So, about that pistol mobility...

So, about that pistol mobility...

in Thief

Posted by: Arganthium.5638

Arganthium.5638

…?

Thief|Mesmer|
Theorycrafter

So, about that pistol mobility...

in Thief

Posted by: Sir Vincent III.1286

Sir Vincent III.1286

You are absolutely right on the money!

I totally agree.

http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.

So, about that pistol mobility...

in Thief

Posted by: xmtrcv.5236

xmtrcv.5236

We have Torment now, right?! Our mobility must be increased if the target’s mobility has the potential to be decreased (because they would take damage during it).

Or enemies could just not care, or so it seems…. as I’ve found out in using Skale Venom in sPvP, lol. It’s another cover for bleeds (as P/D) with some damage tied to it.

Damage Dolly
we all began as something else

So, about that pistol mobility...

in Thief

Posted by: Doggie.3184

Doggie.3184

Pistols are doomed forever.

| Fort Aspenwood (NA): Sylvari Daredevil Thief Main: All Classes 80. |
Please Remove/Fix Thief Trait: “Last Refuge.”
“Hard to Catch” is a Horrible and Useless Trait. Fixed 6/23/15. Praise Dwayna.

So, about that pistol mobility...

in Thief

Posted by: Arganthium.5638

Arganthium.5638

I actually want to see this getting bumped up. We were promised mobility, and instead we’ve gotten some good stuff that east necessary and some bad stuff that was really unnecessary.

Thief|Mesmer|
Theorycrafter