So, about that pistol mobility...
You are absolutely right on the money!
I totally agree.
http://sirvincentiii.com ~ In the beginning…there was Tarnished Coast…
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.
We have Torment now, right?! Our mobility must be increased if the target’s mobility has the potential to be decreased (because they would take damage during it).
Or enemies could just not care, or so it seems…. as I’ve found out in using Skale Venom in sPvP, lol. It’s another cover for bleeds (as P/D) with some damage tied to it.
Damage Dolly
we all began as something else
we all began as something else
Pistols are doomed forever.
| Fort Aspenwood (NA): Sylvari Daredevil Thief Main: All Classes 80. |
Please Remove/Fix Thief Trait: “Last Refuge.”
“Hard to Catch” is a Horrible and Useless Trait. Fixed 6/23/15. Praise Dwayna.
I actually want to see this getting bumped up. We were promised mobility, and instead we’ve gotten some good stuff that east necessary and some bad stuff that was really unnecessary.