Some traits that need to be looked at

Some traits that need to be looked at

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Posted by: Eodwen.2613

Eodwen.2613

I been trying alternative setups lately while trying to step away from stealth builds and found a lot of traits are still underperforming

Dagger training: does very little compared to similar traits in other class that get cd reduction and bonus to power/precision/cond dmg etc.

Combined training: same as above this trait only applies to a single skill as well

Power shots: same as above

Flanking strikes: Again i believe this trait should do a little bit more than just 5% dmg

Hard to catch: this trait teleports you randomly when cced but doesnt remove the cc. I find it not helpfull at all as it might just teleport you in the midst of chaos and you need a couple of seconds to figure out where you ended up

Quick Pockets: this trait does very little considering other classes get a new set of skills for free every 45 seconds while our skills are still bound to initiative after swap.

Corrosive traps and master trapper traits: think these too should become a single trait tbh.

Back fighting: do not see a use for this trait really just a left over from beta.

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Posted by: Kabuki.9103

Kabuki.9103

Back Fighting is actually really good. When downed, you can kick someone’s kitten and rally. It’s a big damage increase.

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Posted by: Maugetarr.6823

Maugetarr.6823

Hard to catch needs to be moved to master tier. At best (being really generous) its on par with mirror of anguish and reaper’s protection. It could be exchanged with fleet of foot which should have the internal cooldown removed and be changed remove a condition on dodge roll. Non-stealth thieves could then choose to take condition removal on par with the adept trait in the SA line.

Blank Players [BDL]-Anvil Rock
Maugen Rawr- Thief/Ele
Rebalance Ideas for Thief

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Posted by: Siva Mira.3546

Siva Mira.3546

Hard to Catch needs to move down and move Assassin’s Reward up. Assassin’s Reward will heal you 80hp(?) per Initiative everytime you lose or gain Initiative.

All is vain.

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Posted by: Black Teagan.9215

Black Teagan.9215

I miss “Bountiful Theft”

The vigor effect is good, but the stealed boons runs for only 5 secs and then with one stack. Every mesmer with Arcane Thievery can do this better.

Caleb Ferendir
-Charr Thief-
It’s good to be bad!

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Posted by: yski.7642

yski.7642

Thieves are still capable of doing a nice burst, and all those small % buffs stack up pretty quickly. Dagger training and Flanking strikes are very important for burst builds.

Quick Pockets is also surprisingly strong in certain builds, a good example being a s/d+s/d flanking strikes spam build. Quick Pockets gives the extra initiative to make those builds possible.

Learn the ways of the mighty Deathleaf: http://www.youtube.com/user/YskiTheBanshee

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Posted by: Dommmmmmmmmm.6984

Dommmmmmmmmm.6984

I use Back Fighting in PvP….