Some Abilities Failing Frequently

Some Abilities Failing Frequently

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Posted by: Liav.7598

Liav.7598

This has been touched on in other threads a little bit, most notably Infiltrator’s Arrow, but I’m going to give a more in depth explanation of what the issue is to try to help get some of it fixed.

Essentially all games with teleport abilities suffer from these issues. I would hope that it could be improved.

This will also include a few personal complaints about some abilities just because I feel like whining.

~

Infiltrator’s Arrow:

In addition to having a ridiculously short range for the initiative cost, it seems to fail frequently. More so in certain circumstances.

One of the major circumstances is when you’re crossing a void. If you’re on a platform and try to shadow step to another platform, the ability will fail about 75% of the time. It seems more prevalent when the terrain is uneven, or when platforms are of different heights. Going from high>low also tends to have a lower failure rate than going from low>high.

Other times it will fail due to a pebble on the ground or something, who knows.

Scorpion Wire:

Same story as Infiltrator’s Arrow really, just the opposite direction. The majority of the time I use this ability, it initiates the brief knockdown, but doesn’t drag my opponent to me. This is on what I consider to be nearly flat terrain.

I have managed to drag somebody who was at about a 50 degree angle upwards from me and was halfway around the corner of a building. I have managed to FAIL dragging somebody who was on the flat surface of the interior of the bases in Legacy of the Foefire. I have NEVER managed to drag somebody upwards who was below me. Ever. Ever.

You can pretty much apply this same issue to every ability in the game that works by similar means.

TL;DR: Drag/teleport abilities are unreliable at best, QQ, pls fix.

Some Abilities Failing Frequently

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Posted by: Vyniea.2054

Vyniea.2054

Gotta agree with scorpion wire, I got it for my melee thief thinking it would be useful but well.. not really, it can be used as an interrupt but I’ve got better options for that.