion.2749

Kyrion.2749

It’s definitely useful… when it works.

Sadly, in its current state is nothing more than a coin toss. It won’t hit anything that moves, and even if you manage to hit a stationary target, it may simply fall prone for a second, without being pulled or anything else.

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Posted by: Stooperdale.3560

Stooperdale.3560

Isn’t it strange that NPC pulls always seem to work no matter what, while player pulls fail for the most spurious reasons?

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Posted by: DanH.5879

DanH.5879

I find this very unfair with Engineers, Guardians, Warriors, Elementalist and Mesmers having the ability to knock multiple people of ledges, ranger 1 target (and I think it’s piercing), necromancers fear multiple ppl off, while thief can’t even drag 1 target off with a rope.

just 1 more proof the devs hate the thief profession…

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Posted by: DrixTrix.7168

DrixTrix.7168

i like using it when i face a mesmer they blink, i pull ’’wtf’’ mesmer is now the one confused, or i also use it to counter rtl / mist form (not the downed one) / lightning flash.

as a mesmer is my main the last thing i expect is scorpion wire so i decided to use it, granted im still only level 60 with my thief its a slow wvw leveling process as i keep playing my mes haha.

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Posted by: DrixTrix.7168

DrixTrix.7168

I find this very unfair with Engineers, Guardians, Warriors, Elementalist and Mesmers having the ability to knock multiple people of ledges, ranger 1 target (and I think it’s piercing), necromancers fear multiple ppl off, while thief can’t even drag 1 target off with a rope.

just 1 more proof the devs hate the thief profession…

just a thought, if you want a knockback which i suppose could compliment a p/p build (yeh i know there not optimal but w/e!) they could make scorpion wire with a second chain, you press it twice and instead of pulling the enemy it dazes them and you leap to them using the wire performing a kick which knocks them back X yards.

i added the daze as i can imagine people moving and screwing this up unless its pathed of course, like HS make it an evade as your travelling in the air.

might prove for some interesting defenses with critters and other mobs too.

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Posted by: DanH.5879

DanH.5879

I find this very unfair with Engineers, Guardians, Warriors, Elementalist and Mesmers having the ability to knock multiple people of ledges, ranger 1 target (and I think it’s piercing), necromancers fear multiple ppl off, while thief can’t even drag 1 target off with a rope.

just 1 more proof the devs hate the thief profession…

just a thought, if you want a knockback which i suppose could compliment a p/p build (yeh i know there not optimal but w/e!) they could make scorpion wire with a second chain, you press it twice and instead of pulling the enemy it dazes them and you leap to them using the wire performing a kick which knocks them back X yards.

i added the daze as i can imagine people moving and screwing this up unless its pathed of course, like HS make it an evade as your travelling in the air.

might prove for some interesting defenses with critters and other mobs too.

actually it would be great it it would aim the the head instead at the feet !
maybe you get less “obstructed” and a bit more reliability
we don’t have any pulls or launches except this….and it’s terrible…

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Posted by: Marduh.4603

Marduh.4603

need homing missile wire

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Posted by: Siva Mira.3546

Siva Mira.3546

The projectile needs to be higher off the ground so that it won’t be block by non-flat terrain.

All is vain.

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Posted by: Fenrir.6183

Fenrir.6183

Which is to bad, cause we need a cool Scorpion build that works. We got the pull and the teleport punch (mug+steal) and almost the clothes! Just need the flaming skull head and the guardian torch #5 skill. lol.

Looks nothing like scorpion…
This one does:
http://wiki.guildwars2.com/images/d/df/Male_Human_Thief.png

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Posted by: Geiir.7603

Geiir.7603

The skill looks like it has the same pathing as shadow step. It stop in thin air…

But those times it do work, I really love it! It’s so fun to use in sPvP to keep people off nodes and where you want them – right in your face

Melder – Thief

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Posted by: Quickfoot Katana.8642

Quickfoot Katana.8642

I’m quite disappointed at this skill as well.

After a warrior trying to knock me down from a platform in Obsidian Sanctum last
night, I switched one of my utilities to Scorpion wire, hoping to drag that kitten
down on his kitten . He was dragged towards me and then stopped on the edge and stood up.

I find this very unfair with Engineers, Guardians, Warriors, Elementalist and Mesmers having the ability to knock multiple people of ledges, ranger 1 target (and I think it’s piercing), necromancers fear multiple ppl off, while thief can’t even drag 1 target off with a rope.

For scorpion wire to work properly and pull them to you, you have to use it, and imediately jump after

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Posted by: Quickfoot Katana.8642

Quickfoot Katana.8642

By the way, for skyhammer just use tripwire on the glass panels

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Posted by: ens.9854

ens.9854

Shortbow surprise shot or devourer venom => target can’t move or dodge => guaranteed scorpion wire.

Boon removal (bountiful best) strips stability first.

Sky hammer ez mode

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Posted by: Dahkeus.8243

Dahkeus.8243

Increase projectile speed and it’s good. As it stands, it’s not the worst utility we have, but it’s really situational (i.e. Skyhammer, jumping puzzles, and a few rare PvE fights).

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Posted by: Surbrus.6942

Surbrus.6942

Scorpion Wire is always on my utility bar when I expect to be doing small scale PvP. I main a Mesmer, and I think that has influenced my builds of every other class I play… as I am always trying to get access to a bunch of interrupts, Scorpion Wire/Slight of Hand for my Thief, Spectral Grasp (and Doom) for my Necro.

My use of Scorpion Wire is almost entirely used as a close/melee range interrupt (which does not require initiative, or a specific weapon set like Headshot does). With Scorpion Wire and Slight of Hand, that’s two interrupts on separate 20 second cool downs. Since I play a D/D condition thief (shooting myself in the foot, I know), having those two interrupts and knowledge of other classes, I am generally able to keep them from cleansing their conditions as much as they would like to. Whenever I try to use it at greater than 500 range, unless the enemy is walking in a straight line towards/away from me, then it will miss my target, no question.

In general though, its all about play style. If you aren’t using Scorpion Wire as an interrupt (and know which skills, and when to interrupt), then it is mostly a useless skill to you. You can sometimes pull noobie players off walls during a siege with it, but that’s more so funny than all that useful. Necro’s Spectral Grasp is orders of magnitude better for grabbing people that are at any sort of range.. but meh, you have to work with the tools given to you.

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Posted by: bobross.5034

bobross.5034

I think the issue people seem to have with it is that it seems to work ok for some things (like a short range interrupt) but not the obvious one (a reverse gap closer).