(edited by Frenk.5917)
So, what's the new meta-build?
p/d/sb + 5 venoms.
p/d/sb + 5 venoms.
With or without Venom Sharing and venom traiting? 20 0 30 20 0? 20 0 30 0 20?
Ninja Nurse new meta!
all is vain
I think S/P is going to be much more popular. I told my friend, that if they buffed PW after it got nerfed it would be popular even though it was stronger pre-stun nerf than it is now. It was just underrated by a lot of people back then because it’s brother S/D was the cool kid. Plus people who didn’t play it before think it’s really good now because it was “buffed” despite being pretty similar to the previous nerf.
I don’t necessarily expect it to be played well as I’m going to assume it will come with a lot of cheese PW builds that have no sustainability aka haste/devourer venom/etc.
Just a prediction though. I’m not sure how people will handle the IR change. It definitely takes a bit of adjusting to.
Thief – Radderic
Mesmer – Smash Kablooey
I don’t think there will be any new build that isn’t subpar compared to other professions. Why play thief when someone else does the same job, much easier and better?
I don’t think there will be any new build that isn’t subpar compared to other professions. Why play thief when someone else does the same job, much easier and better?
this is the point
pistolwhip hits quite hard in max power setup and is now spammable cause we have infinity initiative. 1/4 second less delay before evade seems like a good place. Damage is still probably lower than s/d strike cause of its double hit shenanigans but it is much safer.
Thief doesn’t have anything to offer besides burstiness to a team so its unlikely acrobatics or w/e will ever gain traction
too bad about that haste nerf, haste pw was the kitten
The revenge of Dual Pistols!!!
Oscuro Tanque~lv. 80 Guardian|
[RaW] Kaineng
Do you really think S/P will be played? It’s basically the same as before, PW DPS output it’s like a full chain of autoattack from the sword, plus it roots you. Gonna try it, though.
Which is your d/p 0 10 30 30 0 build?
Anyway, make another video man!
I still run D/D (0 30 30 10 0) in spvp as i did before. I didn’t even take inf of shadow before since for spvp i feel the condi remove on stealth is way better than those 2 ticks of initiative ( as stealth is on a 4 sec cd anyway, enough time for ini regen). So my build got a minor buff through the increased ini regen. I say minor because even though +33% buff, opportunist nerf is also a loss. It is just a pitty that most classes get a lot of bug fixes and exciting changes (and new heal skills with interesting mechanics) and for thief it’s just the same as before but with minor drawbacks (less vigor, and cast time on sword). Dont get me started on our mediocre_healing_easily_dogded/blocked_longest_cooldown_intteruptable_only_usefull_when_
heavily_traited_new_heal_skill. It’s rubbish. I am also very sad that many useless traits have not been fixed/ altered. In fact, more useless traits were created (quick recovery? seriously?). Furthermore, the promise of player-dev cooperation on balancing turned out to be a big lie (see tread: https://forum-en.gw2archive.eu/forum/professions/thief/Thief-Collaborative-Development-a-Success) as there was basically no change after the preview. Arenanet just doesn’t care for their players, at least not the thief community. I hope santa skips you this year arenanet, breaking promises is what baddies do.
Over and out!