So , let's make an trait comparation

So , let's make an trait comparation

in Thief

Posted by: Rayya.2591

Rayya.2591

1. Thief : Power shot – 5% damage on short bow /harpon
2. Warrior Forcefull greatsword : 20% cooldown reduction + might on critical (no internal cooldown)
Slashing power -10% damage for greatsword and spear
1.Thief : Dagger training -5% damage
2. warrior : Sharped axe -critical hit with axe grant extra adrenaline – axe skills recharge 20% faster
axe mastery – 10% critical chance with axe main hand
1. Thief : – first strikes – 10% damage over 6 initiative
2 Warrior -Heightened focus -15% crit chance at full adrenaline
– Berseker’s power 15% damage at full adrenaline

thieves should get some bufs to be in line with warriors ^^

http://imgur.com/a/fKgjD
no.1 WvW kills

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Posted by: oZii.2864

oZii.2864

Serious? Damage multipliers?

Warrior and thief are probably pretty close when it comes to damage multipliers.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

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Posted by: Lux.7169

Lux.7169

The 20% faster recharge is funny because, you know, thieves have 100% faster recharge aka no cd so long as they have ini.

[SoF]

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Posted by: Daecollo.9578

Daecollo.9578

Wow, this isn’t biased at all Lets compare!

Warrior
Stick and Move – 25 Strength Minor Trait (an Offensive Tree.)
3% Damage when Endurance is not full.

Thief
Fluid Strikes – 25 Vitality Minor Trait (a Defensive Tree.)
10% Damage when Endurance is not full.

Hero {} Roleplayer {} Friend {} Professional Princess Saver
https://twitter.com/TalathionEQ2

(edited by Daecollo.9578)

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Posted by: Dee Jay.2460

Dee Jay.2460

I think it’s simply because Warrior’s have received more iteration compared to Thieves, who’s traits are more or less unchanged from a year ago.

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Posted by: oZii.2864

oZii.2864

I think it’s simply because Warrior’s have received more iteration compared to Thieves, who’s traits are more or less unchanged from a year ago.

Trickery was lackluster and I think the fix to it is pretty good 30 points in trick is definitely viable now. Thief traits have for the most part been pretty good it was always the weapon sets P/P and S/P that really had some issues.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

So , let's make an trait comparation

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Posted by: Rayya.2591

Rayya.2591

The 20% faster recharge is funny because, you know, thieves have 100% faster recharge aka no cd so long as they have ini.

is not really funny if you calculate skill rotation /minute
Since warriors get easy acces to 5 sec weapon swap and thieves are limited to 12-15 initiative, 20% recharge would be like : …. " critical hits with shortow restore 2 inititive, gain might on critical hits with shortbow ^^"
And as an comparation : thief use : 2-3-4-5 shortbow -cost 15 initiative ? switch to dagger / pistol – thieves use auto attack)
Warrior use 2-3-4-5 GS – switch to axe /shield – use 2-3-4-5 switch to gs and most of skills are ready to use

http://imgur.com/a/fKgjD
no.1 WvW kills

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Posted by: oZii.2864

oZii.2864

The Weapon swap warrior trait is a better comparison to infusion of shadow.

[Good Fights]Sinndicate{Ele}Sinactic{Engineer}
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}

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Posted by: Stooperdale.3560

Stooperdale.3560

If you want imbalance then compare the ranger tree to the warrior tree. Warriors do get it good.