pre-ordered HOT at this point,
save yourself the money and don’t bother.
This is what I’m planning on running for Solo Q – looking for any (polite) input, suggestions, etc. I’ve been testing it in hot join, but that’s hardly a reliable metric.
My thoughts are as such
- Base crit is acceptable thanks to Lyssa runes, crit sigil, zerkers jewel and Signet of Agi
- Base power is acceptable thanks to assassins sig and might on dodge
- Furious Retal and Thrill of the crime lead to high fury uptime
Excellent Init regen and evades, high power/crit for a hybrid spec, Not GC armor. Not so strong against condi’s (but as good as thief gets without stealth spam and points in SA).
you can drop 1 of the ini regain traits in acrobatics for :
- vigor on heal , if steal(vigor) isnt enough.
- or cure bleed / burning and poison when below 75% and hit +regeneration ( will help a lot against conditions ) , makes it you dont need to blow your get out of jail stunbreaker if you got a few condi’s on ya in the beginning of a fight.
It looks really promising,
you can drop 1 of the ini regain traits in acrobatics for :
- vigor on heal , if steal(vigor) isnt enough.
- or cure bleed / burning and poison when below 75% and hit +regeneration ( will help a lot against conditions ) , makes it you dont need to blow your get out of jail stunbreaker if you got a few condi’s on ya in the beginning of a fight.
It looks really promising,
I tried pain response with mixed results. I like the regen and the condition cleanse, but this spec is even more of an initiative hog than others (like double S/D 0/30/0/30/10) for a couple reasons. No init on crit (which returns a surprising amount of init), no init on signets for emergencies, and the fact that you’re hitting a lot softer than that spec leads to a lot more init expenditure.
I’m liking the spec, but there are definitely some downsides. With many players running hybrid specs on the tanky side, TTK can be a nightmare. No access to poison can hurt as well.
(edited by evilapprentice.6379)
Looking at this build I think you would be better with the standard s/d build with 30 in crit strikes. I don’t think that trickery offers enough to the s/d build, which already has enough boon removal as it is, the crit strikes tree offers so much more to you here. I think you could probably still run the Valkyrie amulet if you wanted to.
And what do you want to achive with that build ?
You kitten your dmg compared to a build with 30pt in CS around at least 30 % .
I play different builds in soloq too, but my job as thief is still the same that it was in tourney ( soloq ).
I kill people, or i play a high-mobile specc that allows me to backcap and still join the grpfight quite fast.
I don’t see why you would want to play this specc over 10/30/0/30/0 or 0/30/10/0/30 or any variation with 30pkt in CS.
It’s soo much more dmg.
1) Do not have access to the poison. – no damage
2) Do not have access to a short bow. – no mobility
3) Do not have access to a 25/30 CS. -no damage
No damage gc thief. Good job.
@Marduh
- I doubt many GC thieves run 2550 armor, which was part of the design philosophy of the spec – not running 1980 armor.
-Shbow is worthless as a weapon to me – lots of D/P and S/D thieves only teamfight option is to harass the classes who sit outside team battles and lob in shots (like Shbow thief), and I’m not interested in taking a weapon for 1 non-combat skill. I’ve seen double S/D successfully used in tournies, so its not impossible.
- Again, not a GC (you probably should have checked the spec if you wanted to comment), part of the point was to not go 25-30 in CS (And honestly, who goes 25 points into CS and doesn’t find the last 5 points for executioner or hidden killer?)
@Ivis/Tolfast
I’m honestly sick of 30 CS – it’s in every single spec. I know why, but I like build diversity, and was hoping to come up with something with a little more survivability that could still do damage. I was hoping lead attacks and fury would help mitigate the loss of damage to a point where the mix of survivability and damage would win out in the end. TBH, when you’re floating around 10+ init, the spec does pretty solid damage; the problem is it doesn’t have as much init regeneration as say 0/30/0/30/10 (especially when trying out Pain response over quick recovery), and it loses its edge toward the end of a fight (when your opponent is scrambling to stay up). Thanks for the polite input guys.
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