So...why are they nerfing thief damage again?

So...why are they nerfing thief damage again?

in Thief

Posted by: Travlane.5948

Travlane.5948

Stop QQ.
Thieves have become stealth dependent now, not damage dependent. Would give you many more dodges with +10% damage. Having stealth -10% damage is QQ.

Maybe I’m misunderstanding this because it’s worded so poorly but not all thieves rely on stealth. I can’t even remember the last time I actually put myself in stealth on mine.

since the infil return nerf yes most of them rely on stealth atleast a little. there is no more competitive non stealth builds. go play high end TPVP …ull get the idea.

condi removal (stealth related…unless u wanna count your signet for 1 condi)
blinds (blinding power is stealth related and so is the blind on stealth trait)
backstab/sneak attack(if you go condi or dagger direct dmg…both are used)
healing (best healing in class is in stealth)
defense(best defense other than dodging is here…every class has dodge tho)

s/d p/p s/d are just not played right now at a competitive lvl. yes your very very occaisonally see a s/d thief or a s/p thief but not enough to say its commonplace or even close to meta.

You are rank 13 confirmed baddie, what do you know about hight end pvp? Or competitve level? got no clue even how glory is awarded or how u get points in spvp, you spout your wisdom?

math has nothing to do with experience in pvp tough guy.

also i win plenty of 1v1 tournaments with my thief. i just dont spvp bc its BIASED against thief due to the crit dmg cap. it cripples thieves speciality which comes at a high price on defense. thats like a guardian going all clerics and cutting it by 33.33% (as crit max is 66% in spvp).

again you are out of your league. you can come duel if u like. but ull say you are on NA or EU depeding on what i am on.

So...why are they nerfing thief damage again?

in Thief

Posted by: Travlane.5948

Travlane.5948

Fun fact: the 10% less DPS is from a maxed out party, that means 25 might, 25 vuln, warr banners, frost spirit, and spotter. That will hardly have ANY impact on pvp and WvW.

Anyone got a source for this? I watched the live stream and all they said was it would around a 10% damage decrease for berserker wearing classes. They never said anything about buffs/stacks or anything line that. I’ve been attributing that interpretation to wishfull thinking but I could be wrong.

let me quote

“….. it is about a 10% reduction in dmg across the board….(all classes too)”

that isnt a reduction in high end or crit or zerk gear…. but dmg in totality.

So...why are they nerfing thief damage again?

in Thief

Posted by: calavel.6249

calavel.6249

… because only thieves run full zerker gear and high crit damage traits. Right.

So...why are they nerfing thief damage again?

in Thief

Posted by: style.6173

style.6173

it’s good, zerk meta needs to die

You are completely wrong.

PvE: Yes, zerk is good
WvW: It is a bunker/condi meta
PvP: It is a bunker/condi meta

So...why are they nerfing thief damage again?

in Thief

Posted by: ens.9854

ens.9854

Fun Facts:

The “10% reduction” refers to the total loss in DPS that comes from the switch to ferocity in fully geared ascended berserker players. Damage is not in anyway being changed for builds in any other way. Crits still deal a baseline of 1.5x damage; the only losses will be seen as you stack crit damage higher and higher.

Hardly anybody runs full zerker in WvW so hardly anybody will see a full 10% drop in their damage output. Further, even AT a 10% drop, it will hardly make a difference to most encounters (Oh no I only backstabbed him for 70% of his hp instead of 80%!). The only exception I can think of is for full glass staff ele zergers.

In structured pvp, ferocity will be added to amulets to keep crit damage about the same as it is currently (except the slight loss from traits, I assume).

So...why are they nerfing thief damage again?

in Thief

Posted by: calavel.6249

calavel.6249

Fun Facts:
Hardly anybody runs full zerker in WvW

Shatter mesmer with a death wish. Also, while a power thief may not be full zerker, he’d better be kitten ed close if he wants to get any kills outside a zerg. If your backstab is not making people scramble for defensive skills, you’re doing something wrong IMO.

So...why are they nerfing thief damage again?

in Thief

Posted by: Simon.3794

Simon.3794

who cares, its not affecting pvp,
wvw, crit damage too op,
pve ppc too op.

So...why are they nerfing thief damage again?

in Thief

Posted by: DeceiverX.8361

DeceiverX.8361

Fun fact: the 10% less DPS is from a maxed out party, that means 25 might, 25 vuln, warr banners, frost spirit, and spotter. That will hardly have ANY impact on pvp and WvW.

Anyone got a source for this? I watched the live stream and all they said was it would around a 10% damage decrease for berserker wearing classes. They never said anything about buffs/stacks or anything line that. I’ve been attributing that interpretation to wishfull thinking but I could be wrong.

let me quote

“….. it is about a 10% reduction in dmg across the board….(all classes too)”

that isnt a reduction in high end or crit or zerk gear…. but dmg in totality.

So on a full-exotic character, say a thief, running 30 in precision/crit damage traits using all Berserker’s gear and Ruby Orbs on all armor and accessories, we see the following stats:
3020 power
56% crit chance
104% crit damage.
For the assassin’s set:
2685 power
71% critical chance
104% crit damage
So we’ll now calculate a sample damage output of 100 hits to accommodate for more precise measurements of critical damage with no sampling of damage per hit.
Berserker – Calculating overall DPS and calculating the reduction of ferocity:
[Critical hits] = (3020 * (1.04 + .50) * 56)
= 260444.8
[Non-critical hits] = 3020 * 44
= 132880
[260444.8 + 132880] = 393324.8
So a 10% reduction would be 39332.48 which is 15% of 260444.8, thus creating a 15% reduction in critical damage from ferocity.
Seeing as this 15% reduction is coming solely from ferocity, it is a constant we can apply towards assassin’s wearers:
Assassin – Calculating overall DPS and the percent reduction from ferocity:
[Critical hits] = (2685 * (1.04 + .5) * 71)
= 293557.9
[Non-critical hits] = 2685 * 29
= 77865
[293557.9 + 77865] = 371442.9 overall damage throughout without ferocity penalties.
So now we take the 15% reduction and apply it to critical hits to calculate the overall reduction in damage:
Critical change: 293557.9 * .85 = 249524.215
Add 77865
= 327389.215 overall
Now take a fraction of the overall reduction:
327389.215 / 371442.9 = 88% or still a 12% reduction in overall damage.

Thus a stab thief with a 100% critical hit rate from HK will see a 15% reduction in damage upfront with said further reductions.

Of course, this also compounds on the fact that Assassin’s users already deal strictly less DPS than Berserker wearers.
And of course, again, this is the light penalty interpretation. Ones which involve stat scaling like precision and have point thresholds prove to have this effect lean closer to 30% deficiency per critical strike.

Effectively what we’re seeing is stricter nerfs to precision builds than power builds.

Ergo berserker remains the best option despite the intentions being to nerf it the hardest of the sets.

(edited by DeceiverX.8361)

So...why are they nerfing thief damage again?

in Thief

Posted by: Darksteel.8412

Darksteel.8412

lol, I know this game is about teamplay…but solo or roaming thieves are way and extremely overpowered…. you can’t target them on alot of classes/weapon sets due to near perma invisibilty and than the crapload of damage they deal (read spam 2) is just way to much…tbh the damage of the thief should be nerved alot more…let’s say about 33+%….they will still deal rediculous amounts of damage

So...why are they nerfing thief damage again?

in Thief

Posted by: Darksteel.8412

Darksteel.8412

Ps. I’m talking wvw thieves…not pvp