Something other than Condi in PvE
well if your looking for burst damage you sort of want to be putting a good amount of +crit damage/chance stuff on plus a decent amount of power, you can find a sweat spot between pure glass cannon burst (full zerker for non condi) and pure defensive, but that all comes down to personal preference, where do YOU draw the line at whats good enough burst and whats good enough survival, it will basically come down to experimentation.
Shame your feeling your not contributing as much with a condi thief, I know I tend to do too much dps as condi in fractals and end up having to kite bosses around that are locked on to me permanently, I blame caltrops!
The biggest problem with condi thief in dungeons, in my experience, is when you have another class that can rack up bleeds and in some cases do it faster/better than we can (i.e. rangers and necros). Then its like, well, kitten #8230; now what? Uhh… poison!!! Let me poison the boss and kite!!! Ok I’m doing next to no damage, but whatever, poison!!!
I know for a fact that I don’t have fast enough reflexes to make a full zerker thief survive so at least SOME degree of defense is vital for me. I know it’s a preference thing (most things are) but I was hoping to get some ideas from other people who play the build to see what works for them, and then use that as a control when I experiment.
Currently I’m debating between a full knight’s armor vs a full valkyrie armor.
Unfortunately thats a problem for all condition based builds in the game and something I hope anet solves at some point, more than 1 condition build will generally lower the effectiveness of all of them.
Though I’d argue that thieves are possibly one of the faster bleed appliers, caltrops + db = 25 stacks in a matter of seconds, not seen any others really reach that in such a short time.
If you are in a team with another condition builder it means you can shift to a more support style, maintaining stacks of bleeds, keeping poison up (small damage but some times the heal decrease is well worth it) and helping with other things.
Thieves can be amazing supporters, even just shadow refuge allows you to both manage agro on the entire team (drop it down on a squishies that have unwanted agro or such) as well as being a great heal (heal ticks in it and life steal range procs), not to mention all the other impressive utilities we have you can switch between and you can do all that while still maintaining a large portion of your damage by reapplying conditions now and then (or just dropping caltrops)
Throw in that you can also switch to heartseeker to do some impressive burst damage when mobs get low there is still lots you can do, but enough about condition build and onto the rest.
Problem with going full valkyries is that you won’t have that much crit rate (if you have no precision beyond base you only have a 4% rate), which makes all that +crit damage less useful.
On the flip side the knights armour you’ll score plenty of crits which will still do decent damage because crits are still a boost (specially with 30% damage boost from crit trait), but they wont do as much as they could otherwise, but would probably be your best starting point.
Regarding crit rate of valkyrie armor, I’m using the trait where I get full 100% crit coming off of stealth so I’m not really worried about crit RATE but moreso crit damage. That being said so far I used only knight’s armor to experiment, loving the toughness, not loving the damage output so far…