Some changes i would prefer to see
What a load of kitten. You would like a high damage, teleport to remove conditions and a stun?
No.
Human Warrior / Asura Guardian ( SPvP / TPvP r40 ) / Charr Guardian
Maguuma
How about in stead of buffing things that already work well and are actually useful, we look at buffing things that still suck.
Like traps, venoms, p/p, Extreme lack of underwater skills, over-reliance on crit as a stat, Half of our traits being just plain horrible or in improper lines for their effects, no stat conversion traits, etc…
There’s a long list.
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ
I have some small Ideas to change the Thiefs skills and survivalability a little bit more:
Steal:
1. Steal could be a Strun Breaker…..I think its not OP with whis and the Thief has this Mobility/Steal mechanic and is one of the professions with highest mobility so, why not?
2. Add a Trait, that steal removes (1-2) Condition (s).Shadow Step:
1. Shadow Step should last 15s instead of 10s for Shadow Return.2. Shadow Step also should remove 1 Condition when used first time, and two more, when usind Shadow Return. So u can use it much more better within fights as well as for Condition remove.
What do u think? In my opinion this are not really OP-Buffs.
OP, Thief doesn’t need any of those areas buffed.
Nerf dagger main, buff sword. There isn’t a reason to use sword atm.
Edit: *in WvW.
Im running Sword/Dagger atm and its very good, must be a problem at your end.
Jade Quarry – Team Savvy – #1 NA WvW Solo Guild
What a load of kitten. You would like a high damage, teleport to remove conditions and a stun?
No.
the teleport is high dmg? really how?
I am tunning s/d + d/p. That nerf to shortbow was brutal…
Although I’ve only got to play a for like 3hrs since patch.