So , let's make an trait comparation
Serious? Damage multipliers?
Warrior and thief are probably pretty close when it comes to damage multipliers.
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}
The 20% faster recharge is funny because, you know, thieves have 100% faster recharge aka no cd so long as they have ini.
Wow, this isn’t biased at all Lets compare!
Warrior
Stick and Move – 25 Strength Minor Trait (an Offensive Tree.)
3% Damage when Endurance is not full.
Thief
Fluid Strikes – 25 Vitality Minor Trait (a Defensive Tree.)
10% Damage when Endurance is not full.
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(edited by Daecollo.9578)
I think it’s simply because Warrior’s have received more iteration compared to Thieves, who’s traits are more or less unchanged from a year ago.
I think it’s simply because Warrior’s have received more iteration compared to Thieves, who’s traits are more or less unchanged from a year ago.
Trickery was lackluster and I think the fix to it is pretty good 30 points in trick is definitely viable now. Thief traits have for the most part been pretty good it was always the weapon sets P/P and S/P that really had some issues.
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}
The 20% faster recharge is funny because, you know, thieves have 100% faster recharge aka no cd so long as they have ini.
is not really funny if you calculate skill rotation /minute
Since warriors get easy acces to 5 sec weapon swap and thieves are limited to 12-15 initiative, 20% recharge would be like : …. " critical hits with shortow restore 2 inititive, gain might on critical hits with shortbow ^^"
And as an comparation : thief use : 2-3-4-5 shortbow -cost 15 initiative ? switch to dagger / pistol – thieves use auto attack)
Warrior use 2-3-4-5 GS – switch to axe /shield – use 2-3-4-5 switch to gs and most of skills are ready to use
The Weapon swap warrior trait is a better comparison to infusion of shadow.
Sinnastor{Warrior}Sinnacle{Mesmer}Sintacs
{Thief}
If you want imbalance then compare the ranger tree to the warrior tree. Warriors do get it good.