(edited by OmegaDivider.3297)
Some tips on my S/D Thief build
Signet of malice is not good at all unless you are not using ricochet with pistols or a short bow and even then it is only good in very zergy encounters where you are not focused and can pew pew from afar (or in pve).
Withdraw is much better for it’s low cooldown (compared to hide in shadows you can use it twice before his would go off cd so you get almost the same healing give or take 1k or so, but it is one of the few heals in game that can’t be interrupted so it is the best of 3 in my opinion). And it removes cripple, chill and immobolise, so if you take it i would suggest swapping roll for initiative for something else (yes you lose the 6 ini but the cooldown is 60 sec, and you could swap it for infiltrator’s signet for the ini regen and the stickiness it provides).
Signet of agility is probably the best signet thieves have, so i would not change it. Not only can you chain 4 dodges (or 5 if you chose to spend 15 points in acrobatics) but if you are running with a partly you can refill the endurance of 4 other people near you and remove 1 condition from them as well as you (you are counted as 1 of the 5 nearby allies when you activate the signet).
You can’t get more utility from a utility than what signet of agility offers.
And for the swiftness, well could use runes of the centaur with withdraw for near perma swiftness or use runes of speed or traveler (warning you are required to sell a kidney to afford them, but honestly wait for the april 15th patch that will change all runes and then look for one that is to do with speed).
Or put 5 points in acrobatics and dodge for swiftness.
Also do yourself a favor and use a shortbow or dagger/x as the other weapon set. Dual pistols are not good at all unless you are in a zerg and have ricochet, which yields the same effect as a shortbow with a sigil of fire which is also a better weapon for general fights.
One last thing you might want to trade some vitality for toughness, also also you don’t really have any way to reliably deal with condition spam (unless you want to blow shadow step and return to clear 3 conditions) so i would suggest a sigil of purity (or better yet generosity [this will cost you your other kidney] but if ether one of thees looks tempting better wait for the april patch that changes allot of stuff and maybe there will be a better option).
Thanks for the input!
As of now I can’t modify much with equipment… I bought 2 daggers and a Shortbow, going to try them out and see how they fit the overall style. As for Condi removal…I’ll probably just deal with it until I amass more funds.
I’ll put those suggestions in, thanks a ton for the help.
Signet of malice is not good at all unless you are not using ricochet with pistols or a short bow and even then it is only good in very zergy encounters where you are not focused and can pew pew from afar (or in pve).
Withdraw is much better for it’s low cooldown (compared to hide in shadows you can use it twice before his would go off cd so you get almost the same healing give or take 1k or so, but it is one of the few heals in game that can’t be interrupted so it is the best of 3 in my opinion). And it removes cripple, chill and immobolise, so if you take it i would suggest swapping roll for initiative for something else (yes you lose the 6 ini but the cooldown is 60 sec, and you could swap it for infiltrator’s signet for the ini regen and the stickiness it provides).
Signet of agility is probably the best signet thieves have, so i would not change it. Not only can you chain 4 dodges (or 5 if you chose to spend 15 points in acrobatics) but if you are running with a partly you can refill the endurance of 4 other people near you and remove 1 condition from them as well as you (you are counted as 1 of the 5 nearby allies when you activate the signet).
You can’t get more utility from a utility than what signet of agility offers.And for the swiftness, well could use runes of the centaur with withdraw for near perma swiftness or use runes of speed or traveler (warning you are required to sell a kidney to afford them, but honestly wait for the april 15th patch that will change all runes and then look for one that is to do with speed).
Or put 5 points in acrobatics and dodge for swiftness.Also do yourself a favor and use a shortbow or dagger/x as the other weapon set. Dual pistols are not good at all unless you are in a zerg and have ricochet, which yields the same effect as a shortbow with a sigil of fire which is also a better weapon for general fights.
One last thing you might want to trade some vitality for toughness, also also you don’t really have any way to reliably deal with condition spam (unless you want to blow shadow step and return to clear 3 conditions) so i would suggest a sigil of purity (or better yet generosity [this will cost you your other kidney] but if ether one of thees looks tempting better wait for the april patch that changes allot of stuff and maybe there will be a better option).
Based on this and with the equipments I have, and behing curious about S/D what do you guys think of this?
Highest Solo Queue Rank Achieved: 40
Highest solo-join Team Queue Rank Achieved: 198