Solution
Channeled abilities will continue to hit a stealthed thief if activated prior to the thief stealthing and he remains in range.
okay well then give us perma stealth and can only stealth out of combat.. much like a wow rogue.. that would make it balanced right…
you know how hard it is to play a stealth based class with only a 3 sec stealth.. its our only defense.. i think the stealth is fine, plenty of ways to counter it
you make alot of posts complaining about Thief. don’t you have anything better to do around here? maybe go play the game some more or something.
Any damage already coming our way still hits, regardless of stealth. Any AoE ability hits, regardless of stealth. Making these break stealth would completely destroy any chance at having a viable stealth build.
Now, one thing that might be interesting, is to have a shadowy, blurry outline or aura appear if you hit someone that is stealthed. This way you could see something is there and attack that area or get out of the way, but the thief would still be in stealth. This idea comes from the Spy in TF2.
(edited by bwillb.2165)