Some advice for pvp
Their rotations are pretty predictable. Use sword #2 from a safe location to engage in the fight and port out when they go through their 3-4 grenade spam skills then go re-engage. Dodge the magnet pull and other obvious animations. Engineers have been broken OP vs thieves for a very long time now but it’s possible to win once in a while. If nothing else, don’t over commit so you can disengage and go help somewhere else if it doesn’t go well.
Highest Solo Queue Rank Achieved: 40
Highest solo-join Team Queue Rank Achieved: 198
Thanks for the response. Glad to hear its not just me, i try sword 2 but still coming off worse than them most of the time. Ill keep an eye out for the rotations though.
Definitely a different play style to the other classes!
No worries. It’s pretty important to not have a clear line of sight when you’re not up in his face. I don’t run it but I’ve seen other thieves run generosity on shortbow to transfer conditions back to the engineer.
I forgot to mention in my first post, it works decently well to cloak and dagger off the engi. Either hit a tactical strike to get a few free hits in, or, switch to shortbow, auto once to immob him, throw gunk, and let a clusterbomb land on him. He’ll take pretty good damage in the latter scenario and you’ll have a nice plasma shield dishing some of that condi spam back to him.
Highest Solo Queue Rank Achieved: 40
Highest solo-join Team Queue Rank Achieved: 198
In and out with sword 2 is the way, as it removes a condition each time, and most engineers are either rabid or celestial running with burning on critical hits and of course keeping grenade kit 2 on cool down (2 or 3 long duration bleeds).
One very important point to remember vs classes like ranger, engineer, warrior, elementalist, necromancer... okay basically every class - but most notable against those with good sustain - is that they can kill you or put you on the defensive much faster than you can to them. This means if they are low health, keep doing what you’re doing because it’s working! It’s easy to forget that, go in for the kill, and find yourself almost dead resulting in either you losing or having to pull back to heal which in turn allows them to heal up again.
Some AoE’s pulse, so it’s possible to dodge them while standing within them. Warrior’s Longbow burst skill and Necromancer’s Well of Suffering are examples.
http://www.twitch.tv/impact2780
Despite all the advice here, a bunker build is mainly anti-Thief. You just have to get used to it because nobody likes being instantly killed .
If you managed to kill one, then it’s a fluke, they might have messed up their skills and it’s not something you have done.
Try not to get your hopes up because you’ll just be disappointed.
On the other hand, if you’re using D/P, you have a better chance of winning.
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.
@Sir Vincent i think you have a better chance of winning against bunkers when u use S/D like when fighting a d/d celestial ele. better chance of beating him using S/D acro build in my opinion and experience
(edited by Coloxeus.3480)
@Sir Vincent i think you have a better chance of winning against bunkers when u use S/D like when fighting a d/d celestial ele. better chance of beating him using S/D acro build in my opinion and experience
The best thing about D/P is that you have access to interrupt and backstab, which I believe is the key in beating a bunker.
D/D celestial ele is hardly a bunker, Sc/D settler ele is a bunker.
Full set of 5 unique skills for both dual-wield weapon sets: P/P and D/D – Make it happen
PvE – DD/CS/AC – If that didn’t work, roll a Reaper or Revenant.