Some Advise please

Some Advise please

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Posted by: emanueldst.8049

emanueldst.8049

well i was playing a condition build so far but i decided to try a more direct damage thingy with a bit of defense…. My equipment right now is the following.
Knight´s chespiece , leggins , amulet , rings and 1 weapon.
2 valkyries earrings
Berserkers Shoulders , helmets , boots and 1 weapon. Runes of divinity in all items
Traits are 0/30/20/20/0
my stats ended up like this:
Power 1792 , Precision 1906 , Toughness 1700 , Vitality 1286
Atack 2596 , Cirt chance 50% , Crit Dmg % 60 , Armor 2700 , Health 14000
My defense is still crap and i feel i lost a lot of dmg in exchange for nothin! any advise in how to turn that worthless set up in something that might actually work?

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Posted by: Oldgrimm.8521

Oldgrimm.8521

that total armor is good enough, if you can actually access healing abilities, like shadow rejuvination,

but if you cant access that, you’d better go vitality

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Posted by: Gungnir Grimm.7123

Gungnir Grimm.7123

it seems like you have gone a bit too middle of the road, Valkyrie with ruby orbs, or the WvW armors with a sword and pistol can both play with a good mix of offense/defense especially if you go with a brawler build that focuses less on crit, and more on power/control with the weapons’ stuns/dazes. dagger dagger tend to lean more towards GC but don’t have too, but the main thing is mixing armor like that is more likely to hurt than help from my experience. your greatest defense as a thief is usually not getting hit as with full hp gear you barely have more hp than a full GC warrior. What weapons are you using actually?

Gungnir Grimm – 80 Thief
Gungnir Aurus – 80 Guardian
[AUX] Isle of Janthir

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Posted by: Jefzor.7145

Jefzor.7145

I would use valkyrie or berserker over knight’s. Your best defence is dodging/running/stealthing when in trouble. Signet of malice also helps a lot on large mobs (use the aoe poison of shortbow, or daggerstorm).

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Posted by: emanueldst.8049

emanueldst.8049

im using d/d and s/d but i usualy carry al set of weapons with me… i havent tried this build in wvw yet just dungeons… and yeah i try not to get hit but when i do they chunk more than half my hp…. making armor kinda useless i think im just gonna go full GC balancing the thief so far is useless ¬¬

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Posted by: Gungnir Grimm.7123

Gungnir Grimm.7123

im using d/d and s/d but i usualy carry al set of weapons with me… i havent tried this build in wvw yet just dungeons… and yeah i try not to get hit but when i do they chunk more than half my hp…. making armor kinda useless i think im just gonna go full GC balancing the thief so far is useless ¬¬

as far as the dungeons, a shortbow/dual pistols is highly recommended for one of your weapon sets, since thieves suck at taking hits, and with two sets of melee weapons while not focusing on conditions means dancing in and out of melee isn’t as effective, so if you cant control the enemy with blinds/dazes/stuns, especialy if it uses a lot of AoE, try geting some range and shooting it to death

Gungnir Grimm – 80 Thief
Gungnir Aurus – 80 Guardian
[AUX] Isle of Janthir

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Posted by: Rayya.2591

Rayya.2591

i would drop 100 -200 precision for vitality or for power, just to don’t get countered to hard by conditions

http://imgur.com/a/fKgjD
no.1 WvW kills