So, no more D/D after patch ?
D/D never was viable, at least in spvp. In WvW its just barely viable
D/D is the ol’ high risk high reward that envelops the thief archetype most people like it for. Many however get tired of requiring such a high risk to get anything done that they resort to easier (key word easier, not easy) builds like s/d and d/p.
D/D was not nerfed at all, it technically was buffed just in a way that doesn’t help it at all. If you’re rocking it right now I’d say don’t worry about what the people say, it isn’t changing this patch. Your death blossom and dancing dagger will still be as unreliable as it was before.
break. I feel like they should be back by now..”
100% buffed, that cleave will be so OP I can hear the QQ already
D/D was not nerfed at all, it technically was buffed just in a way that doesn’t help it at all.
I’m going to disagree. The cleave on #1 is okay I suppose, but it will suffer a strong, albeit situational, nerf in wvw. The instant, ranged, no-tell reveal that engineers and rangers will be able to apply via their respective skills (Analyze and Sic’ Em!) hits D/D the hardest, since D/D has no reliable defense outside of stealthing (Cloaked in Shadow trait from SA traitline).
This hits D/D harder than the two other stealth sets, S/D and D/P, since S/D still has evades+disengage, and D/P has a decent amount of blinds post Sep. 9th patch.
D/D will still be fun to play though
yet was beaten by an omnipotent, invisible assassin of justice, or whatever.
Thief
I admit that with the addition of many new revealed rebuffs, D/D may struggle a little. But all in all, it’s still largely unchanged. I don’t think the black powder change is going to affect much, honestly. But I DO think that the new revealed abilities will likely push some people in that direction, being able to blind your opponent while you’re revealed.
I’m obviously talking about WvW rather than spvp. I don’t like not using stealth, so I don’t bother with taking spvp seriously.